How hot rhythm and high camp came together to perfectly express Sega’s magical difference.
WaveRace 64, Schumacher and hardcore fans. This is CMR, the first of the new console rally games.
Dante would only be delighted that his hellish visions should be inflicted on a new generation of sinners.
Despite an overall year-on-year drop for UK game industry revenues, individual retailers recorded growth in 2009.
Why do you love a game that refuses to love you back? Meet Robotron: 2084 – gaming’s earliest abusive relationship.
How the rise of the home console led to the creation of an arcade gaming legend and the grandfather of Left 4 Dead.
BioWare proves that careful refinement and judicious meddling can transform a worthy game into a dazzling one.
One of Sega's greatest triumphs brought a videogame Tokyo to life as a place you actually care about saving.
Real 3D, real music and real gaming. With Wipeout, after years of waiting the future was finally now.
How did gaming’s sport of tomorrow become stuck in a league of its own?
How do you instil polygons with human vitality? We talk to the digi-dramatists on the cutting edge of motion capture.
He’s a talking animal. He has a sidekick. He double jumps. Is it any wonder that Ratchet's so woefully misunderstood?
Square Enix CEO Yoichi Wada frankly outlines his plans to transform his company and revitalise the Japanese game industry.
Platinum Games' sensational wicked witch of the east comes to click her heels three times and take the brawler back home.
Croteam’s FPS didn't redefine the genre, it simply defines it. Whoever said a game needs to be complex when there are Were-bulls to shoot?
Treasure’s riotous game beat up the beat ’em up – but lived to tell the tale of an abandoned genre.
Witness the creation of an entirely new style of entertainment, MUD - the beginning of the MMORPG.
Mired in controversy, it's had to fight for existence. But now Ruffian Games is ready to show how it's kicking its Crackdown sequel into shape.
Nintendo's most famous recruit discusses the importance of being different, what he looks for in new recruits, and a typical day at the office.
Few series get the chance to die with dignity, but R-Type’s final outing showed that taking your own life is a route to immortality.
BioWare’s role-playing game goes triple platinum since launching on Xbox 360, PS3 and PC last fall.
The 8th Annual Mod of the Year Awards, which celebrate the best of the modding and indie gaming scene, have been announced.
French publisher to report full year sales decline and operating loss, but “expects to return to profitable growth and positive cash-flow in 2010-11”.
Highlights from our community blogs, featuring a sailor's love affair with Battlefield and an interview with Q-Games’ Dylan Cuthbert.
Leading game makers and artists discuss the co-evolution of games and art at The Art History of Games symposium.
Part three of Shadegrown Games founder Matthew Burns' experiences as a lowly game tester, working in the bowels of his publisher's building.
N'Gai Croal remembers the highlights of his first decade in gaming.
Part two of Shadegrown Games founder Matthew Burns' experiences as a game tester, in which he charts the delicate politics of the QA department.