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<channel>
 <title>EDGE MAGAZINE</title>
 <link>http://www.edge-online.com/magazine</link>
 <description>Index page for magazine articles</description>
 <language>en-us</language>
<item>
 <title>A Brave New World</title>
 <link>http://www.edge-online.com/magazine/a-brave-new-world</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/mica1.jpg" alt="A Brave New World" title="A Brave New World"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;A social space? A cartographically accurate proxy for the real world? Some VR terra incognito to be carved up by entrepreneurs and homesteaders? A white elephant? &lt;br /&gt; &lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/a-brave-new-world"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/a-brave-new-world#comments</comments>
 <category domain="http://www.edge-online.com/tags/micazook">Micazook</category>
 <category domain="http://www.edge-online.com/tags/virtual-worlds">Virtual Worlds</category>
 <pubDate>Thu, 05 Nov 2009 11:57:28 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">25155 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Time Extend: The Mark Of Kri</title>
 <link>http://www.edge-online.com/magazine/time-extend-the-mark-of-kri</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/4023Mark_of_Kri_Mag_Cover_copy_1014070_Jpg100.jpg" alt="Time Extend: The Mark Of Kri" title="Time Extend: The Mark Of Kri"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;'Gather round, all of you who would listen: I have a tale to tell.&amp;rsquo; So began T&lt;em&gt;he Mark Of Kr&lt;/em&gt;i, as a storm of line drawings gathered to accompany the narrator&amp;rsquo;s voice with illustration, equal parts Polynesian myth and Disney flair. &lt;br /&gt; &lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/time-extend-the-mark-of-kri"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.edge-online.com/tags/sony-san-diego">Sony San Diego</category>
 <category domain="http://www.edge-online.com/tags/the-mark-of-kri">The Mark Of Kri</category>
 <category domain="http://www.edge-online.com/tags/time-extend">Time Extend</category>
 <pubDate>Mon, 26 Oct 2009 15:01:41 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23892 at http://www.edge-online.com</guid>
</item>
<item>
 <title>The Making Of: Tapper</title>
 <link>http://www.edge-online.com/magazine/the-making-of-tapper</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/tapper1.png" alt="The Making Of: Tapper" title="The Making Of: Tapper"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;Format: Arcade&lt;br /&gt; Release: 1983&lt;br /&gt; Publisher: Bally Midway&lt;br /&gt; Developer: In-house&lt;/em&gt;&lt;/p&gt;
&lt;p&gt; Not all gamers are teenagers. Nor do they always hang out in arcades. Such was the thinking of Bally Midway, which in the early &amp;rsquo;80s decided to sidestep its competition by building games for the untapped market of less competitive &amp;lsquo;street&amp;rsquo; locations &amp;ndash; any site that wasn&amp;rsquo;t an arcade, such as a pizza joint or a bar.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/the-making-of-tapper"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.edge-online.com/tags/bally-midway">Bally Midway</category>
 <category domain="http://www.edge-online.com/tags/making-of">Making Of</category>
 <category domain="http://www.edge-online.com/tags/tapper">Tapper</category>
 <pubDate>Fri, 23 Oct 2009 16:38:44 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23214 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Review: Forza 3</title>
 <link>http://www.edge-online.com/magazine/review-forza-3</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/forza1.jpg" alt="Review: Forza 3" title="Review: Forza 3"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Format: 360 &lt;br /&gt; Release: Out now&lt;br /&gt; Publisher: Microsoft Game Studios&lt;br /&gt; Developer: Turn 10&lt;br /&gt; &lt;script type="text/javascript"&gt; 
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    window.open('http://www.computerandvideogames.com/viewer.php?mode=article&amp;id=' + id, 'cvg_viewer', 'width=800,height=600,toolbar=no,resizable=no');}&lt;/script&gt;   &lt;/em&gt;&lt;a href="javascript:cvg_screens(222541);"&gt;&lt;em&gt;Screenshot gallery&lt;/em&gt;&lt;/a&gt;&lt;br /&gt; &lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/review-forza-3"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/review-forza-3#comments</comments>
 <category domain="http://www.edge-online.com/tags/forza">Forza</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <category domain="http://www.edge-online.com/tags/turn-10">Turn 10</category>
 <pubDate>Fri, 23 Oct 2009 15:37:22 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">25025 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Renaissance Hitman</title>
 <link>http://www.edge-online.com/magazine/renaissance-hitman-0</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/creed1.jpg" alt="Renaissance Hitman" title="Renaissance Hitman"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;What is &lt;em&gt;Assassin&amp;rsquo;s Creed II&lt;/em&gt;? Prior to navigating the twisting hallways of the old textile factory that now houses Ubisoft Montreal, and projects ranging from James Cameron&amp;rsquo;s &lt;em&gt;Avatar&lt;/em&gt; down in the Bunker (a facility so secure its electronic doors sealed every panicked worker inside when the fire bell last bleated a false alarm) to the repeatedly delayed &lt;em&gt;Splinter Cell Conviction&lt;/em&gt;, the question seemed entirely redundant. A Glitch in Time Kills Nine Part II, surely?&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/renaissance-hitman-0"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/renaissance-hitman-0#comments</comments>
 <category domain="http://www.edge-online.com/tags/assassins-creed-ii">Assassin&amp;#039;s Creed II</category>
 <category domain="http://www.edge-online.com/tags/ubisoft">Ubisoft</category>
 <category domain="http://www.edge-online.com/tags/ubisoft-montreal">Ubisoft Montreal</category>
 <pubDate>Wed, 21 Oct 2009 17:06:18 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">25004 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Time Extend: Tony Hawk&#039;s Pro Skater 3</title>
 <link>http://www.edge-online.com/magazine/time-extend-tony-hawks-pro-skater-3</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/EDG159-main-pic-.jpg" alt="Time Extend: Tony Hawk&amp;#039;s Pro Skater 3" title="Time Extend: Tony Hawk&amp;#039;s Pro Skater 3"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;So, then, which number is it for you? Which &lt;em&gt;Tony Hawk's&lt;/em&gt; game should be here instead of &lt;em&gt;Tony Hawk&amp;rsquo;s Pro Skater 3&lt;/em&gt;?&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/time-extend-tony-hawks-pro-skater-3"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/time-extend-tony-hawks-pro-skater-3#comments</comments>
 <category domain="http://www.edge-online.com/tags/neversoft">Neversoft</category>
 <category domain="http://www.edge-online.com/tags/time-extend">Time Extend</category>
 <category domain="http://www.edge-online.com/tags/tony-hawk">Tony Hawk</category>
 <pubDate>Mon, 19 Oct 2009 16:26:10 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23891 at http://www.edge-online.com</guid>
</item>
<item>
 <title>The Making Of: Alien Vs Predator</title>
 <link>http://www.edge-online.com/magazine/the-making-of-alien-vs-predator</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/avp.jpg" alt="The Making Of: Alien Vs Predator" title="The Making Of: Alien Vs Predator"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Format: Jaguar&lt;br /&gt; Release: 1994&lt;br /&gt; Publisher: Atari&lt;br /&gt; Developer: Rebellion&lt;/em&gt;&lt;br /&gt; &lt;br /&gt; Among Oxford University&amp;rsquo;s many contributions to British cultural life, perhaps the least recognised are its offerings to videogame development. Although Cambridge might have given the world &lt;em&gt;Elite&lt;/em&gt; (and, indeed, Steven Poole), it&amp;rsquo;s a little-known fact that various Oxford graduates have made their own valuable contributions to the world of gaming. &lt;br /&gt; &lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/the-making-of-alien-vs-predator"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/the-making-of-alien-vs-predator#comments</comments>
 <category domain="http://www.edge-online.com/tags/alien-vs-predator">Alien Vs Predator</category>
 <category domain="http://www.edge-online.com/tags/making-of">Making Of</category>
 <category domain="http://www.edge-online.com/tags/rebellion">Rebellion</category>
 <pubDate>Sun, 18 Oct 2009 12:48:31 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23212 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Top 50 iPhone Games: 10-1</title>
 <link>http://www.edge-online.com/magazine/top-50-iphone-games-10-1</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/iphone50_3.png" alt="Top 50 iPhone Games: 10-1" title="Top 50 iPhone Games: 10-1"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;And finally, we present the final 10 in our list of the top 50 iPhone games available on the App Store today.&lt;br /&gt; &lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-50-41"&gt;Click here for 50-41 &amp;gt;&amp;gt;&lt;/a&gt;&lt;strong&gt;&lt;br /&gt; &lt;/strong&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-40-31"&gt;Click here for 40-31 &amp;gt;&amp;gt;&lt;/a&gt;&lt;strong&gt;&lt;br /&gt; &lt;/strong&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-30-21"&gt;Click here for 30-21 &amp;gt;&amp;gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-20-11"&gt;Click here for 20-11 &amp;gt;&amp;gt;&lt;/a&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-10-1"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/top-50-iphone-games-10-1#comments</comments>
 <category domain="http://www.edge-online.com/tags/app-store">App Store</category>
 <category domain="http://www.edge-online.com/tags/iphone">iPhone</category>
 <pubDate>Fri, 16 Oct 2009 17:23:41 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">24918 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Top 50 iPhone Games: 20-11</title>
 <link>http://www.edge-online.com/magazine/top-50-iphone-games-20-11</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/iphone50_2.png" alt="Top 50 iPhone Games: 20-11" title="Top 50 iPhone Games: 20-11"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;We continue with our countdown of the best 50 iPhone games on the market at present with numbers 20-11.&lt;br /&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-50-41"&gt;Click here for 50-41 &amp;gt;&amp;gt;&lt;/a&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-40-31"&gt;Click here for 40-31 &amp;gt;&amp;gt;&lt;/a&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-30-21"&gt;Click here for 30-21 &amp;gt;&amp;gt;&lt;/a&gt;&lt;strong&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-20-11"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/top-50-iphone-games-20-11#comments</comments>
 <category domain="http://www.edge-online.com/tags/app-store">App Store</category>
 <category domain="http://www.edge-online.com/tags/iphone">iPhone</category>
 <pubDate>Thu, 15 Oct 2009 11:07:37 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">24917 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Top 50 iPhone Games: 30-21</title>
 <link>http://www.edge-online.com/magazine/top-50-iphone-games-30-21</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/iphone50_1.png" alt="Top 50 iPhone Games: 30-21" title="Top 50 iPhone Games: 30-21"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;We continue with our countdown of the best 50 iPhone games on the market at present with numbers 30-21.&lt;br /&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-50-41"&gt;Click here for 50-41 &amp;gt;&amp;gt;&lt;/a&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-40-31"&gt;Click here for 40-31 &amp;gt;&amp;gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-20-11"&gt;Click here for 20-11 &amp;gt;&amp;gt;&lt;/a&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-10-1"&gt;Click here for 10-1 &amp;gt;&amp;gt;&lt;/a&gt;&lt;strong&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-30-21"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/top-50-iphone-games-30-21#comments</comments>
 <category domain="http://www.edge-online.com/tags/app-store">App Store</category>
 <category domain="http://www.edge-online.com/tags/iphone">iPhone</category>
 <pubDate>Wed, 14 Oct 2009 13:53:30 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">24916 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Review: Uncharted 2: Among Thieves</title>
 <link>http://www.edge-online.com/magazine/review-uncharted-2-among-thieves</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/uncharted_1.jpg" alt="Review: Uncharted 2: Among Thieves" title="Review: Uncharted 2: Among Thieves"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Format: PS3 &lt;br /&gt;
Release: Out now&lt;br /&gt;
Publisher: SCE &lt;br /&gt;
Developer: Naughty Dog&lt;/em&gt;&lt;br /&gt;
&lt;script&gt; 
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&lt;/script&gt;&lt;a href="javascript:cvg_screens(222325);"&gt;&lt;em&gt;Screenshot gallery&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/review-uncharted-2-among-thieves"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/review-uncharted-2-among-thieves#comments</comments>
 <category domain="http://www.edge-online.com/tags/naughty-dog">Naughty Dog</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <category domain="http://www.edge-online.com/tags/uncharted-2">Uncharted 2</category>
 <pubDate>Wed, 14 Oct 2009 11:20:20 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">24937 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Top 50 iPhone Games: 40-31</title>
 <link>http://www.edge-online.com/magazine/top-50-iphone-games-40-31</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/iphone50_0.png" alt="Top 50 iPhone Games: 40-31" title="Top 50 iPhone Games: 40-31"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;We continue with our countdown of the best 50 iPhone games on the market at present with numbers 40-31.&lt;br /&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-50-41"&gt;Click here for 50-41 &amp;gt;&amp;gt;&lt;/a&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-30-21"&gt;Click here for 30-21 &amp;gt;&amp;gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-20-11"&gt;Click here for 20-11 &amp;gt;&amp;gt;&lt;/a&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-10-1"&gt;Click here for 10-1 &amp;gt;&amp;gt;&lt;/a&gt;&lt;strong&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-40-31"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/top-50-iphone-games-40-31#comments</comments>
 <category domain="http://www.edge-online.com/tags/app-store">App Store</category>
 <category domain="http://www.edge-online.com/tags/iphone">iPhone</category>
 <pubDate>Mon, 12 Oct 2009 16:08:48 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">24915 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Top 50 iPhone Games: 50-41</title>
 <link>http://www.edge-online.com/magazine/top-50-iphone-games-50-41</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/iphone50.png" alt="Top 50 iPhone Games: 50-41" title="Top 50 iPhone Games: 50-41"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;Limitless choice doesn&amp;rsquo;t always equate to limitless pleasure, as anyone who&amp;rsquo;s ever spent a bus ride shuffling fruitlessly through the entirety of their record collection will understand. With well over 6,000 games already available on the App Store, it often feels like it&amp;rsquo;s getting harder to find something worth spending your cash on. This, then, is a list like few others: light on most traditional genres, and overflowing with strange new strains of gaming, from abstract assault courses to maths puzzlers and wrapping challenges. &lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-50-41"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/top-50-iphone-games-50-41#comments</comments>
 <category domain="http://www.edge-online.com/tags/app-store">App Store</category>
 <category domain="http://www.edge-online.com/tags/iphone">iPhone</category>
 <pubDate>Mon, 12 Oct 2009 15:42:15 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">24913 at http://www.edge-online.com</guid>
</item>
<item>
 <title>The Making Of: Q*bert</title>
 <link>http://www.edge-online.com/magazine/the-making-of-qbert</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/qbert.png" alt="The Making Of: Q*bert" title="The Making Of: Q*bert"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Format: Arcade&lt;br /&gt;Release: 1982&lt;br /&gt;Publisher: Gottlieb&lt;br /&gt;Developer: Warren Davis/Jeff Lee&lt;/em&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/the-making-of-qbert"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/the-making-of-qbert#comments</comments>
 <category domain="http://www.edge-online.com/tags/gottlieb">Gottlieb</category>
 <category domain="http://www.edge-online.com/tags/making-of">Making Of</category>
 <category domain="http://www.edge-online.com/tags/qbert-0">Qbert</category>
 <pubDate>Mon, 12 Oct 2009 11:16:06 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23211 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Time Extend: Black &amp; White</title>
 <link>http://www.edge-online.com/magazine/time-extend-black-white</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/EDG158-main-pic.jpg" alt="Time Extend: Black &amp;amp; White" title="Time Extend: Black &amp;amp; White"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;Darkness, light, heaven, earth and sea. Sun, moon, grass, fish and fowl. And then, just six days in, comes man. Player one takes the stage and the creation process is complete. &lt;em&gt;Black &amp;amp; White&lt;/em&gt; is a game that from the off does little to discourage Christian parallels, whether it&amp;rsquo;s the swirling darkness and light of the opening sequence or the conventional cloud-perching, snow-bearded deity who represents your good conscience. It may be a convenient shorthand, but &lt;em&gt;Black &amp;amp; White&lt;/em&gt; took the god-game label more seriously than ever before.&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/time-extend-black-white"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/time-extend-black-white#comments</comments>
 <category domain="http://www.edge-online.com/tags/black-white">Black &amp;amp; White</category>
 <category domain="http://www.edge-online.com/tags/lionhead">Lionhead</category>
 <category domain="http://www.edge-online.com/tags/time-extend">Time Extend</category>
 <pubDate>Fri, 09 Oct 2009 16:59:56 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23875 at http://www.edge-online.com</guid>
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<item>
 <title>WarDevil: Chasing Hollywood</title>
 <link>http://www.edge-online.com/features/wardevil</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/wardevil1.jpg" alt="WarDevil: Chasing Hollywood" title="WarDevil: Chasing Hollywood"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;The trouble with &amp;lsquo;myth-busting&amp;rsquo; studio visits is that they all too often become myth-affirming. Whether out of need, defiance or simple denial, sometimes a developer actually believes that the way to silence critics is to show them more of what they doubted in the first place. So it&amp;rsquo;s with some trepidation that we walk through the gates of Ealing Studios, currently home to the next St Trinian&amp;rsquo;s movie, to find out if &lt;em&gt;WarDevil&lt;/em&gt;, a game that most people still associate with a 2004 technical teaser clip, is anything more than CGI fluff. &lt;br /&gt; &lt;p&gt;&lt;a href="http://www.edge-online.com/features/wardevil"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/features/wardevil#comments</comments>
 <category domain="http://www.edge-online.com/tags/digi-guys">Digi-Guys</category>
 <category domain="http://www.edge-online.com/tags/graphics">Graphics</category>
 <category domain="http://www.edge-online.com/tags/wardevil">WarDevil</category>
 <pubDate>Fri, 09 Oct 2009 12:09:39 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">24902 at http://www.edge-online.com</guid>
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<item>
 <title>Death Of The Author</title>
 <link>http://www.edge-online.com/magazine/death-of-the-author</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/deathauthor.jpg" alt="Death Of The Author" title="Death Of The Author"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;Books and films are a linear form &amp;ndash; a one-way communication from author to audience. Games are interactive, and increasingly players are discovering that the stories that matter most to them are the ones that they express through the game rather than the one that the game&amp;rsquo;s predefined narrative attempts to tell them. From the Machiavellian wrangling of &lt;em&gt;Eve Online&lt;/em&gt;&amp;rsquo;s player-sustained universe to that last, improbably perfect, sticky grenade that garners you a Killtacular, player expression is rapidly overshadowing the script and setting.&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/death-of-the-author"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/death-of-the-author#comments</comments>
 <category domain="http://www.edge-online.com/tags/chet-faliszek">Chet Faliszek</category>
 <category domain="http://www.edge-online.com/tags/clint-hocking">Clint Hocking</category>
 <category domain="http://www.edge-online.com/tags/ragnar-t%C3%B8rnquist">Ragnar Tørnquist</category>
 <category domain="http://www.edge-online.com/tags/storytelling">Storytelling</category>
 <pubDate>Wed, 07 Oct 2009 15:05:15 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">24873 at http://www.edge-online.com</guid>
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<item>
 <title>Review: Demon&#039;s Souls</title>
 <link>http://www.edge-online.com/magazine/review-demons-souls</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/demons1_0.jpg" alt="Review: Demon&amp;#039;s Souls" title="Review: Demon&amp;#039;s Souls"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;p&gt;&lt;em&gt;Format: PS3 &lt;br /&gt;Release: Out now (US, Japan), TBA (Europe)&lt;br /&gt;Publisher: Atlus &lt;br /&gt;Developer: From Software&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The disorientation you feel during the first few hours of &lt;em&gt;Demon&amp;rsquo;s Souls&lt;/em&gt; is unprecedented. It&amp;rsquo;s not that you&amp;rsquo;ll be in any doubt about the mission: with a sword in one hand, a shield in the other, and a horde of approaching undead, the challenge is one of gaming&amp;rsquo;s most familiar. Few, however, will be prepared for the relentless setbacks heaped upon their miserable bones in facing it. &lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/review-demons-souls"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/review-demons-souls#comments</comments>
 <category domain="http://www.edge-online.com/tags/demons-souls">Demon&amp;#039;s Souls</category>
 <category domain="http://www.edge-online.com/tags/from-software">From Software</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <pubDate>Tue, 06 Oct 2009 15:12:20 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">24856 at http://www.edge-online.com</guid>
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<item>
 <title>Time Extend: Beyond Good &amp; Evil</title>
 <link>http://www.edge-online.com/magazine/time-extend-beyond-good-evil</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/bge2.jpg" alt="Time Extend: Beyond Good &amp;amp; Evil" title="Time Extend: Beyond Good &amp;amp; Evil"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;One of the side effects of games being such strange creatures is that they often get remembered for the most incidental things. For every masterpiece celebrated for the worlds it creates, the new mechanics it defines or the visual techniques it pioneers, there are half-a-dozen oddballs remembered because of some quirk of their attract mode, a particularly bizarre bug or a faintly obscene Easter egg. But a greater rarity is a game that will go down in history for something that has nothing to do with any of the code on its disc, but everything to do with someone else&amp;rsquo;s reaction to it.&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/time-extend-beyond-good-evil"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/time-extend-beyond-good-evil#comments</comments>
 <category domain="http://www.edge-online.com/tags/beyond-good-evil">Beyond Good &amp;amp; Evil</category>
 <category domain="http://www.edge-online.com/tags/time-extend">Time Extend</category>
 <category domain="http://www.edge-online.com/tags/ubisoft">Ubisoft</category>
 <pubDate>Mon, 05 Oct 2009 12:40:24 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23870 at http://www.edge-online.com</guid>
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<item>
 <title>The Making Of: Sega Rally Championship 1995</title>
 <link>http://www.edge-online.com/magazine/the-making-of-sega-rally-championship-1995</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/segarally.png" alt="The Making Of: Sega Rally Championship 1995" title="The Making Of: Sega Rally Championship 1995"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Format: Arcade&lt;br /&gt;Release: 1995&lt;br /&gt;Publisher: Sega&lt;br /&gt;Developer: In-house (AM3)&lt;br /&gt;&lt;br /&gt;Sega Rally&lt;/em&gt; is to Saturn what Namco&amp;rsquo;s &lt;em&gt;Ridge Racer&lt;/em&gt; is to PlayStation. With both games representing the apex of arcade-to-home racing conversions in their time, they demonstrate excellence in the trade both companies know best: the arcade fix. Perhaps an even more telling link between the titles is the fact that &lt;strong&gt;Kenji Sasaki&lt;/strong&gt;, director of &lt;em&gt;Sega Rally&lt;/em&gt;, was one of the key members of the original Ridge Racer team - and Namco itself.&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/the-making-of-sega-rally-championship-1995"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/the-making-of-sega-rally-championship-1995#comments</comments>
 <category domain="http://www.edge-online.com/tags/making-of">Making Of</category>
 <category domain="http://www.edge-online.com/tags/sega">Sega</category>
 <category domain="http://www.edge-online.com/tags/sega-rally">Sega Rally</category>
 <pubDate>Fri, 02 Oct 2009 12:44:56 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23200 at http://www.edge-online.com</guid>
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