E275: Batman: Arkham Knight – The superhero game for a new generation

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The Dark Knight stands ready on the cover of our latest issue – which is out now in print, on iPad, Google Play and Zinio, – as Rocksteady puts the finishing touches to Arkham Knight, signalling the end its eight-year spanning Batman trilogy. We visit the studio and go hands-on with the game in our ten-page cover feature. It’s also time for… Continue reading

E273: Rime – Inside PS4’s first great adventure

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Our latest issue, which is out now in print, on iPad, Google Play and Zinio, features Tequila Works’ captivating open world adventure Rime on the cover. We head to Spain to visit the small Spanish studio behind the game, meet its creators and hear about their ambitions to give players more freedom than they might be used to. Our other previews this… Continue reading

E272: Far Cry 4 – The new frontiers of open-world game design

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Pagan Min, Far Cry 4’s dapper antagonist, stares out from the cover of E272, which is out now in print, on iPad, Google Play and Zinio. We take an in-depth look at the latest entry in the open-world series, and speak to the team behind the game to find out what has been learned from Far Cry 3 and why 4 won’t… Continue reading

E271: Return of the king – Miyamoto, the world’s greatest game designer, is back at the controls

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Legendary game designer Shigeru Miyamoto is leading several new projects as Nintendo positions the Wii U for a fightback. So it’s the perfect time to visit him in Kyoto to talk about Nintendo’s new strategy, its plan to win over core gamers and why building something new is key to the console’s success. The man… Continue reading

E270: Infinite. Epic. Indie. The inside story of No Man’s Sky

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Infinite. Epic. Indie. Three words that sum up No Man’s Sky, Hello Games’ seemingly impossible endeavour and cover star of our new issue, out now in print, on iPad, Google Play and Zinio. We spend some time at the studio for our definitive 12-page feature on the game which promises to deliver a never-ending universe to explore. We speak to the team… Continue reading

E269: The creator of Dark Souls unleashed on PlayStation 4

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Bloodborne leads the 40-page E3 preview special in the new issue of Edge magazine. It’s out now in print, on iPad, Google Play and Zinio. Dark Souls II was nothing short of wonderful, but the mere mention of Hidetaka Miyazaki’s involvement with a new PS4 project is enough to make us drop New Game Plus for just a moment. Bloodborne… Continue reading

E268: Future tech powers a revolution in Call Of Duty: Advanced Warfare

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The new issue of Edge magazine features exclusive access and interviews with the team making Call Of Duty: Advanced Warfare. It’s out now in print, on iPad, Google Play and Zinio. There is no question that this particular Call Of Duty throws up an unusually long list of things to talk about. First, there are its origins at Sledgehammer Games,… Continue reading

E267: Introducing Sunset Overdrive, Insomniac’s explosive arrival on Xbox One

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The new issue of Edge magazine, starring Xbox One exclusive Sunset Overdrive, is out now in print and on iPad. Our cover game is borne out of wanting to make something that stands apart. It’s not an FPS, it isn’t swamped in browns and greys, and it has a weapon that launches vinyl records. We take an exclusive first… Continue reading

E266: can Microsoft turn things around for Xbox One?

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This month’s Edge magazine is out now in print, on iPad, Google Play and Zinio. In it, we talk to leaders at Microsoft to discover how the company intends to turn its console division around and put it back into the number one spot. Xbox One has been dragged out of the pit in which it was dumped in 2013, but a… Continue reading

E265: Watch Dogs and why Ubisoft postponed the next generation

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The new issue of Edge magazine is available now in print, on iPad, Google Play and Zinio. This month, we delve deep inside Ubisoft to discover exactly why Watch Dogs was delayed, and gain an appreciation of the complexity of the systems at play in the game. Upfront in the Knowledge section, we find out why so many Kickstarter-driven games run… Continue reading