And on the seventh day, the development of Remote Masseuse was completed. Cannily released just before Valentine’s Day, with a description that suggested it be used for long-distance erotic chats, it inspired many internet stories that helped it earn just under $7,000 in a month. It’s a cute tale. Some XNA developers would also have you believe it’s a tragedy for the Xbox Live Community Games (CG) service: that six months after launch, and following the release of its first sales figures, it runs the risk of becoming a paradise for the no-budget gimmick app and inferior versions of XBLA games.
The reason? Remote Masseuse dominated the CG top ten list, and in one month outsold the majority of games on the service. And at the time of writing you can also turn your 360 into an aquarium, a clock, a calculator, a fireplace or a foot massager, among many other things. “There are things out there,” begins Scott Austin, Microsoft’s director of digitally distributed games, “directions we might be surprised by, like Rumble Massage or Remote Masseuse – I don’t know if you can call them games, but those are great examples of people taking this new thing and redefining it for us in ways we thought it’d never be defined as.” 
The surprisingly unerotic Remote Masseuse
We don’t think decidedly unerotic rumbling software is a game, but perhaps Microsoft is keen to live up to its hardcore reputation. It’s easy to dismiss the frothing of developers whose fighting, puzzling and shooting games didn’t do as well as a piece of software that turns the vibrate function of the Xbox controller on and off, but the success of Remote Masseuse raises two fundamental questions about CG six months after launch: what are Community Games, and are they any good for gamers?
The first answer is easy enough: roughly 220 (and rapidly rising) pieces of software, of which a conservative half are pretty abysmal genre clones, then a sprinkling of ‘apps’, a few polished efforts that are otherwise unremarkable, and a small handful of diamonds in the rough. The fact there’s a lot of bilge shouldn’t surprise anyone – the point of the whole initiative is, after all, an open channel.
An open channel with one caveat: access depends on coding with Microsoft’s proprietary C#-based XNA tools, specifically XNA Game Studio. Version 3.0 of Game Studio arrived in October last year with the capability to distribute games on Xbox 360, and Version 3.1 was announced at the most recent GDC, adding, among other things, avatar support.
Talk to developers and all you hear is praise. Chris Simpson, of Lemmy&Binky Indie House, says C# is a major factor for Community Games: “It’s so nice and fast to do anything with. We had a forum competition about making a game in a month, and the amount we could do in a month with C# was massive compared to what we could have done in C++.” 
Lemmy&Binky Indie House's forthcoming Paws
James Silva of Ska Studios adds: “Microsoft’s wonderful but it does have this habit of using its own technologies. It’s C#-based and it’s got little nuances and quirks, and I love working with it. It’s so easy, I just can’t imagine working with something else like C++.”
The cost? XNA Game Library is a free download, and to join the XNA Creators Club and publish your games on the CG channel requires a $99 annual membership. That gets a thumbs-up from us, and XNA’s global adoption by universities marks it as a crucial toolset for gaming’s future. More importantly, Sony’s Net Yaroze may have pioneered home console development for hobbyists but the closest its productions ever got to the sitting room was distribution on demo discs with Official PlayStation Magazine. ‘Microsoft ends the console war’ ran E136’s bombastic coverline for the XNA announcement. It didn’t, obviously, but through the CG channel XNA has done something much more impressive: it’s delivered no-budget games developed by unknowns to the living-room TV.
The channel launched with NXE, and was perhaps overshadowed in those first weeks by the breadth of Microsoft’s additions and changes to Xbox 360. Microsoft was wise enough to stay away from any firm objectives, or even expectations, for the service. “Our perspective is always test-learn-iterate,” says Austin, “and what we’re doing here with CG has never been done before, so we didn’t try to predict what would happen. It was just an idea saying, ‘Hey, why don’t we empower every developer in the world to put out a game, unfettered and unbeholden to the process that’s kind of arduous at times for getting a game on to a console? And we’ll see what happens’.” 
Carneyvale Showtime, in which the object is to perform acrobatic stunts
What has happened is that, despite the surfeit of bad games, a few early efforts make excellent arguments for CG’s existence. CarneyVale Showtime is a simple concept brought to vivid life that sees you throwing an acrobat from pole to pole using just his own quirky momentum. It’s colourful stuff with a polished central mechanic, and would raise no eyebrows as an XBLA release. Miner Dig Deep mixes extremely simple Rogue elements with a slowed-down revival of Dig Dug’s core idea, seeing you spend hours crafting a 200-metre descent for a beautiful ruby. Groov is a neat spin on Geometry Wars with a nasty habit of stealing half an hour here and there.
In this context, it’s surprising that the release of sales figures for the first four months of the service was followed by largely negative press. A misunderstanding of the service’s scope produced internet headlines such as ‘XNA Games don’t sell, don’t make money’ and an abundance of stories which sprang from Microsoft’s claim, prior to the release of the data, that “several Community Games top sellers will be taking home more income from four months of sales than the average US citizen earns in a full year”. It’s an understandable piece of PR puff – it does, after all, have the virtue of being true – but raised expectations a little high and inspired a hyperbolically titled thread on the official XNA forums: ‘I got my sales numbers and I want to cry’. The originator of this thread was the developer of early CG title Organon, a visually appealing but hugely shallow shooter, who posted that: ‘Organon was always supposed to be throwaway, but I am still disappointed. I would have posted [sales numbers] if they were halfway decent (and I was setting a low bar), [but] they are not’.
the biggest problem MS face with this is pricing. The price tags on some of these games should be submitted into a joke of the year contest. Compare this with the iphones app store, which is doing the same thing, with products either free or $1.
Here is link belongs here I found it today. Here is the reason pc gaming will never die.
http://www.gamasutra.com/php-bin/news_index.php?story=23748
the only thing that will surpass pc gaming is a holodeck which may not happen for a veryl ong time.
I read the article. It was good.
- it discusses how PC gaming is all about people who want to make games, practice on the PC. Here, they can prove whether they are good enough to move up to the next level - Consoles. The article, with the exception of MMO's, makes PC gaming sound like college, & consoles sound like The job you get when you're good enough.
I thought the most interesting part was when the stated that the reason gamers like consoles more than PC's; is the same reason future developers like PC's better. For each side's perspective, it is exponentially easier to get into it, & just have it work. It was very oxymoronic - Please Dreamhunk, don't quote me on that. I can't imagine how many words you could make out of oxymoronic
"you want take a good look pircay then take a good look at the wii and dsi. Not even pc gaming pircay number goes into billions!"
Could this be due to the fact that nobody wants to play billions of PC games? Let's analyze the figures shall we?
Recent Games worth playing on the PC: 1 (empire total war)
Global Population: ~13 billion?
Therefore, for PC pircay to reach into the billions, you'd need 1/13 of the global population to not only be playing a gaming PC, but also to be engaging in software pircay (by far the worst kind of pircay!). This clearly isn't feasable, so PC software pircay will never reach the level of Wii pircay. It's simple maths, really.
I don't really think it's worth the effort for pirates to mass produce copies of PC games when either a quick visit to GameCopyWorld or download from Pirate bay makes it easy enough for your average PC user to copy anything they want.
This article's pretty ridiculous--moral of the story is, if you're serious about independent development, stay far away from CG. If you're not serious, then go nuts.
Anyone that actually doesn't want to be homeless or starve to death, or, hey, maybe even do something crazy like raise a family, can stick with the iPhone until they get to the point where they can afford to compete on XBLA, WiiWare, and PSN.
Given that the distribution channel is the same for CG and XBLA it is surely only a matter of time before the channel produces a big hit, if Word Soup can earn $32000 in four months then i can only imagine that RC AirSim, which has been at the top of the CG chart for months, has made much more money. As awareness of Community Games grows so will the sales figures and when you have 18 million potential customers, and who knows how many would be developers given the tools they need, it's nothing but inevitable.
please there has been alot of companies born because of pc gaming un like console gaming where companies gone bankuprt. For exmple Cd project,Crytek,those stalker clear skies game devs.
Like I said pc gaming is on fire these days. You want to play with the best you need to be one of the best. I hear a game called killing floor is doing well making money.
consoles are still a joke for game genres. You can't play TBS,murcer mistery,space sims,sims,pin ball,tbsrpg, ocean etc on them.
You're right, those games all sound so compelling over what I'm currently playing that I'll toss my two 360s as soon as I get home. murcer mistery is the one that really caught my attention.
hehe I mean murder mistery for exmaple, by the way don't kid your self some of these genes have huge followings.
http://www.youtube.com/watch?v=LBFH1hr3e64
http://www.youtube.com/watch?v=c2BYxSivFZE
http://www.youtube.com/watch?v=YqY9mDOw-UI
the list of space sims on the pc is huge it's not main stream. Even better is the space sim mmo's like eve is hot
http://www.youtube.com/watch?v=3jOJR5Xauf0
don't even get me started I can start showing genres and games that are popular and are not main steam on consoles, so they say. here check what analysis had to say about x3
http://gamasutra.com/php-bin/news_index.php?story=23560
You must just be aware of these popular genres that most are not even aware of. I visit PC gaming sites and I really don't hear too much on these games/genres you speak of. It must be more of an underground thing, or popular with a non-traditional gaming community as I haven't heard anything about most of these genres you speak of. If they are really that popular and not some underground thing or niche, I think we'd have heard more about it by now. I don't claim to know all that's popular in PC gaming, but it's a hard pill to swallow that these types of games are really that popular or do that well when I never hear about any of them. Either way, glad they're important to you. I'm fine without them though, so really, to each his own.
they are not known to console gamers because they don't well on consoles. It's just like rts games made for the pc. empire total war out sold killzone 2. FPS have always been popular on the pc. Console gamers didn't get to play fps up until golden eye.
Well, according to NPD's top 20, most of those genres don't do well on PC either. RTSs are huge on PCs, simulation games, and MMOs. That's about it for the PC market in terms of successful genres right now. Many games outsold KZ2 that doesn't mean much. Shit, a console RTS (Halo Wars) outsold KZ2 so that shoots down your point twice (that console RTSs don't sell, and that KZ2 is a good comparison). True about Golden Eye, but before that time consoles weren't really equipped with the hardware capabilities to even run an FPS in 3D.
yea well these days NDP is a joke and retail is going the way of dodo bird. You can blame micro soft and gamestop for that :)
on one more thing NDP and people like NDP should think about real hard . The world doesn't play on consoles they play on the pc.
I do agree with you that digital distribution is growing and may ultimately take over down the line but it's still rather in its infancy (even on PCs unless you're talkin small flash type-games, puzzlers, casual games, etc...) and really wouldn't make much of an impact on sales to really make a difference on the charts.
And one word of advice; Credibility is judged by multiple things and one of them is intelligence. When you spell many things wrong and consistently don’t use proper punctuation or any at all it really hurts your credibility. You come off as a PC fanboy foaming at the mouth so excited to throw out the next link you’ve scrambled to find that you don’t take to time to construct anything more than fragmented sentences with multiple spelling errors. People are going to take what you say less serious than they would if your posts showed some intelligence. I’m not saying you don’t have any, I’m just saying your posts make it look as though you don’t and your arguments will suffer and be far less compelling because of it.
Man, these guys are sucking since they don't have GTA-IV to fall back on this year. Apparently, this console game sold so much that even the 9 million copies Civilization sold wasn't enough to keep them ahead.
http://www.joystiq.com/2009/05/26/take-two-reveals-declining-q2-financia...
- I guess you should have made another Xbox games, guys.
Here is an exmpale real game devs that makes money. They are good at what they do ;) Notice this game is TBS not RTS, not a FPS!!!!!!!!!!!!!
http://www.vg247.com/2009/05/26/take-two-financials-civilization-franchi...
Which format is your priority in Europe? You have these big Xbox 360 titles such as Mass Effect, but they don't see release on the PC until six months after the console release. Why don't you go for a simulataneous treatment on these titles?
On a global scale the Windows Vista business is as important as our Xbox 360 business. But in Germany for example, we want more gamers to buy our Xbox 360.
If we launch a game that is on 360 and PC simultaneously, we basically shoot ourselves in the foot by allowing
the German
market to choose to play the PC version
– because they are more likely to buy that than spend their money on the Xbox 360.
On a global scale the PC is very relevant to us. And I would say that 90 per cent of the games that are pitched to us are on console. We're strongly perceived as a console publisher because we're the first-party publisher even though the Windows operating system is equally important to us. If we launched a Halo game on PC and 360 in Germany simultaneously, 80 per cent of sales would be on the PC. So we need to pick and choose our formats."Qoute from this article
http://ve3d.ign.com/articles/news/39622/Microsoft-Explain-PC-Game-Releas...
Dude! Don't knock Murcer Mystery..it's Ausum! I totally know how you feel. I pictched my NES 20 years when I discovered I couldn't play Rabbit Algebra.
God, I get so sick of developers comparing this to the iPhone. Do they REALLY think "fart apps" & "flick-my-zippo" are going to be any fun on 46" LED TV with 7.1 sound. You'd think the platform would explain itself.
Dreamhunk, I have to know. Why do you hate consoles so much. I haven't owned one in almost a decade, but I don't hate them. Did you, like, buy 2 32x's - only to find out that you couldn't "stack-em" for 64 bits of power or something? Blast-Processing let you down?
I almost hate to ask. You're posts ate half the reason I visit this site.
Do they REALLY think "fart apps" & "flick-my-zippo" are going to be any fun on 46" LED TV with 7.1 sound. You'd think the platform would explain itself.
I think they think that if they make a good game then it should be met with success and that, since both the iPhone and CG are designed solely with the intention of lowering the barrier to entry, then comparing the two platforms is entirely reasonable.
I have played must console games they are junk and give pc gaming a bad name. The question I am going to ask you do you want to play real games or not? These days the whole Industry is about hardware and not games! I will go so far as to say E3 is a joke.
Good enough for me; I'm officially on board.
Nickgamertag01, yo can go f**k yourself & call me when you can play Dream Wedding, Stalin VS. Martians, and Second Life on your precious Sh!tbox.
I hear Stalin VS. Martians was a bad game just like spartain on consoles was a bad game. If I had the time I would sit you down and show you some real games. I would show you what gaming is all about. Why pc gamers love pc gaming over consoles. pc gaming has along history people don't know about.
http://vator.tv/news/show/2009-04-10-raptr-founder-on-the-evolution-of-g...
http://news.gotgame.com/gaming-popularization-due-to-internet-revolution...
I am sure if it wasn't for debates with pc gamers alot of people wouldn't have known about webbased games,free games,modders,MMO'S and indie game devs.
Murcer mistery is my favorite gene now, I've already made the transition. micro soft is losing trillions every day on consoles and PC is smashing consoles into the ground. (Isn't that a bit of a oxymoron though? As MS' software is used in the vast majority of PCs in the entire world, how could PC be doing so well and MS do so bad at the same time???). Sorry, had to get out of character for that one.
"Good enough for me; I'm officially on board."
Had me literally laughing out loud out work.
yea well consoles Industry is on a decline right now and pc gaming is hot in a ression. Yea micro soft is a joke when comes to pc gming enough said right there! this what they had to say
http://www.newkerala.com/news/?c=120&a=1061
pc gaming is huge for a reason and it doesn't need advertising too make it popular. There is a reason will wright and blizzard don't make console games. In fact all the best game ever don't like making console games. The best game devs on pc make alot more on the pc than consoles.
Dream, you would believe that you know quite a bit about pc vs consoles but you would be wrong. Since the xbox 1 came out and basically was a PC in the form of a console (using off the shelves PC components) PC devs migrated to consoles (some doing both PC/consoles, some doing just consoles) because the architecture was so similar. Many PC-only games made their way over to consoles and have stayed. There's plenty of money to be made on consoles and companies are currently making a lot of money on consoles. Some better than others, but the ones that really do well are typcially the ones that are releasing high quality games. I'm started to tire of your constant baseless claims against console gaming (I don't care how many links you put up per post).
There's money to be made on PC and consoles, but the market for them is quite different. Publishers/Developers can thrive on both. It's ludacris to believe developers on consoles are all dying off due to how bad consoles are doing and how bad their games are according to you (it has more to do with the reCEssion and poor games than anything else IMO). The landscape of consoles are changing and developers are doing their best to transition into this new and expensive generation and I think most of them are doing a fine damn job considering the circumstances.
edit: to name just a few games/devs that migrated to consoles: Epic, Lionhead, Bizzare (I think they handled metropolis street racer which turned into Project Gotham). Unreal Tournament was for long time PC only, that game came to consoles. Doom, Quake, etc. And most of these games and devs have done very well (Gears, Fable ring a bell?).
Epic games is the has beens on the pc gaming world. In fact they are so good they don't care about their fans that made them. You want to know who started the whole garabge about pc gaming pircay and pc gaming in tatters all micro softs game devs like epic games famous billy cliff. Lionhead peter what ever his name is.
it's time that share holders be informed where the real money is at! Where their invest dallors shouldgo. I am sure they are starting find out just the tip of the ice berg. I mean EA would have been a sinking ship if it wasn''t for pc gaming in this ression. THQ would have went under if it wasn't dawn of war.
I say bring it if you want to debate with me. Oh one more thing pc gamers never ever care about console gamers until one day the media starting saying pc gaming was dead, until gamesptop started treating us like dirt. Until DRM started showing up in our games. Games devs started trashing out games.
we pc gamers can prove pc gaming makes more money than consoles!!! we pc gamers can prove how powerful our systems are. We pc gamers can prove why our system is more important. we pc gamers can prove that pc gaming is not in tatters.
lionhead company makes joke games. last time I checked Midway has gone bankuprt with UT3 as major flop I wonder why?
what the must money console game devs make what 5 mill tops. well real game devs on the pc make like 16 mill, 5 million, 9 million there games are so good it is still being sold to this day.
then there is mmo's that make so much money it's in the billions. while consoles lose billlions. yea pc gaming is hot in a ression and yea them console game devs losing hand over fist. Some of them is going bakuprt.
I think you're going to have to prove it. DRM's are in PC's because....I guess PC gamers must steal. It's our own fault - if we're all part of this army. And speaking of that - "Lionhead Peter", one of the best PC developers ever, stated that if piracy didn't cool on his games, publishers were going to force him out of PC's. He's not his own boss. He has to do what his "shareholders" say.
Why are you down on Epic? They practically made indie content possible on PC's. Hard on fans? How many other companies release a full editor with their games & says, "I bet you can do better"? One of Blizzard's biggest games is Guitar Hero. Isn't that, like, the incarnate of moronic console games?
MMO's don't help the industry, the hurt it. 4 - 5 companies take, billions - as you pointed out, leaving neither the money nor the time for PC gamers to support anything else. That is why console gaming is popular. You don't have the MMO gorilla to contend with. Lastly, what's your beef with Microsoft? It's where you play all your games! Unless you're a big Cedega-man.
lions heads games are junk, the last good game he has made was populas that is it. Epic games and lionhead are has beens in the real gaming world. One more thing real game devs respect their fan base, not kill it. One thing you want to debate pircay! lets talk about pircay on consoles too. Don't even get me started. You want to know who started this whole junk with pc gaming in tatters and pc gaming pircay micro softs game devs epic games and lionhead peter!!!!
you want take a good look pircay then take a good look at the wii and dsi. Not even pc gaming pircay number goes into billions!
http://news.softpedia.com/news/1-Billion-Dollars-Worth-Pirated-DS-Games-...
this article was made in 2007 I am sure those numbers are much higher! pirates don't make money on pc games like do on console games. I am sure where money is factor pircay on consoles is driven alot more too.
It's not my fault pc games get played alot more than consoles. Mmo's are great alot fun too, there is a reason they are sooo popular.
How did Lionhead "kill" their fanbase? In Black&White, you realize weren't online, right? Those "people" were your subjects in the game. They weren't real. You're supposed to throw them around.
Piracy isn't graded "on the curve.". Xbox & PS3 games are filled with DRM. The DSi has NO copy protection, & the Wii uses, simply, a non-PC file format - pretty easy to crack. If these consoles are the worst for piracy, as you claim, & they happen to be the ONLY active gaming platforms without DRM. Then it must work somewhat.
I hate DRM, a lot, but if a publisher looks at the same numbers you do; well, it doesn't make a good case against it. If there's considerable piracy, there will be copy protection. Whether it's first, third, or ninth on the "Most Pirated" list makes no difference.
I think it's rich how people complain about the service because they don't recoup their dev costs. Maybe they should develop something for XBLA if they want to make money, it seems that CG should be for interesting little indie games and giving people who don't have the background to develop commercial games for console a platform to play around on. Save the get rich quick schemes for IPhone. Not that there's anything wrong with getting a team together and making something but I think it's stupid to expect money out of it, developers should be aware that consumers will go with a game on XBLA before going with a CG game purely because you know that the screening process for XBLA ensures that what you buy is of a reasonable standard.
While it's still early days and we have yet to see CG flourish, this has to be the best thing to happen to gaming in years, I only hope that Nintendo and Sony follow suit, though i suppose Microsoft have a huge advantage in the form of the free visual studio express downloads, the use of a great language like c#, and an operating system that is installed on most peoples PCs. Lets face it, what gamer hasn't, at one time or another, dreamed of creating their own console game, it almost seems weird that we've never had the opportunity before.
Yeah, great. Whee. Yabadoo.
Cutting down on the sarcasm a bit, I'd rather sooner hear from Microsoft, when (if?!) they are going to launch this service (and the whole movie service thingy as well, now I'm at it) in the apparently medieval place of Denmark, where I have the misfortune to live (in this respect).
It's oh so nice to hear about all the kinds of great things my Xbox 360 is capable of - if you live in the US. Pull out the proverbial finger of the very real arse, Microsoft, and release the flow. We'll sort out the chunks, no sweat, if you just give us the chance.