E249: Dark Souls II – A new, beautiful and deadly world awaits


Our exclusive reveal of Dark Souls II takes pride of place on the cover of issue 249 of Edge, available to buy from UK newsagents December 20. In our ten-page lead feature, we report on From Software’s ambitious intentions to broaden the audience of a series infamous for its inaccessibility, the reasons why Demon’s and Dark Souls director Hidetaka Miyazaki is loosening his grip on the Souls reins this time around, and the substantial leap in visual fidelity that has propelled the series into the same graphical arena as Watchdogs and Star Wars 1313.

And talking of the next generation, we unbox and analyse Nintendo’s opening volley, Wii U, and ask whether a second screen will be enough to save Nintendo. We explore augmented reality, too, in the form of Sony’s spell-binding Wonderbook, before returning to good old-fashioned unaugmented reality to test Super Gigan Vinyl Toy – a toy figure with a GameBoy Advance SP for a head. Tomas Rawlings talks about his year-long project to Game The News and we discuss iOS gaming and Mario with Portal songsmith Jonathan Coulton. And, of course, we also celebrate the achievements of this year’s eclectic range of games in our 2012 Edge Awards.

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Here’s what else is inside:


– Tomb Raider
– Aliens: Colonial Marines
– Metro: Last Light
– Gone Home
– Company Of Heroes 2
Hype round-up
- The Elder Scrolls Online
– Dead Island: Riptide
– Maia
– Star Trek
– Injustice: Gods Among Us
– Sui Generis
– Sniper: Ghost Warrior 2
– Final Fantasy XIV Online: A Realm Reborn
– Remember Me
– Grand Theft Auto V


– Call Of Duty: Black Ops II
– Far Cry 3
– PlayStation All- Stars Battle Royale
– Natural Selection II
– Call Of Duty: Black Ops: Declassified
– Scribblenauts Unlimited
– Epic Mickey 2: The Power Of Two
– Fallblox
– Sonic & All- Stars Racing Transformed
– LittleInferno


– Your letters
Trigger Happy: Steven Poole deconstructs writer Will Self’s recent essay on gaming
Level Head: Leigh Alexander on the man behind Curiosity and celebrity developers
You’re Playing It Wrong: Brian Howe looks at the history of the trend for retro videogame remakes


Fresh blood: Edge gets an exclusive look at what adventures await in Dark Souls II
Born again: Rebooting a classic can be risky, so what does it take to be successful?
The Edge Awards 2012: Commendations for the stand-out games and developers of the past twelve months


People: How Mark Long’s work in the Cold War kindled a love of games
Places: Why Super Mario Bros’ Minus World opened gamers’ eyes
Things: Magikarp – a joke Pokémon, a myth and con all rolled into one
Studio Profile: We visit Ubisoft Singapore, which tamed the seas for ACIII
The Making Of: Velocity, a game with a rocky backstory that revitalised a genre
The Art Of: Spec Ops: The Line, Yager’s dark tale about the horrors of war
What Games Are: Tadhg Kelly on why we must stay relevant, and not become a clique
In The Click Of It: Clint Hocking questions the changes to the FPS waveform
The Possibility Space: Randy Smith on the difficulties of discovery in digital marketplaces
Word Play: James Leach looks at what memes have done for the game industry