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Randy Smith's picture

How Long Should Games Be?

Smash Bros is just one example of a short, repeating core experience with incredible versatility and depth, which makes it perhaps the haiku of our medium.
Stephanie Barish's picture

Driving Indie Games From Margin to Center

Indiecade founder and president Stephanie Barish highlights the creative essence of independent games...
Daniel Hay's picture

How to Make the Earth Move

Daniel Hay, senior producer and art director at Day 1 Studios talks about the challenges of designing Fracture’s Terrain Deformation–based gameplay.
Thom Dinsdale's picture

The Sims 3 Goes All-Out On Advertising

Marketing columnist Thom Dinsdale looks at Electronic Arts' work with in-games ads and The Sims franchise...
David Cooke's picture

BBFC Chief Writes for Edge

David Cooke, director of the British Board of Film Classification, explains why he believes the BBFC has an essential role to play in classifying games…
Steven Poole's picture

Echochrome's Haunting Beauty

"The overall effect of Echochrome is one of surprisingly powerful melancholy, and one can only wonder at Sony’s crassness in packaging the game, in the west, with lurid happy colours and a photograph of a woman spurting think bubbles."
Tim Rogers's picture

Nintendo's DSi: A Caustic Look

Tim Rogers is less than impressed by Nintendo's recent announcements and the DSi...
Randy Pitchford's picture

Getting WWII Right

Gearbox chief Randy Pitchford recounts his experiences of working with WWII veterans on Brothers in Arms: Hell’s Highway
NGai Croal's picture

Is Braid Pretentious?

"The term ‘pretentious’ generally obscures more than it reveals about the subject matter, but it often speaks volumes about those who throw it around"
David_Cole's picture

Japan Matters

DFC Intelligence analyst David Cole says despite a shift of power to the West, publishers must still keep an eye on Japan.
Chip Lange's picture

When Board Games Meet Video Games

Chip Lange, GM and VP of Hasbro Studios at EA, explains how classic board games are being re-imagined for a broad spectrum of interactive platforms…
Matthew Denomme's picture

An Asian FPS Coming to the West

The challenges of bringing a Korean-developed first-person shooter to Western markets...
Scott Steinberg's picture

My Belief in the PlayStation 3 Advantage

SCEA’s Vice President of Product Marketing Scott Steinberg argues that PlayStation 3 offers more choice, across the board, than other consoles…
Travis Bradberry's picture

A Bad Boss Can Send You to an Early Grave

Personality and workplace author Dr. Travis Bradberry looks at the problem of the bosses who make your life a misery...
Pascal_Clarysse's picture

From E.T. to Star Wars

Edge blogger Pascal Clarysse argues that game / movie company relationships are struggling from the same problems that did for E.T. in '82.
Bruce Shelley's picture

"Everyone Was Shocked"

Ensemble's Bruce Shelley talks about the closure of the highly respected studio, and the future for the people affected by the move
Yoon Im's picture

Free-To-Play Must Repair Tarnished Image

Perfect World Entertainment's Director of Operations Yoon Im says the image of free-to-play as cookie cutter Asian grinders needs to change...
Mark_Morris's picture

"Break the Tyranny of Game Publishers"

Mark Morris, co-founder of Darwinia dev Introversion, writes how the developer-publisher relationship is "broken."
Robert Norton's picture

Games Women Play

Who are female gamers and what are they playing? The answers may surprise you, according to Robert Norton, Managing Director, North America of King.com
Juan_Gril's picture

Next-Gen Casual Gaming

The evolution of portals will bring on a new era of casual gaming, says Joju Games director Juan Gril.