Inside the issue
In the second issue since Edge's big redesign, out July 5, we take a detailed look at how Nintendo hopes to reinvent the world-beating Wii with its next great hope, Wii U. You'll also find full coverage of everything else from E3 in which we pick the winners and losers from battlefield Los Angeles.
We get our heads stuck in the clouds in Irrational's latest BioShock chapter, BioShock Infinite, and still find time to visit the 2011 Classic Video Game Tournament in search of highscores.
In Create section, we talk to Insomniac founder and CEO Ted Price about what inspired him to form the Ratchet & Clank studio.; we visit Borderlands’ Pandora to discuss what that world’s redneck charm brought to the game; then we strap on Just Cause 2’s grappling hook to soar above games that make you travel in something so prosaic as a car.
In our studio profile we look at Buzz! producer Relentless, and The Making Of... brings us the landmark zombie terror of Left 4 Dead.
Previewed
- Battlefield 3
- Ninja Gaiden 3
- Far Cry 3
- Uncharted 3
- Dead Island
- Journey
- Mass Effect 3
- The Legend Of Zelda: Skyward Sword
- XCOM
Reviewed
- Duke Nukem Forever, plus an detailed look at the one thing Duke gets right.
- Shadows Of The Damned, plus an exploration of the tension between the game's central ideas.
- Dungeon Siege III, plus an interview with project director Rich Taylor.
- Frozen Synapse, plus an interview with Mode 7 co-founders Ian Hardingham and Paul Taylor.
- Red Faction: Armageddon
- Hunted: The Demon’s Forge
- White Knight Chronicles 2
- Alice: Madness Returns
- Resident Evil: The Mercenaries 3D


