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PS3's add-on hardware, such as PlayTV, showed how the functionality of existing hardware can be augmented
It’s important to note that Nintendo’s position is very different to that of Sony and Microsoft. Cash-rich and powerful with publishers, Nintendo can afford to build a new console. But Pachter is adamant that ‘Wii HD’ will only match the power of PS3 and 360. “They always had the plan to get some traction with Wii and then bring out Wii HD. I don’t know if it’s end 2010 or a year later, but it’s coming,” he tells us. Wii HD would be a canny business move. Publishers and developers are increasingly comfortable releasing games for current-generation technology, having reduced costs and streamlined production processes. And with Nintendo able to build a system that’s straightforward for developers to port their 360 and PS3 games from, and to, it would be an easy sell to ensure that principal game licences like FIFA, Tiger Woods, Call Of Duty, Guitar Hero and GTA appear on it from its earliest days on sale.
Such a console can only delay any wishes from game-makers to move to a new generation. Publishers have put massive investments into producing games for today’s hardware, and the prospect of ramping up production for a new generation, and the starting-from-scratch installed base that would entail – cannot be attractive. Developers are in a similar position. “360 and PS3 are awesome pieces of kit,” says Bizarre Creations’ Martyn Chudley. “Personally, I’m very happy where we are, with good levels of performance, a mature tool chain and engine, and a very stable user experience, particularly with Live on 360. And, obviously, a nice, healthy userbase.”
Having developed games for PlayStation and Dreamcast, and launch games for both Xbox and 360, Chudley has ample experience of what it means to ramp up production for a new generation. “Trying to make a game with no tool chain or engine and not knowing what the new platform is capable of is a complete pain,” he says. “Making games for hardware launch is like trying to build the brakes of a car from leftover bits of old cars, all while you and the car are hurtling towards the edge of a cliff. Speaking for myself, I’d like to stick with the current hardware for at least another two or three rounds of games.”
One platform, however, isn’t a slave to generational change. With new graphics cards and CPUs being released every month, PCs have always provided a technical benchmark for consoles to aspire to. But with the highest-specification PC already running a game like Crysis at fantastical resolutions and with the benefits of DirectX 10-fuelled graphical effects, consoles are already falling significantly behind. In three years, might the kind of people who buy the first consoles of a new generation have gravitated towards PC for their thrills? .jpg)
Projects like OnLive remove the whole idea of having a console in the first place
Pachter is clear that it’s not relevant, saying: “PC games are such a small slice of the overall business now that it’s almost irrelevant if there’s a quality difference.” But it’s a complex question, not least because of the changes that PC gaming is currently undergoing. PC technology leaders are emphasising other uses for hardware power, seeing GPUs as ideal for such computationally intensive tasks as AI and physics. In relation to the fear that graphics would therefore take a hit, Roy Taylor of Nvidia told us last year: “If we’ve got the baseline graphics at a point where people say that that’s good enough, then no. I think we’re getting to a point where baseline graphics are somewhere around Crysis and that’s pretty damn good. What we need is not more photorealism, but more going on.” Could developers continue to create games that can take advantage of this power and also easily be ported to the current generation of consoles? Might a gulf in power be harmful to the ongoing development of games on PC?
Going back to hardcore console gamers, though, is this notional group actually big enough to make an impression on hardware strategy? “Now we are working with Activision we have to think broader, and the hardcore audience is just too few in numbers,” says Chudley. “To survive as a studio of over 200 people we have to pay the bills, and even selling a million units of a title these days just doesn’t cover the costs – so we have to look beyond the hardcore.” Pachter, however, wonders whether it really exists at all: “Hardcore gamers always want something new, but do they really care whether GTAV plays on a new console or one they’ve already got? Most people would just rather it be a better game – when God Of War II came out, how many people questioned whether it could really be a PS2 game? Every game is going to get better on existing hardware.”
All the while, however, the idea of consoles as they currently exist is being eroded. It might be difficult to imagine forthcoming streaming game services like OnLive, David Perry’s Gaikai and AMD’s Otoy project practically implemented on existing broadband infrastructure, but their potential can’t be ignored. “The concept is logical,” Perry tells us. “We buy the highest end, so the hardware is far more expensive than anybody could normally buy, and finally your gaming experience moves where the world is at. Conceptually, would you rather have a machine sit on your shelf for six to eight years with dust all over it before you can taste the next level? Or would you rather move with the times? Me, I’d rather experience it.”
And then there’s Apple. Pachter admits that he knows no one at the company, but believes that it makes sense for it to build on the success of iPhone and create a living-room computer that plays media (Apple TV style), supports Skype-like internet phone and video calls, and runs applications according to principles set by the App Store, all using similar technology to what Apple is already selling in its MacBooks. It wouldn’t represent a new generation, but it could cause for consoles the reshuffling of attitudes that iPhone has done for handhelds.
The only thing that’s sure right now is that never before has so much money been at stake or the market so large and complex. Quite which party – manufacturers or game producers – has the guiding hand in when the next generation hits is unclear. But for the next three or four years at least, they will rely on the game-buying public to continue supporting what’s already out, allowing them to finally capitalise on the heavy investments they’ve made for it. “The consumer doesn’t change his behaviour until he knows something else is coming out,” says Pachter. If he’s right, we’ll just have to wait until the big players are good and ready, busying ourselves with only makeovers and other enhancements in the meantime.
This is an edited version of an article that originally appeared in E203.
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I think we've reached a point (as evident by Nintendo's Wii) that graphical upgrades have reached the ceiling where it increases sales. I wouldn't say graphics are as good as they can get but the difference is becoming more and more minimal with each new generation (there will never be as dramatic jump as, say, from the 2D NES to the 3D N64).
Frankly, I am happy about this. It is time to move on from 'bigger, better, faster' to simply making *good games* with the tech we've got. Cinema didn't have to keep worrying about pushing the technological barrier to make great films (not every year and with every film, anyway) and neither should video games feel the need to necessarily.
Hopefully, though, this is the first step towards what video games should always be -- in a single box. A single console future is preferred to buying competitors and these silly 'exclusives'. At that point in time, it'll no longer be about who's got the best console but which titles are the best games.
I understand your point, OmegaVader, but I still prefer the situation, when there are at least two major players instead of a monopoly situation.
As far as I can remember it has always been the worst times, when a console maker had the most part of the market. When Nintendo (Mid-90s) was king of the hill, they had a very arrogant attitude (hard censorship of games, sticking to old technologies, not supporting the devs..).
I'm a big Sony fan, but am happy that Microsoft is around. Through that we get a lot of innovations and new games, which we probably wouldn't haven got, if the Playstation ruled the market.
When the average game has a hard time making back its money, then I guess the last thing publishers need are consoles that are being even more expensive to develop for. Which is exactly why the current Xbox rumors make sense. Have a console that runs every 360 at higher resolution and or framerate, don't fracture the market by force and leave it to the developers to decide how much risk to take with features exclusive to the high power version.
That my friend is called "backwards compatibility" but with a different dress. The worse part is that by making games for both machines the second one will never see the benefit of being maxed out, also game developers will have an added cost of doing different build of every game (not so 360 friendly with the DVD-9 space), with different assets depending on wich console the game runs.
Why do dev want one of the main problem of working on PC game translated to consoles? and we users have more than enough witth some buggy games that requiere updating as soon as they are realeased.
In game history the only upgrades that worked were the one packaged with a game, like the Super FX chip inside some SNES games, or the N64s RAM that came with Zelda MM and Donkey Kong 64. Saddly, the only thing you can expand in current consoles is storing space.
And its like the wii case, the console gammer wont notice every minimal upgrade like the PC user does. So in the end, probably if you are really that picky you would have a PC by now.
Think of it more as a thing where you get 60frames at 1080p from the 360+ and only 30-60 frames at 720p at the regular 360. Some 360 games currently go lower than that, just remember the "Halo 3 is not 720p" stories that ran at some places. No need to develop two types of assets really, higher def and framerate will be enough for starters. The render path on the console will handle it, not the development team by custom creating assets. Combined with the strategy of XNA development for faster crossplatform development between Windows and Xbox platforms, this might even make more business sense than you think. Many Xbox devs will have a bit of extra graphical fidelity from the PC version they are working on.
We also have to look at it from a grand business perspective. Step 1 for Microsoft is still to crush the competition. If a MS console fails it will not threaten the development of the next generation of consoles. MS does not make its money with the Xbox. For MS, the 360 is just another experiment to penetrate a market potentially as big as their Windows and server divisions. Only the competition is way stronger. So for MIcrosoft the goal has to be to eliminate either Sony or Nintendo within a certain timeframe. They outright wanted to buy Nintendo already and failed. Their current target is Sony. Sony depends on their console division. If the PS3 does not make its money back and then some, there will be no PS4 or PS5. So the strategy of MS is crystal clear. They have to poison the well both console division drink from. Simply because MS can take it and Sony cannot. Oldest trick in the book.
I know what you mean, still you will pay for an under used console that will cost at least 200$ more just for added resolution and more frames, not actually an upgrade. When i'm talking about not being able to max out the conse i mean it i a lot of ways. You simply cant make better games, because all the things you do must run on the older hardware.
Yeah Halo 3 runs lower than 720p, who cares, nobody cares, still looks great. And as devs get better squeezing out the hardware they will be able to do it without those cheap tricks, i bet you that the new Halo that is comming out this fall will run at least in 720p and will look even better.
Tell me, do you really need this? As it is now the graphic upgrades are getting even less noticeable as time pases by do we really now just increment upgrades to slow even more the effect?. Why would a console maker dumb that graphic jump effect that we love so much on new consoles? That what get us excited every time a next generation aproaches.
The curve in hardware technology migh keep going but dev are still strugling to get financed for AAA projects, and they always get approved when the game its a FPS or a Sandbox (ala GTA) game. Maybe its healthy to that the industry that this cicle extends so we can see more styles emerge as AAA games.
It's not a big deal people, When the 360 and PS3 were the next gen, we were happy with games that keep pushing the old hardware like God of War 2, going to the past you can find similar examples with the PSX, SNES and NES. Remember Donkey Kong and Yoshi Island? They looked better than 2D games on 32-64bit systems . Now we have even more room of improvement, both consoles have still a lot of untaped power, is not that easy to master the complex machines of today. Most of the problems you mention like better rez support and better frame rate can be archived in time, obviously it will be easier on exclusive games that focus on one console.
Halo, CoD and Gran Turismo sequels will play the same on the current gen as they will on the next gen. So there is no need to sell new hardware.
Let's work on some new game ideas first.
Talk about hitting the nail on the head. This tech talk gets extremely tiresome for the players that actually care about the games, imo.
Pachter is completely correct in that the breakdown of the 5 year cycle is due to the Wii. Sony and Microsoft were completely blind sided by the Wii and it's killer combo of a "gimmick" control scheme that everyone is curious to try and a low price.
If they bring out a higher spec console now who is going to buy it apart from the enthusiast gamers? I'd like to see better graphics as much as the next enthusiast, but the fact is that semi-casual gamers now dominate the market.
I think the other problem is that the increments by which each generation of consoles improves over the last is becoming smaller. So each generation of consoles effectively faces more composition than the last. The graphical jump from the Mega Drive and SNES to the PSOne was huge. PSOne to PSTwo was still significant. PSTwo to PS3/XBox wasn't such a huge leap. And a cheaper console won this generation. Will PS4/XboxNext do so much more than the current generation apart from provide slightly better graphics?
That's a part of it, but the Wii definitely isn't the only reason console cycles are getting longer.
All I can say is -- good. I want to be able to afford to stay current in games, and right now I can.
I don't really feel the need for a new generation of consoles in the near future anyway. To be honest, I've yet to commit to purchasing any of the current generation. I have access to all three and I am still unconvinced that this generation marks a huge leap from the previous generation - motion control aside, obviously. To my eye it seems that there is little on the market that could not have been accomplished on the previous-gen machines, albeit in graphically inferior form. The leap in performance from the 32 and 64 bit systems to the PS2, xbox and Gamecube was very pronounced, but from that generation to this, less so.
I think we are reaching the stage where investment in console development won't be financially viable - as more and more people like myself find that they are reasonably content with how their games look as they are. Perhaps the commercial success of the wii reflects a move away from the traditional notion of a gamesplaying public hungry for their next big graphical fix towards a public eager for new forms of interface?
At heart, though, I still think I'm a graphics whore - but I'm also a cheapskate who needs to see where his money's gone - come and impress me with your pretty lights and colours, console makers! I want to be flabberghasted! Maybe I've just been spoilt...
Sights of a new "generation" after just 3 years and a half? if you're talking about the Xbox, then you're probably right to be expecting...
There's till a ton of things to improve with todays console technology, and there's still a lot of freedom to do great things. The games shown at the E3 looks amazing and they can get even better.
All consoles still feel fresh, and even more when they experiment with the way you interact with the game (wii motion plus, Natal, eye with wand), and they are promissing this to be something that can actually be used in hardcore gaming and not just casual. It could turn to be like the Mouse, that can be used perfectly for Casual gaming to the most Hardcore ones.
I frankly dont feel like we need another round, 2013 sounds fine to me, and by that time we will see a revolutionary new cycle.
What's unique about this generation is that all the manufacturers - Sony, Microsoft and Nintendo - can actually update their respective console's features while the box is sitting in your house. They can also offer you content directly, and have more revenue streams via direct downloads and online rentals (for example).
Another thing to bear in mind is that HD graphic fidelity is pretty advanced. In the past we were lusting over CGI trailers and rendered cut scenes, whereas now we're playing games that look well in advance of that technology whilst we're actually interacting directly in the game space.
Microsoft and Sony - in particular - are still very sore from the HD arms race, whilst Nintendo chose to confidently ignore it altogether. Whilst analysts may often clutch at too many straws, I do believe that neither Microsoft nor Sony will want to increment their hardware cycle again as soon as in previous generations. And, by choosing to completely ignore HD altogether, Nintendo have no real reason to iterate either--they're already turning a very nice profit on Wii.
Prolonging this generation is explicitly in everyone's interest, because it simply becomes ever more lucrative for the manufacturers. And I don't think many publishers would honestly thank MS or Sony - or even Nintendo - for releasing their next home platforms in the near future, despite what the idle boasting of people like Ubisoft might have you believe...
Now it may just be me but, honestly why the hell do I need a game that does trillions of things and not focus on a story?
Why the hell don't they focus on telling an epic and fantastic story and evoke some emotions? I personally feel that many games put out nowadays are just shit out with little to no emphasis on story and that's it. But hey I'm just a civilian who purchases the games s I don't have a say.
The key X-Factor was Nintendo; with its Wii winning the seventh generation.
Every 5 years, we always see a revision in hardware. We still are. Motion devices from Microsoft & Sony will separate the market; just like new hardware. These devices will be, relatively, expensive. It won't cost as much as a new console, but 5 years after launch, the 360 should be $99. I guess it's all relative.
There's always a catalyst for new graphical hardware. As soon as that "spark" hits, we'll see new graphical hardware. The Genesis dragged Nintendo into 16-bit. Sony's PSONE came out of nowhere & brought clarity to 32-bit. When company's get stagnant, they make room for someone else to innovate for them. I don't think we've ever seen the same companies dominate 3-cycles; so maybe that's a hint as to what's coming. I know if my competition were Sony, Microsoft, & Nintendo, I wouldn't announced anything until I was ready for launch.
For anyone who's so moronic as to think this will actually be the last console cycle because of analyst predictions, here are some other great predictions from analysts over the years -
1. Sony can't be number 1 without a corporate mascot
2. CD storage is so vast , we will never need more space
3. We will never need more than 1GB of Ram
4. It is physically impossible for CPU's to clock higher than 3GHz
5. Full Motion Video will be the dominant technology in the 32-bit arena
6. Nintendo's Wii is too unconventional to move beyond a niche market
Why should the 360 be $99? The PS2 is just now $99 dollars nearly 10 years after launch.
Should might have been a poor choice of words. What I meant was that at the end of most console cycles - which is normally about 5 years, you can generally get-it at a budget price.
console gaming is going to die
You are just saying nonsense dreamhunk.
It's possible that either Microsoft or Sony will pull back like Sega did with the Dreamcast. They are fighting for a similar market with a very similar machine, which can be problematic. But one will stay, that's for sure.
And look at the numbers: 100 million people bought a new console in the last couple of years (50 million Wii, and about 50 million HD-consoles). That's quite a lot of people who like to play on consoles, so I can't imagine that this market will simply be left by all console makers.
Especially if you look at Nintendo: With their (cheap) money-making machines, they would really be totally stupid to stop producing consoles.
So in all cases: Nintendo will stay a major player in the next ten years. Oh yeah and don't forget the surprises. Who would have thought in 1994 that Sony would be a major player for soon 15 years? So it's always possible that another enterprise (Apple?) would want some of the market.
just in case people start attacking me, I will add a link to back me up with facts
http://digitalmedia.strategyeye.com/article/8Fp95fhxJY/2009/06/16/gamers...
60% of 8,000 consumers in the survey (around 4,800) basically regular people like you and me predict that the future will have no consoles.... You are right they are the ones that take the decision of no more consoles.... with the Wii at 20 million, the 360 at over 11 million and the PS3 around 7 million or so, we got to take serious consideration to 4,800 people which is around, I don't know... maybe .02% of the Wii installed base.
PLUS those are consumers opinions.... based on.... well, opinions. You are onto something Dreamhunk.
I didn't realize the result of an opinion poll was fact.
there is other major factors like the console gaming is on decline sony microsft lost billlions. Pc gaming getting stronger in a recession with free games. AT&T and Onlive now entering pc gaming. Investors moving away from consoles gaming to pc gaming. More other machines having games on it. Rented games and uesd game marktet. console game devs going bankuprt or in the red.
consoles don`t have a future
http://www.wired.com/gamelife/2009/05/e3-predictions/
http://www.fayobserver.com/Articles/2009/06/16/909944
I got to say it, I read the articles and just can't find anything that says more than a simple rough time and then back up, people aren't buying cause they are waiting for a price cut so it means that the sales will bounce back up later on the year when such drops in price happen.
Triple lol
The link says Console & PC games will go away, & be replaced by mobile devices.
I'm sorry, but that's just too funny!
We're not attacking you, Dreamhunk, it's just that a lot of what you say can be fought back with valid points when you say radical things such as "console gaming is dying".
double lol
lol
laough all you want but the days on console are numbered. I find funny microsft and sony have lost billions and will never ever get their moany back
Yeah the full graphic from the Magazine would be perfect for a HD widescreen! :)
1680 x 1050 please! :)
OMG! I have been saying this how long
this maybe the last generation of consoles, microsoft and sony will lose billlions and some console game devs will go bankuprt. there will not be a new console in this recession with high production costs.
http://www.wired.com/gamelife/2009/05/e3-predictions/
by the way looks like atand t is now getting into pc gaming
http://www.industrygamers.com/news/interview-att-investing-millions-in-g...
But why have you been saying this? There's obviously not the brand-affiliation or affection which console fanboys have - only your point that PCs are "better" than consoles. So... what's your reason for defending the PC as a gaming platform so much?
The difference I see between gaming on the PC versus a console is that the former I consider my work station while the latter I purely see as something to entertain myself with. Also, when I play on a console I do it from my couch - while on the PC, despite having a very comfortable chair, it still feels like I'm very conciously "behind the PC". Do you see what I'm getting at? The experience is just very different and while PCs might have the upperhand in the graphics department, considering the amount of hardware updates available, they just do not provide with the same experience. Unless you completely des/ascend to a certain geek status and build your entire living game around the PC. Also, if you then really want to have this high end PC - you essentially need to upgrade hardware with every single release a company does. With consoles, you buy them and play with them - and as with the latest batch, you do get a software update here and there. It's just more convenient and relaxing... making you focus on the fact that games should first and foremost be fun.
Couldn't the big three bring out new versions with upgraded specs for higher res textures etc? The same architecture as the old ones, so devs wouldn't need to create two separate versions. The games could auto detect which hardware its running on and defaults to its chosen version. Dunno. what the hell do i know about hardware!! ;-)
I'm afraid the general consumer will always go for the cheapest version around - which would make new versions only interesting to the smaller, more well-informed part of the gaming audience. It would also be hard to market and sell - because where does it leaves owners of previous versions... do they have to upgrade or are they forced to buy what is essentially the same machine with added bells and whistles? The Wii only was successful due to its gimmick - but you'd have to think of a strong equivalent each time you pull off a trick like this.
It's a good idea, but I just don't think this sort of thing works once it hits the high street. If you can't very clearly differentiate one machine from another, it makes it difficult for your less informed customer to choose between them or understand the increase in cost for what is, effectively, the same platform.
I'm very skeptical of the current rumours that Microsoft will bundle Natal with a technically tweaked Xbox 360 next year for this reason--same goes for the recent Wii HD speculation. After the confusion - not to mention disillusionment - over the multiple Xbox 360 and PS3 SKUs, the last thing any manufacturer needs to do is muddy the waters further and jeopardize sales.
Team Xbox, who have been fairly spot on in the past with regard to next console rumors, seem to think the current round speculation about the next xbox is way off;
http://news.teamxbox.com/xbox/19960/Rumor-New-Xbox-Console-in-2010-We-Te...
Could we have a wallpaper of your excellent Console Timeline graphic, please? 1,920 x 1,200 for me!