E254: believe the hype – how Oculus Rift changes everything
The new Edge is available now in print and on iPad.
On the cover is a story we first covered way back in issue 3 – the rise of virtual reality. After twenty years of VR misfires, Oculus VR’s creator Palmer Luckey explains why Rift changes everything and how it opens the door to a world of new design challenges.
Elsewhere, we look at development around the world and the games coming from the unlikeliest of places, how gamejams have become a spawning ground for prototypes, and investigate Wii U’s prospects in the absence of third party support and Nintendo’s essential first-party exclusives.
There’s also exclusive Grand Theft Auto V artwork and screenshots to be found within our in-depth analysis of Rockstar’s next title, and we also take an early look at Castlevania: Lords of Shadow 2 and Transistor.
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