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 <title>EDGE MAGAZINE</title>
 <link>http://www.edge-online.com/magazine</link>
 <description>Index page for magazine articles</description>
 <language>en-us</language>
<item>
 <title>Time Extend: Metal Arms - Glitch In The System</title>
 <link>http://www.edge-online.com/magazine/time-extend-metal-arms-glitch-in-the-system</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/EDG181-main.jpg" alt="Time Extend: Metal Arms - Glitch In The System" title="Time Extend: Metal Arms - Glitch In The System"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;Computers don&amp;rsquo;t do chaos particularly well. They don&amp;rsquo;t like randomness, or clutter, or anything that can&amp;rsquo;t be reduced down into a logical pattern. It&amp;rsquo;s part of the reason why games that attempt hyper-realism can end up collapsing under the weight of their own pretension &amp;ndash; because chaos is a fundamental part of real life. &lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/time-extend-metal-arms-glitch-in-the-system"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/time-extend-metal-arms-glitch-in-the-system#comments</comments>
 <category domain="http://www.edge-online.com/tags/metal-arms">Metal Arms</category>
 <category domain="http://www.edge-online.com/tags/swingin-ape">Swingin&amp;#039; Ape</category>
 <category domain="http://www.edge-online.com/tags/time-extend">Time Extend</category>
 <pubDate>Mon, 15 Mar 2010 10:39:16 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23927 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Time Extend: Nights</title>
 <link>http://www.edge-online.com/magazine/time-extend-nights</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/nights.jpg" alt="Time Extend: Nights" title="Time Extend: Nights"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;Whether to open a menu or equip an item, to survey surroundings or simply change the way your character is facing, most videogames require you to stop moving at some point or other. Though the choice of stopping and starting can be a hallmark of the freedoms a videogame lends its players, it&amp;rsquo;s often also the case that momentum is more associated with danger than it is pure, exhilarating carefree movement.&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/time-extend-nights"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/time-extend-nights#comments</comments>
 <category domain="http://www.edge-online.com/tags/nights">Nights</category>
 <category domain="http://www.edge-online.com/tags/sonic-team">Sonic Team</category>
 <category domain="http://www.edge-online.com/tags/time-extend">Time Extend</category>
 <pubDate>Mon, 08 Mar 2010 10:25:18 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23981 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Review: Final Fantasy XIII</title>
 <link>http://www.edge-online.com/magazine/review-final-fantasy-xiii</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/ffxiii_1_0.jpg" alt="Review: Final Fantasy XIII" title="Review: Final Fantasy XIII"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Format: 360, PS3 (version tested)&lt;br /&gt;Release: March 9 (US/Eur), out now (JP)&lt;br /&gt;Publisher: Square Enix &lt;br /&gt;Developer: In-house&lt;/em&gt;&lt;br /&gt;&lt;script&gt; 
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&lt;/script&gt;&lt;a href="javascript:cvg_screens(226531);"&gt;&lt;em&gt;Screenshot gallery&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/review-final-fantasy-xiii"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/review-final-fantasy-xiii#comments</comments>
 <category domain="http://www.edge-online.com/tags/final-fantasy-xiii">Final Fantasy XIII</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <category domain="http://www.edge-online.com/tags/square-enix">Square Enix</category>
 <pubDate>Fri, 05 Mar 2010 18:27:17 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">26424 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Time Extend: Einhander</title>
 <link>http://www.edge-online.com/magazine/time-extend-einhander</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/einhander_1.jpg" alt="Time Extend: Einhander" title="Time Extend: Einhander"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;The wail of an air-raid siren breaks the pitch-black silence of &lt;em&gt;Einh&amp;auml;nder&amp;rsquo;s&lt;/em&gt; opening moments. Before the lights fade up to reveal a futuristic spacecraft streaking sideways across another Blade Runner cityscape, a German voice speaks with robotic non-emotion: &amp;ldquo;Achtung!&amp;rdquo; At this point the reason for the alert is unclear but, to any gamer aware of the game&amp;rsquo;s curious backstory, it&amp;rsquo;s the last in a great many warning signs to precede this most unlikely of shoot &amp;rsquo;em ups.&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/time-extend-einhander"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/time-extend-einhander#comments</comments>
 <category domain="http://www.edge-online.com/tags/einhander">Einhander</category>
 <category domain="http://www.edge-online.com/tags/squaresoft">Squaresoft</category>
 <category domain="http://www.edge-online.com/tags/time-extend">Time Extend</category>
 <pubDate>Mon, 01 Mar 2010 10:22:00 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23946 at http://www.edge-online.com</guid>
</item>
<item>
 <title>One Big Man</title>
 <link>http://www.edge-online.com/magazine/one-big-man</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/obg_1.jpg" alt="One Big Man" title="One Big Man"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;July 2005, and as Pink Floyd&amp;rsquo;s guitar sounds weave around London&amp;rsquo;s Live 8 concert in Hyde Park, over in Amsterdam several strands of thinking are also coming together in the mind of &lt;strong&gt;Martin De Ronde&lt;/strong&gt;. The studio he co-founded, Guerrilla Games, is changing hands, and a non-compete clause with purchaser SCEE has left him wondering: what&amp;rsquo;s next? &lt;br /&gt; &lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/one-big-man"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/one-big-man#comments</comments>
 <category domain="http://www.edge-online.com/tags/chime">Chime</category>
 <category domain="http://www.edge-online.com/tags/martin-de-ronde">Martin De Ronde</category>
 <category domain="http://www.edge-online.com/tags/onebiggame">OneBigGame</category>
 <pubDate>Tue, 23 Feb 2010 17:32:59 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">26291 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Time Extend: Made In Wario</title>
 <link>http://www.edge-online.com/magazine/time-extend-made-in-wario</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/EDG179-main.jpg" alt="Time Extend: Made In Wario" title="Time Extend: Made In Wario"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;If you ever want to convince yourself that the entertainment industry is doomed, why not grab a sheet of paper and spend the afternoon trying to define exactly what &amp;lsquo;fun&amp;rsquo; is. This, after all, is what game companies in particular are meant to make their money selling to us. But what is it? What are its characteristics and components? Why do some find it in manipulating every heavily researched lever and dial of a submarine simulator, while others seek it in the pure abstraction of &lt;em&gt;Rez&lt;/em&gt; or &lt;em&gt;Tetris&lt;/em&gt;?&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/time-extend-made-in-wario"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/time-extend-made-in-wario#comments</comments>
 <category domain="http://www.edge-online.com/tags/made-in-wario">Made In Wario</category>
 <category domain="http://www.edge-online.com/tags/nintendo">Nintendo</category>
 <category domain="http://www.edge-online.com/tags/time-extend">Time Extend</category>
 <pubDate>Mon, 22 Feb 2010 12:24:32 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23923 at http://www.edge-online.com</guid>
</item>
<item>
 <title>The Making Of: Outcast</title>
 <link>http://www.edge-online.com/magazine/the-making-of-outcast</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/EDG146.making.s_014_0.jpg" alt="The Making Of: Outcast" title="The Making Of: Outcast"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Format: PC&lt;br /&gt; Release: 1999&lt;br /&gt; Publisher: Infogrames&lt;br /&gt; Developer: Appeal&lt;/em&gt;&lt;br /&gt; &lt;br /&gt; Silly words are one of the hazards of science fiction, and &lt;em&gt;Outcast &lt;/em&gt;is chock full of multi-syllabic names, places and giant alien ostriches. Ask a veteran of the game the first thing that they remember about it and these contrived concatenations of vowels will often come up. That &lt;em&gt;Outcast&lt;/em&gt;&amp;rsquo;s characters had to pronounce quite so many awkward names has become a joke among PC gamers, making you feel like a Klingon dictionary was just around the corner.&lt;br /&gt; &lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/the-making-of-outcast"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/the-making-of-outcast#comments</comments>
 <category domain="http://www.edge-online.com/tags/appeal">Appeal</category>
 <category domain="http://www.edge-online.com/tags/infogrames">Infogrames</category>
 <category domain="http://www.edge-online.com/tags/making-of">Making Of</category>
 <category domain="http://www.edge-online.com/tags/outcast">Outcast</category>
 <pubDate>Fri, 19 Feb 2010 03:10:49 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23301 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Time Extend: Gregory Horror Show</title>
 <link>http://www.edge-online.com/magazine/time-extend-gregory-horror-show</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/gregory_horror.jpg" alt="Time Extend: Gregory Horror Show" title="Time Extend: Gregory Horror Show"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;A door slams, floorboards creak, and through the darkened hallway roams that familiar plodding figure. Gregory, candle in hand, is making his rounds, checking the rooms to ensure that his charges are sleeping soundly. Welcome to Gregory House, an example of sinister videogame real estate that fits in somewhere between &lt;em&gt;Luigi&amp;rsquo;s mansion&lt;/em&gt; and &lt;em&gt;Jet Set Willy&amp;rsquo;s&lt;/em&gt; rambling home. But isn&amp;rsquo;t this just one more haunted house to add to the list? An empty shell painted with nothing but shadows and cobwebbing?&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/time-extend-gregory-horror-show"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/time-extend-gregory-horror-show#comments</comments>
 <category domain="http://www.edge-online.com/tags/capcom">Capcom</category>
 <category domain="http://www.edge-online.com/tags/gregory-horror-show">Gregory Horror Show</category>
 <category domain="http://www.edge-online.com/tags/time-extend">Time Extend</category>
 <pubDate>Mon, 15 Feb 2010 11:30:39 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23920 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Review: BioShock 2</title>
 <link>http://www.edge-online.com/magazine/review-bioshock-2</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/bioshock_1_0.jpg" alt="Review: BioShock 2" title="Review: BioShock 2"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Format: 360 (version tested), PC, PS3&lt;br /&gt;Release: Out now&lt;br /&gt;Publisher: 2K Games&lt;br /&gt;Developer: 2K Marin/Digital Extremes&lt;/em&gt;&lt;br /&gt;&lt;script&gt; 
  function cvg_screens(id) { 
    window.open('http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=' + id, 'cvg_viewer', 'width=800,height=600,toolbar=no,resizable=no');} 
&lt;/script&gt;&lt;a href="javascript:cvg_screens(226372);"&gt;&lt;em&gt;Screenshot gallery&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/review-bioshock-2"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/review-bioshock-2#comments</comments>
 <category domain="http://www.edge-online.com/tags/2k-marin">2K Marin</category>
 <category domain="http://www.edge-online.com/tags/bioshock-2">BioShock 2</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <pubDate>Fri, 12 Feb 2010 15:41:15 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">26176 at http://www.edge-online.com</guid>
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<item>
 <title>Review: Darwinia+</title>
 <link>http://www.edge-online.com/magazine/review-darwinia</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/darwinia_plus_2.jpg" alt="Review: Darwinia+" title="Review: Darwinia+"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Format: 360 &lt;br /&gt; Release: Out now&lt;br /&gt; Publisher: Introversion Software&lt;br /&gt; Developer: In-house&lt;/em&gt;&lt;br /&gt; &lt;script&gt; 
  function cvg_screens(id) { 
    window.open('http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=' + id, 'cvg_viewer', 'width=800,height=600,toolbar=no,resizable=no');} 
&lt;/script&gt;&lt;a href="javascript:cvg_screens(226006);"&gt;&lt;em&gt;Screenshot gallery&lt;/em&gt;&lt;/a&gt;&lt;br /&gt; &lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/review-darwinia"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/review-darwinia#comments</comments>
 <category domain="http://www.edge-online.com/tags/darwinia">Darwinia</category>
 <category domain="http://www.edge-online.com/tags/introversion">Introversion</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <pubDate>Wed, 10 Feb 2010 14:58:29 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">26141 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Time Extend: Space Channel 5: Part 2</title>
 <link>http://www.edge-online.com/magazine/time-extend-space-channel-5-part-2</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/E177-main-pic.jpg" alt="Time Extend: Space Channel 5: Part 2" title="Time Extend: Space Channel 5: Part 2"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;Games are often condemned for being cases of style over substance. But as a criticism of an artistic endeavour, could this have any validity? Can style, sometimes, create substance? Such accusations are usually levelled at those games that feature a relatively basic form of player interaction plus a vivid and unique aesthetic treatment. And that&amp;rsquo;s why it&amp;rsquo;s a meaningless statement: among other things, videogames are a visual art, so the way they look is critically important in defining how their players derive interaction and meaning from them.&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/time-extend-space-channel-5-part-2"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/time-extend-space-channel-5-part-2#comments</comments>
 <category domain="http://www.edge-online.com/tags/sega">Sega</category>
 <category domain="http://www.edge-online.com/tags/space-channel-5">Space Channel 5</category>
 <category domain="http://www.edge-online.com/tags/time-extend">Time Extend</category>
 <pubDate>Mon, 08 Feb 2010 15:18:33 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23917 at http://www.edge-online.com</guid>
</item>
<item>
 <title>The Making Of: Colin McRae Rally</title>
 <link>http://www.edge-online.com/magazine/the-making-of-colin-mcrae-rally</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/mcrae_1.jpg" alt="The Making Of: Colin McRae Rally" title="The Making Of: Colin McRae Rally"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Format: PlayStation&lt;br /&gt; Release: 1998&lt;br /&gt; Publisher: Codemasters&lt;br /&gt; Developer: In-house&lt;/em&gt;&lt;br /&gt; &lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/the-making-of-colin-mcrae-rally"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/the-making-of-colin-mcrae-rally#comments</comments>
 <category domain="http://www.edge-online.com/tags/codemasters">Codemasters</category>
 <category domain="http://www.edge-online.com/tags/colin-mcrae-rally">Colin Mcrae Rally</category>
 <category domain="http://www.edge-online.com/tags/making-of">Making Of</category>
 <pubDate>Fri, 05 Feb 2010 16:13:10 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23296 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Review: Dante&#039;s Inferno</title>
 <link>http://www.edge-online.com/magazine/review-dantes-inferno</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/dante_2.jpg" alt="Review: Dante&amp;#039;s Inferno" title="Review: Dante&amp;#039;s Inferno"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Format: 360, PS3 (version tested), PSP&lt;br /&gt; Release: Out now &lt;br /&gt; Publisher: EA&lt;br /&gt; Developer: Visceral Games&lt;br /&gt; &lt;script&gt; 
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    window.open('http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=' + id, 'cvg_viewer', 'width=800,height=600,toolbar=no,resizable=no');} 
&lt;/script&gt;&lt;a href="javascript:cvg_screens(226235);"&gt;&lt;em&gt;Screenshot gallery&lt;/em&gt;&lt;/a&gt;&lt;br /&gt; &lt;/em&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/review-dantes-inferno"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/review-dantes-inferno#comments</comments>
 <category domain="http://www.edge-online.com/tags/dantes-inferno">Dante&amp;#039;s Inferno</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <category domain="http://www.edge-online.com/tags/visceral-games">Visceral Games</category>
 <pubDate>Fri, 05 Feb 2010 12:32:28 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">26083 at http://www.edge-online.com</guid>
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<item>
 <title>What Economic Crisis?</title>
 <link>http://www.edge-online.com/magazine/what-economic-crisis</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/uk_sales_1.jpg" alt="What Economic Crisis?" title="What Economic Crisis?"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;Despite a sluggish start to the year, 2009 bucked both the ongoing economic slump and the concerns of uneasy British retailers to deliver unexpectedly positive results. Total software sales for the year generated &amp;pound;1.621bn, compared to 2008&amp;rsquo;s record total of &amp;pound;1.905bn. The &amp;pound;284m drop may seem like a significant one, but it&amp;rsquo;s against the backdrop of a rapidly growing second-hand market, and increasingly aggressive price-cutting policies among supermarket chains. &lt;br /&gt; &lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/what-economic-crisis"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/what-economic-crisis#comments</comments>
 <category domain="http://www.edge-online.com/tags/sales">Sales</category>
 <category domain="http://www.edge-online.com/tags/uk">UK</category>
 <pubDate>Wed, 03 Feb 2010 17:00:37 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">26047 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Time Extend: Robotron 2084</title>
 <link>http://www.edge-online.com/magazine/time-extend-robotron-2084</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/EDG174-main.jpg" alt="Time Extend: Robotron 2084" title="Time Extend: Robotron 2084"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;The history of gaming is a history of ingratiation. It&amp;rsquo;s a trend that plays out on a number of fronts. Over three decades, consoles have wheedled their way into our lives and our living rooms, but the real change has taken place in the growing desire of games to win you over.&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/time-extend-robotron-2084"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/time-extend-robotron-2084#comments</comments>
 <category domain="http://www.edge-online.com/tags/eugene-jarvis">Eugene Jarvis</category>
 <category domain="http://www.edge-online.com/tags/robotron">Robotron</category>
 <category domain="http://www.edge-online.com/tags/time-extend">Time Extend</category>
 <pubDate>Mon, 01 Feb 2010 11:53:43 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23914 at http://www.edge-online.com</guid>
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 <title>The Making Of: Gauntlet</title>
 <link>http://www.edge-online.com/magazine/the-making-of-gauntlet</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/gauntlet_1.jpg" alt="The Making Of: Gauntlet" title="The Making Of: Gauntlet"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Format: Arcade&lt;br /&gt; Release: 1985&lt;br /&gt; Publisher: Atari&lt;br /&gt; Developer: In-house&lt;/em&gt;&lt;br /&gt; &lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/the-making-of-gauntlet"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/the-making-of-gauntlet#comments</comments>
 <category domain="http://www.edge-online.com/tags/atari">Atari</category>
 <category domain="http://www.edge-online.com/tags/gauntlet">Gauntlet</category>
 <category domain="http://www.edge-online.com/tags/making-of">Making Of</category>
 <pubDate>Fri, 29 Jan 2010 14:23:02 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23294 at http://www.edge-online.com</guid>
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<item>
 <title>Review: Mass Effect 2</title>
 <link>http://www.edge-online.com/magazine/review-mass-effect-2</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/mass_effect_1_1.jpg" alt="Review: Mass Effect 2" title="Review: Mass Effect 2"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Format: 360&lt;br /&gt; Release: Out now (US), January 29 (Euro)&lt;br /&gt; Publisher: EA &lt;br /&gt; Developer: BioWare&lt;/em&gt;&lt;br /&gt; &lt;script&gt; 
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&lt;/script&gt;&lt;a href="javascript:cvg_screens(225883);"&gt;&lt;em&gt;Screenshot gallery&lt;/em&gt;&lt;/a&gt;  &lt;br /&gt; &lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/review-mass-effect-2"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/review-mass-effect-2#comments</comments>
 <category domain="http://www.edge-online.com/tags/bioware">BioWare</category>
 <category domain="http://www.edge-online.com/tags/mass-effect-2">Mass Effect 2</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <pubDate>Tue, 26 Jan 2010 14:16:55 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">25933 at http://www.edge-online.com</guid>
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<item>
 <title>Time Extend: Jet Set Radio Future</title>
 <link>http://www.edge-online.com/magazine/time-extend-jet-set-radio-future</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/EDG172-main.jpg" alt="Time Extend: Jet Set Radio Future" title="Time Extend: Jet Set Radio Future"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;The Skyscraper District is perhaps the highlight of all of &lt;em&gt;Jet Set Radio Future&amp;rsquo;s&lt;/em&gt; reimagined Tokyo; the pinnacle of a game so dazzlingly vertiginous it can make your ears pop. It&amp;rsquo;s a five-minute climb to the top of its highest peak &amp;ndash; an aeon in gaming terms, a period in which you could comfortably save the world in most other titles. But &lt;em&gt;Jet Set Radio Future&lt;/em&gt; is not most other titles, and the lengthy climb is more than worth the time it takes. &lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/time-extend-jet-set-radio-future"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/time-extend-jet-set-radio-future#comments</comments>
 <category domain="http://www.edge-online.com/tags/jet-set-radio">Jet Set Radio</category>
 <category domain="http://www.edge-online.com/tags/smilebit">Smilebit</category>
 <category domain="http://www.edge-online.com/tags/time-extend">Time Extend</category>
 <pubDate>Mon, 25 Jan 2010 15:54:50 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23913 at http://www.edge-online.com</guid>
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<item>
 <title>The Making Of: Wipeout</title>
 <link>http://www.edge-online.com/magazine/the-making-of-wipeout</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/wipeout_1.png" alt="The Making Of: Wipeout" title="The Making Of: Wipeout"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Format: PlayStation&lt;br /&gt;Release: 1995&lt;br /&gt;Publisher: Psygnosis&lt;br /&gt;Developer: In-house&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/the-making-of-wipeout"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/the-making-of-wipeout#comments</comments>
 <category domain="http://www.edge-online.com/tags/making-of">Making Of</category>
 <category domain="http://www.edge-online.com/tags/psygnosis">Psygnosis</category>
 <category domain="http://www.edge-online.com/tags/wipeout">Wipeout</category>
 <pubDate>Mon, 18 Jan 2010 12:21:50 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23293 at http://www.edge-online.com</guid>
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 <title>Time Extend: Speedball 2 - Brutal Deluxe</title>
 <link>http://www.edge-online.com/magazine/time-extend-speedball-2-brutal-deluxe</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/EDG171-main.jpg" alt="Time Extend: Speedball 2 - Brutal Deluxe" title="Time Extend: Speedball 2 - Brutal Deluxe"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;For Amiga gamers in 1990 the world was oval, its core a rectangle. Time existed as 90-second intervals, each announced and punctuated by an electric buzz, a pneumatic hiss and the sound of 36 fists and feet converging on a steel sphere. Zig-zagging sprints and hurdles were burned on to the eyes, the ears filled by a raucous metallic churn. Bodies were folded, flung, and sacrificed to hungry scoreboards and an insatiable crowd. &amp;lsquo;One day,&amp;rsquo; promised &lt;em&gt;Speedball 2&lt;/em&gt;, &amp;lsquo;all sports will be played like this.&amp;rsquo; But somehow, come the day, none of them were.&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/time-extend-speedball-2-brutal-deluxe"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/time-extend-speedball-2-brutal-deluxe#comments</comments>
 <category domain="http://www.edge-online.com/tags/speedball">SpeedBall</category>
 <category domain="http://www.edge-online.com/tags/the-bitmap-brothers">The Bitmap Brothers</category>
 <category domain="http://www.edge-online.com/tags/time-extend">Time Extend</category>
 <pubDate>Fri, 15 Jan 2010 15:29:49 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23910 at http://www.edge-online.com</guid>
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