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<channel>
 <title>EDGE MAGAZINE</title>
 <link>http://www.edge-online.com/magazine</link>
 <description>Index page for magazine articles</description>
 <language>en-us</language>
<item>
 <title>Bayonetta’s “Climax Action” </title>
 <link>http://www.edge-online.com/magazine/bayonetta%E2%80%99s-%E2%80%9Cclimax-action%E2%80%9D</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Bayonetta+a.jpg" alt="Bayonetta’s “Climax Action” " title="Bayonetta’s “Climax Action” "  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;If demos with Japanese developers seem a little terse,‭ ‬don&amp;rsquo;t just blame the translator.‭ ‬When it comes to games like Bayonetta,‭ ‬the answer tends to stare you in the face so much that,‭ ‬if you ask the question anyway,‭ ‬you&amp;rsquo;ll be slapped with it.‭ &lt;/strong&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/bayonetta%E2%80%99s-%E2%80%9Cclimax-action%E2%80%9D"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/bayonetta%E2%80%99s-%E2%80%9Cclimax-action%E2%80%9D#comments</comments>
 <category domain="http://www.edge-online.com/tags/bayonetta">Bayonetta</category>
 <category domain="http://www.edge-online.com/tags/platinum-games">Platinum Games</category>
 <category domain="http://www.edge-online.com/tags/sega">Sega</category>
 <pubDate>Fri, 09 Jan 2009 05:29:06 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21615 at http://www.edge-online.com</guid>
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<item>
 <title>The Making of… Prince of Persia  </title>
 <link>http://www.edge-online.com/magazine/the-making-of%E2%80%A6-prince-persia</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Prince+of+Persia+Original+b.jpg" alt="The Making of… Prince of Persia  " title="The Making of… Prince of Persia  "  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;h4&gt;&lt;strong&gt;Prince of Persia&lt;/strong&gt;&lt;/h4&gt;&lt;strong&gt;Publisher:&lt;/strong&gt; Various&lt;br /&gt;&lt;strong&gt;Developer: &lt;/strong&gt;Br&amp;oslash;derbund&lt;br /&gt;&lt;strong&gt;Origin:&lt;/strong&gt; US&lt;br /&gt;&lt;strong&gt;Original Release: &lt;/strong&gt;1989&lt;br /&gt;&lt;strong&gt;Format:&lt;/strong&gt; Amiga, Amstrad CPC, Apple II, Atari ST, Game Boy, Game Boy Color, Game Gear, Mac, Master System, Mega CD, Mega Drive, NEC PC-9801, NES, PC, PC Engine Duo, Sam Coup&amp;eacute;, Sharp X68000, SNES, Sinclair Spectrum&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/the-making-of%E2%80%A6-prince-persia"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/the-making-of%E2%80%A6-prince-persia#comments</comments>
 <category domain="http://www.edge-online.com/tags/prince-persia">Prince of Persia</category>
 <category domain="http://www.edge-online.com/tags/retrospective">Retrospective</category>
 <pubDate>Thu, 08 Jan 2009 11:42:10 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21681 at http://www.edge-online.com</guid>
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<item>
 <title>Side Scrolling to Skyscraping: Bionic Commando</title>
 <link>http://www.edge-online.com/magazine/side-scrolling-skyscraping-bionic-commando</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Bionic+Commando_0.jpg" alt="Side Scrolling to Skyscraping: Bionic Commando" title="Side Scrolling to Skyscraping: Bionic Commando"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;You start to think, sat atop one of Bionic Commando&amp;rsquo;s highest perches and with an entire ruined city spread out below you, that Grin might just have cracked it. &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The game really can look rather special, as the early levels&amp;rsquo; irradiated roads and buildings &amp;ndash; partially destroyed by those ever-present pesky terrorists &amp;ndash; create a snaggle-toothed skyline for the sun to filter through in a blaze of lighting effects and strong depth of field.&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/side-scrolling-skyscraping-bionic-commando"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/side-scrolling-skyscraping-bionic-commando#comments</comments>
 <category domain="http://www.edge-online.com/tags/bionic-commando">Bionic Commando</category>
 <category domain="http://www.edge-online.com/tags/grin">Grin</category>
 <category domain="http://www.edge-online.com/tags/preview">Preview</category>
 <pubDate>Thu, 08 Jan 2009 10:54:49 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21680 at http://www.edge-online.com</guid>
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 <title>Uncharted 2 Uncovered </title>
 <link>http://www.edge-online.com/magazine/uncharted-2-uncovered</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Uncharted+2+a.jpg" alt="Uncharted 2 Uncovered " title="Uncharted 2 Uncovered "  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;meta content="text/html; charset=utf-8" http-equiv="CONTENT-TYPE"&gt;&lt;title&gt;&lt;/title&gt;&lt;meta content="OpenOffice.org 3.0  (Win32)" name="GENERATOR"&gt;&lt;style type="text/css"&gt;
	&lt;!--
		@page { margin: 2cm }
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		A:link { so-language: zxx }
	--&gt;&lt;/style&gt;&lt;strong&gt;It&amp;rsquo;s one of the great contradictions of the brutally progressive world of videogames that playing it safe is never really playing it safe.&lt;/strong&gt;&lt;br /&gt;  &lt;p style="margin-bottom: 0cm;"&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/uncharted-2-uncovered"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/uncharted-2-uncovered#comments</comments>
 <category domain="http://www.edge-online.com/tags/naughty-dog">Naughty Dog</category>
 <category domain="http://www.edge-online.com/tags/sony">Sony</category>
 <category domain="http://www.edge-online.com/tags/uncharted-2">Uncharted 2</category>
 <pubDate>Sat, 03 Jan 2009 19:12:12 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21525 at http://www.edge-online.com</guid>
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<item>
 <title>Home At Last </title>
 <link>http://www.edge-online.com/magazine/home-at-last</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Home+b.jpg" alt="Home At Last " title="Home At Last "  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;PlayStation Home, the much-anticipated hub of the PlayStation community, isn&amp;rsquo;t so much a new build as a renovation. It wasn&amp;rsquo;t just conceived at SCEE&amp;rsquo;s internal Team Soho (now simply London Studio), during production of mockney crime caper The Getaway &amp;ndash; it was The Getaway. &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;What if, it was asked, rather than shoot and smash your way out of this picture-perfect capital, you could move in? What if you could rent an apartment and find your own entertainment, not within the confines of script and console but online, together?&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/home-at-last"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/home-at-last#comments</comments>
 <category domain="http://www.edge-online.com/tags/home">Home</category>
 <category domain="http://www.edge-online.com/tags/playstation-3">PlayStation 3</category>
 <pubDate>Thu, 01 Jan 2009 19:51:22 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21609 at http://www.edge-online.com</guid>
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 <title>Double Review: Lips and You&#039;re in the Movies</title>
 <link>http://www.edge-online.com/magazine/double-review-lips-and-youre-movies</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Lips.jpg" alt="Double Review: Lips and You&amp;#039;re in the Movies" title="Double Review: Lips and You&amp;#039;re in the Movies"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;LIPS &lt;br /&gt;&lt;br /&gt;For those who assume that Lips is just Microsoft finally getting around to copying one of Sony&amp;rsquo;s greatest software successes, you&amp;rsquo;re only partly right. &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The basic game is indeed almost identical to SingStar, in that you score points for following the pitch and rhythm of songs, but Lips does enough new for the genre to make itself distinct. The main difference is Lips&amp;rsquo; re-reading of karaoke itself. &lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/double-review-lips-and-youre-movies"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.edge-online.com/tags/lips">Lips</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <category domain="http://www.edge-online.com/tags/youre-movies">You&amp;#039;re in the Movies</category>
 <pubDate>Wed, 31 Dec 2008 03:15:25 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21523 at http://www.edge-online.com</guid>
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 <title>First Look: Empire Total War</title>
 <link>http://www.edge-online.com/magazine/first-look-empire-total-war</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Empire+Total+War.jpg" alt="First Look: Empire Total War" title="First Look: Empire Total War"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;You could forgive The Creative Assembly for playing it relatively safe with Empire. The foundations of its strategy series are so solid that a shift in backdrops (particularly to one as promising as the age of reason) is enough to draw up the requisite bullet points for the back of the box. &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Empire has 12 playable factions, a new focus on ranged combat thanks to muskets, and beefed-up diplomacy options as Europe and the colonies nudge themselves ever closer to a recognisably modern world.&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/first-look-empire-total-war"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/first-look-empire-total-war#comments</comments>
 <category domain="http://www.edge-online.com/tags/empire-total-war">Empire: Total War</category>
 <category domain="http://www.edge-online.com/tags/preview">Preview</category>
 <pubDate>Tue, 30 Dec 2008 07:06:13 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21612 at http://www.edge-online.com</guid>
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 <title>Lasting Remnant?</title>
 <link>http://www.edge-online.com/magazine/lasting-remnant</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Last+Remnant.jpg" alt="Lasting Remnant?" title="Lasting Remnant?"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;In 2007, Square Enix president Yoichi Wada announced that Last Remnant would form the cornerstone title in the company&amp;rsquo;s efforts to build a new global audience. Designed to appeal to both eastern and western markets, the RPG has ambitions beyond the usual boundaries of its genre. We talk with Hiroshi Takai, the game&amp;rsquo;s director, and Yusuke Naora, its art director, to discover what Wada&amp;rsquo;s vision has meant for the development team on the ground.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/lasting-remnant"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/lasting-remnant#comments</comments>
 <category domain="http://www.edge-online.com/tags/last-remnant">Last Remnant</category>
 <category domain="http://www.edge-online.com/tags/square-enix">Square Enix</category>
 <pubDate>Mon, 29 Dec 2008 21:09:10 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21577 at http://www.edge-online.com</guid>
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 <title>The Alternative Edge Awards 2008</title>
 <link>http://www.edge-online.com/magazine/the-alternative-edge-awards-2008</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/EDGE+Award.JPG" alt="The Alternative Edge Awards 2008" title="The Alternative Edge Awards 2008"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;div&gt;The gongs go to the big hitters,‭ ‬but sometimes it's the little things that make all the difference.‭ ‬Here's a selection of the bits and pieces that,‭ ‬in their own special way,‭ ‬marked out‭ ‬2008.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;BEST FLOP&lt;br /&gt;Boom Blox&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/the-alternative-edge-awards-2008"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/the-alternative-edge-awards-2008#comments</comments>
 <category domain="http://www.edge-online.com/tags/best-oflists">Best Of...Lists</category>
 <pubDate>Wed, 24 Dec 2008 06:45:04 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21597 at http://www.edge-online.com</guid>
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 <title>Double Review: LocoRoco 2 &amp; Patapon 2</title>
 <link>http://www.edge-online.com/magazine/double-review-locoroco-2-patapon-2</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/locopata.jpg" alt="Double Review: LocoRoco 2 &amp;amp; Patapon 2" title="Double Review: LocoRoco 2 &amp;amp; Patapon 2"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;LOCOROCO 2&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;It&amp;rsquo;s a common misconception that fat things are jolly, but one that the relentlessly rotund and cheerful LocoRocos do little to dispel. It&amp;rsquo;s impossible to play LocoRoco 2 and avoid smiling, singing along and laughing. It&amp;rsquo;s one of the happiest pieces of software ever released, constantly throwing tunes, trinkets and new tricks at the player simply to amuse them. &lt;/strong&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/double-review-locoroco-2-patapon-2"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/double-review-locoroco-2-patapon-2#comments</comments>
 <category domain="http://www.edge-online.com/tags/locoroco-2">Locoroco 2</category>
 <category domain="http://www.edge-online.com/tags/patapon-2">Patapon 2</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <pubDate>Tue, 23 Dec 2008 06:04:11 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21587 at http://www.edge-online.com</guid>
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 <title>Toying with Copyright</title>
 <link>http://www.edge-online.com/magazine/toying-with-copyright</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/LittleBigPlanet_killzone.jpg" alt="Toying with Copyright" title="Toying with Copyright"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;The UK ads may be encouraging you to &amp;lsquo;play with everything&amp;rsquo;, but the deletion of player-made levels from LittleBigPlanet&amp;rsquo;s servers suggests that Sony isn&amp;rsquo;t willing to embrace the full extent of gamers&amp;rsquo; imaginations. &lt;/strong&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/toying-with-copyright"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/toying-with-copyright#comments</comments>
 <category domain="http://www.edge-online.com/tags/censorship">Censorship</category>
 <category domain="http://www.edge-online.com/tags/gaming-30">Gaming 3.0</category>
 <category domain="http://www.edge-online.com/tags/littlebigplanet">LittleBigPlanet</category>
 <pubDate>Tue, 23 Dec 2008 05:27:27 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21586 at http://www.edge-online.com</guid>
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 <title>Halo Wars Interview</title>
 <link>http://www.edge-online.com/magazine/halo-wars-interview</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Halo+Wars+e.jpg" alt="Halo Wars Interview" title="Halo Wars Interview"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;&amp;ldquo;It&amp;rsquo;s the elephant in the room,‭&amp;rdquo; ‬admits Graeme Devine,‭ ‬lead developer on Halo Wars.‭ ‬Sadly he&amp;rsquo;s not revealing the presence of Halo‭ ‬3‭&amp;rsquo;‬s Sandtrap monster in this RTS.‭ ‬Instead,‭ ‬he&amp;rsquo;s talking about the fact that,‭ ‬with a few months still to go before the game&amp;rsquo;s released,‭ ‬Microsoft has announced that it&amp;rsquo;s closing Ensemble Studios.&lt;/strong&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/halo-wars-interview"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/halo-wars-interview#comments</comments>
 <category domain="http://www.edge-online.com/tags/ensemble">Ensemble</category>
 <category domain="http://www.edge-online.com/tags/halo-wars">Halo Wars</category>
 <category domain="http://www.edge-online.com/tags/preview">Preview</category>
 <pubDate>Thu, 18 Dec 2008 00:54:00 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21524 at http://www.edge-online.com</guid>
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 <title>The Edge Awards 2008</title>
 <link>http://www.edge-online.com/magazine/the-edge-awards-2008</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/EDGEaward.jpg" alt="The Edge Awards 2008" title="The Edge Awards 2008"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;After the excitement of 2007, which saw us getting firmer grips on two new consoles and welcoming three Edge 10s into our collections, 2008 could have been something of an anticlimax. But here, at the end of it, another couple of 10s later, it hardly feels like one. &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;It began with the videogame industry at the height of self-confidence, achieving record worldwide sales in the first half of the year and with the likes of a new GTA and Metal Gear Solid looming on the horizon. &lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/the-edge-awards-2008"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/the-edge-awards-2008#comments</comments>
 <category domain="http://www.edge-online.com/tags/edge">Edge</category>
 <category domain="http://www.edge-online.com/tags/edge-awards">Edge Awards</category>
 <pubDate>Tue, 16 Dec 2008 04:32:28 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21485 at http://www.edge-online.com</guid>
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 <title>Inside Batman: Arkham Asylum</title>
 <link>http://www.edge-online.com/magazine/inside-batman-arkham-asylum</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Joker.jpg" alt="Inside Batman: Arkham Asylum" title="Inside Batman: Arkham Asylum"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;There are no great superhero games. &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Even those that have stood up to some scrutiny compromise their source, cramming powers and villains into well-worn gaming templates. It&amp;rsquo;s the result of a rushed licence, a studio ordered to have a game ready to ship alongside the latest summer movie blockbuster. Or it can be the result of a simple act of opportunism, reskinning a standard genre piece in the knowledge that a captive audience will hand over the cash so long as it looks cool. &lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/inside-batman-arkham-asylum"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/inside-batman-arkham-asylum#comments</comments>
 <category domain="http://www.edge-online.com/tags/batman">Batman</category>
 <category domain="http://www.edge-online.com/tags/eidos">Eidos</category>
 <category domain="http://www.edge-online.com/tags/rocksteady">Rocksteady</category>
 <pubDate>Fri, 12 Dec 2008 04:18:46 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21474 at http://www.edge-online.com</guid>
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 <title>The Recruitment Revolution</title>
 <link>http://www.edge-online.com/magazine/the-recruitment-revolution</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/EDG196.f_jeffrey.mat1.jpg" alt="The Recruitment Revolution" title="The Recruitment Revolution"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;As the game industry expands, the audience that plays games becomes broader and the craft of making games becomes more sophisticated, developers and publishers have found the task of attracting new talent a growing challenge. &lt;/strong&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/the-recruitment-revolution"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/the-recruitment-revolution#comments</comments>
 <category domain="http://www.edge-online.com/tags/ea">EA</category>
 <category domain="http://www.edge-online.com/tags/recruitment">Recruitment</category>
 <pubDate>Thu, 11 Dec 2008 03:17:04 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21461 at http://www.edge-online.com</guid>
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 <title>The Making of... Dune II</title>
 <link>http://www.edge-online.com/magazine/the-making-dune-ii</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Dune+2_0.jpg" alt="The Making of... Dune II" title="The Making of... Dune II"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;It is rare indeed for a single game to become the progenitor of an entire new genre.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Although it had its precedents, with some fans attempting to retcon a gaggle of faintly similar 8bit titles for the role, the world&amp;rsquo;s first realtime strategy game can be named with little real controversy.&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/the-making-dune-ii"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/the-making-dune-ii#comments</comments>
 <category domain="http://www.edge-online.com/tags/retrospective">Retrospective</category>
 <pubDate>Tue, 09 Dec 2008 07:59:25 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21428 at http://www.edge-online.com</guid>
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 <title>Will Monster Hunter‭ ‬3‭ Woo Japan?</title>
 <link>http://www.edge-online.com/magazine/will-monster-hunter%E2%80%AD-%E2%80%AC3%E2%80%AD-woo-japan</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/MH3.JPG" alt="Will Monster Hunter‭ ‬3‭ Woo Japan?" title="Will Monster Hunter‭ ‬3‭ Woo Japan?"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;They came in their thousands for Monster Hunter‭ ‬3.‭ ‬If there was a game of TGS‭ ‬2008,‭ ‬one that people travelled to see,‭ ‬then this was it.‭ ‬Queues stretched for between three and four hours in waiting time and had to be capped early in the day‭ &amp;ndash; ‬many,‭ ‬of course,‭ ‬using the delay to catch up on their Monster Hunter Portable‭ ‬2nd G.&lt;/strong&gt;‭&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/will-monster-hunter%E2%80%AD-%E2%80%AC3%E2%80%AD-woo-japan"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/will-monster-hunter%E2%80%AD-%E2%80%AC3%E2%80%AD-woo-japan#comments</comments>
 <category domain="http://www.edge-online.com/tags/capcom">Capcom</category>
 <category domain="http://www.edge-online.com/tags/monster-hunter">Monster Hunter</category>
 <category domain="http://www.edge-online.com/tags/preview">Preview</category>
 <pubDate>Sat, 06 Dec 2008 23:03:00 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21377 at http://www.edge-online.com</guid>
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 <title>Retrospective: Luigi’s Mansion</title>
 <link>http://www.edge-online.com/magazine/retrospective-luigi%E2%80%99s-mansion</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Luigi%27s+Mansion2.jpg" alt="Retrospective: Luigi’s Mansion" title="Retrospective: Luigi’s Mansion"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;It&amp;rsquo;s fitting that Luigi&amp;rsquo;s Mansion should have such a preoccupation with mirrors, given the game&amp;rsquo;s determination to invert practically all the traditions people expect from a Mario Bros title.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;In almost every room of this haunted house, you&amp;rsquo;ll come across some variation on a reflective surface, flipping the environment back to front, as the game itself turns your preconceptions on their heads. To put it more clearly, try all you want to but you won&amp;rsquo;t be able to jump in Luigi&amp;rsquo;s Mansion. &lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/retrospective-luigi%E2%80%99s-mansion"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/retrospective-luigi%E2%80%99s-mansion#comments</comments>
 <category domain="http://www.edge-online.com/tags/luigi%E2%80%99s-mansion">Luigi’s Mansion</category>
 <category domain="http://www.edge-online.com/tags/nintendo">Nintendo</category>
 <category domain="http://www.edge-online.com/tags/retrospective">Retrospective</category>
 <pubDate>Sat, 06 Dec 2008 02:07:00 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21360 at http://www.edge-online.com</guid>
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 <title>Review: Call of Duty World at War</title>
 <link>http://www.edge-online.com/magazine/review-call-duty-world-war</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/CODWW_2.jpg" alt="Review: Call of Duty World at War" title="Review: Call of Duty World at War"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;For those fearing that WWII is expended as a setting for an FPS, World At War manages to introduce subtle change to the formula. While you&amp;rsquo;re used to being pitted in such against-the-odds battles against dug-in foes as Normandy landings and desperate defences of Stalingrad, World At War instead presents your enemies in headlong flight, and you and your allies victoriously pursuing them. &lt;/strong&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/review-call-duty-world-war"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/review-call-duty-world-war#comments</comments>
 <category domain="http://www.edge-online.com/tags/call-duty">Call of Duty</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <category domain="http://www.edge-online.com/tags/treyarch">Treyarch</category>
 <pubDate>Sat, 06 Dec 2008 00:35:00 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21379 at http://www.edge-online.com</guid>
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 <title>Touch and Go</title>
 <link>http://www.edge-online.com/magazine/touch-and-go</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/iphone_spore.jpg" alt="Touch and Go" title="Touch and Go"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;'Intangible&amp;rsquo; is a word that comes up a lot when the first crop of iPhone and iPod Touch games are being discussed, and it&amp;rsquo;s hard to see that as a good sign. &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Despite Apple&amp;rsquo;s extended hot streak in the digital marketplace, despite the David and Goliath goodwill, despite the instantaneous success of the App Store as a money-making machine, there&amp;rsquo;s something indistinct and gently underwhelming about a lot of iTunes&amp;rsquo; more playful output to date. &lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/touch-and-go"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/touch-and-go#comments</comments>
 <category domain="http://www.edge-online.com/tags/app-store">App Store</category>
 <category domain="http://www.edge-online.com/tags/apple">Apple</category>
 <category domain="http://www.edge-online.com/tags/iphone">iPhone</category>
 <pubDate>Fri, 05 Dec 2008 06:05:38 -0600</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21376 at http://www.edge-online.com</guid>
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