Edge 245: Inside Assassin’s Creed III, Ubisoft’s biggest-ever project

While Ubisoft’s series has explored a number of different avenues since its second entry, the developer is now ready to push the boat out for Assassin’s Creed III. Quite literally in fact, as the action finds its way to not only America’s frontier wilderness, but also the high seas. In our eight-page cover feature, we speak to members of the team behind the game and find out how they’re tackling one of the most ambitious projects of this generation.

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Here’s what else is inside:

Previews

- Dead Space 3
- Grid 2
- World Of Warplanes
- Hotline Miami
- Skulls Of The Shogun
- World Of Warcraft: Mists Of Pandaria
- Natural Selection II
- Call Of Duty: Black Ops II
- DMC: Devil May Cry
- Animal Crossing
- Guild01
- Warframe

Reviews

- Sleeping Dogs
- Dyad
- Darksiders II
- Anarchy Reigns
- Sound Shapes
- New Mario Bros 2
- Orcs Must Die! 2
- Hybrid
- Joe Danger 2: The Movie
- FTL: Faster Than Light
- Knock-Knock
- Rise Of The Triad
- Insurgency 2

Features

- Fallen Stars: Why four Edge cover games never came to be released
- An Audience With: Jesse Schell

Create

- People: Terry Cavanagh
- Places: Stranglehold’s Hong Kong marketplace
- Things: The Triforce
- Studio Profile: NaturalMotion
- The Making Of: Limbo
- The Art Of: Love