MAGAZINE

Going Undercover With Need for Speed

Edge Staff's picture

By Edge Staff

November 14, 2008

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"Neon is dead. The Batmobile is in.” So says Jesse Abner, producer on Need For Speed Undercover. Apparently, customisation culture is no longer about Tango-coloured dragon decals and flashing fibre-optic wheel lights. Duly, Need For Speed has exchanged the vulgarity of car-park doughnuts for police intrigue. Maggie Q brings a touch of Hollywood to the proceedings, playing a sultry federal agent, issuing orders to you from stern, minimalist interiors in which light is so scarce it has to be sparingly portioned into smoky beams.

While Undercover’s FMV sequences try to concoct some kind of motorised version of Infernal Affairs, the game gives you 160km of open roads to spin around, spattered with missions and events that can be accessed instantly from the map screen. It’s a refreshingly unfussy interface and, so long as you aren’t already in a race, you can go straight to your garage and swap cars instantly. Our hands-on preview code offers only a small number of events – a straight-up race, two highway battles (where the objective is to get a certain distance ahead of another vehicle), and a theft event, in which we find ourselves having to slip away from the fuzz in a recently pinched cop car.

It really is the richness and variety of these events on which the game will hinge – the open city itself doesn’t feel as alive with interest as GTAIV’s and, without the kind of inspired carnage of Burnout Paradise, there isn’t much reason to spend time outside of the races themselves. Handling has issues at this stage of development: an unnerving delay between controller and car, made worse by a huge analogue dead zone, makes cornering a mess of oversteer. Undercover may tie it all together in an attractive way, but we’re still wary of the end result. No amount of go-faster stripes can turn a Nova into a Veyron, after all.

savagehenry's picture

TOTAL CHOD !! Edge Magazine gave it a 3.. I can't believe that EA marketeers sat there at E3 with straight faces telling us it was "their most ambition hollywood story line to date" lol.

Best review I have read in ages... Surfice to say. I won't be touching this game with a ten foot pole.

The benchmark is BurnOut Paradise is gonna take a lot of beating in my opinion. Everything will be compared with for years to come.

Theres alway Midnight Club LA, but I head that feel flat too. Oh well.. with more DLC coming for Paradise, we may aswell stick to that for the time being.

YoungGun's picture

this series went dead after Underground 2. The game only really appeals to 12 year olds who havent really played nfs series before