E248: Transformers Universe rolls out to retool the action-RPG

Transformers Universe

The enduring war between Autobots and Decepticons spills onto Edge’s cover this month, as the opposing sides occupy two different designs – Guardian and Oppressor, both of which you can see below – for issue 248 of Edge, out November 22. The reason, of course, is Jagex’s upcoming MMOG Transformers Universe, which we look at in detail in our lead feature.

We also explore what platform holders are doing to improve their virtual marketplaces, investigate the woeful lack of women in the industry and look at game concept artist Daniel Dociu’s latest project, Under Tomorrow’s Sky. After all that, we take a trip to Mojang’s stunning and idiosyncratic new offices before discussing Mario and Myst with Adventure Time creator Pendleton Ward.

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Here’s what else is inside:


– DmC: Devil May Cry
– Star Wars 1313
– Dead Space 3
– Monaco
– Scrolls
– Ni No Kuni: Wrath Of The White Witch
– Bioshock Infinite
– Rayman Legends
– Apotheon
– The Castle Doctrine
– Amnesia: A Machine For Pigs


– Assassin’s Creed III
– Hitman: Absolution
– Halo 4
– New Super Mario Bros U
– ZombiU
– Nintendo Land
– Hotline Miami
– Medal Of Honor: Warfighter
– Paper Mario: Sticker Star
– Assassin’s Creed III: Liberation


– Your letters
– Trigger Happy: Steven Poole wonders why games are so fixated on corridors
– Level Head: Leigh Alexander on what’s restricting greater diversity in games
– You’re Playing It Wrong: Brian Howe looks at the important stats of Oculus Rift’s virtual reality


– Roll out: There’s more than meets the eye to Jagex’s Transformers Universe
– A history of grieving: A look at types of griefing and why people do it just for the lulz
– In Conversation: We talk to Adam Saltsman and Bennett Foddy about indie gaming


– People: Dorian Hart
– Places: Gran Turismo’s Trial Mountain
– Things: QuackShot’s plunger gun
– Studio Profile: Firemonkeys
– The Making Of: Pong
– The Art Of: The Secret World
– What Games Are: Tadhg Kelly on the definition and credibility of a game designer
– In The Click Of It: Clint Hocking addresses the problems of always pressing X
– The Possibility Space: Randy Smith on the rise of indies as a legitimate mainstream alternative
– Word Play: James Leach questions the American stereotype of British games