Henson’s office is among the warrens of one-person cuboids in Millennium Campus, one of Microsoft’s many complexes scattered around Redmond, a suburb of Seattle. Lacking a desk, lit by kitschy lamps and arranged around a small TV stand, it’s quite unlike any office you’ve ever seen. In fact, it’s more like a living room. He reflects back at the size of the team – just ten in the earliest days – that established the service. Now, Xbox Live has swollen to require a staff of some 400 people.
But with the core gamer market in the US pretty much wrapped up and PS3 snapping at Xbox 360’s heels in every territory, Microsoft needs to extend its console’s reach. And it’s looking to Europe to do that. Later, when we meet John Schappert, vice president of Live, software and services, he calls Europe the Xbox’s new ‘battleground’ for good reason: 360 sales there have long trailed those in the US, despite Europe’s larger population. With the PlayStation brand retaining strong cachet, Xbox 360 routinely sells the fewest consoles each week in France, Germany, Spain and Italy, even if it has a much stronger presence in the UK. And Live, the main differentiator between Xbox 360 and PS3, will be the way to do it.
“The gameplay style in Europe is more casual, more collaborative and social,” Henson says. “They’re a key part of us getting the next 20 million on the service. We’re asking how we become something that’s relevant to everyone. I think Europe is the North Star, the sign that says ‘here’s what it looks like to broaden the service to everyone’.” On this most carefully orchestrated of visits, where every meeting runs exactly to time and every attendee is perfectly prepared and on-message, Henson, warmly genial though he is, is performing a routine that establishes Live as the foundation stone upon which Xbox 360’s fortunes will rest.
When Schappert (right) came onto the stage to presenti Xbox 360’s new dashboard, at E3 it was an expected move – the absence of the traditional spring update hadn’t gone unnoticed – but the style is quite a departure from the jellybean-hued blades of the current system.
But, when we see it in the office of Marc Whitten (left) , the head of Xbox Live, it makes complete sense. Compared to PS3’s pristine XMB, an interface inherited from Sony’s PSX DVR-and-PS2 combination and seen on high-end Wega TVs, the blades strongly betray their gaming roots. In place of the XMB’s stark high-fidelity flicks are the blades’ dramatic swooshes. Rather than the XMB’s simple and balanced presentation of all PS3 does – music, video, games, online – the blades obscure Xbox 360’s functions. In experienced hands the blades are efficient, but Microsoft has identified them as inhibiting Xbox 360’s appeal among non-gamers. And Marketplace, in particular, is creaking with the volume of content that’s available.
“Because of the amount of stuff that’s coming into Live, it’s actually a little difficult for people to find it, especially people outside the core users,” admits Whitten. “It’s based on this idea that you know exactly what you want to do: hit the eject button, put the disc in, go to multiplayer and start playing your Halo match. That’s the way it’s always worked. That worked super well for the cognoscenti of the console world, but the truth is that there’s an amazing amount of content that for a lot of people is hard to find.”
The new dashboard, therefore, strikes out in a different direction. “The idea is to move toward this channel metaphor, so you can see at a glance the types of things that I can do on my box, to make these things much more relevant about me,” Whitten explains.
Options, arranged laterally, are spread over a number of channels that are arranged vertically. The channels include My Xbox, which broadly serves up what’s on the console and the player profile in the manner of the current blades. Community shows friends and information about them; Game gives access to the games Marketplace as well as stored demos and XBLA titles; Video does the same for videos; Spotlight is an advertising-cum-network guide channel.
I wish people would stop whining about an interface they haven't tried yet. "Oooh, it has avatars! The Wii has avatars! This is too kiddy!"- get over it. Avatars in my opinion add a lot to X-Box Live, especially in the way of personalization, something themes and backgrounds (all of which I'm not willing to pay for) don't. You can actually play online with these avatars in games like 1 vs. 100, which makes this more than just an aesthetic change, this is an upgrade.
So be a little more open-minded, and wait to try the damn thing before you bash it. It looks like it's simple and much more pleasing to the eyes than the current dashboard. Whether it actually is or not remains to be seen because I've seen very little about it so far, and I'm guessing most others who are so up-in-arms over the redesign have only seen that much too.
My first impression was that the avatars do look a bit juvenile. But you are right, we'll have to see. Depending on the creative freedom, it could be cool. But REAL individuality should be at play. If I want my avatar to be a perfectly round black ball with one eye and three hairs, then so be it. THAT would be very cool! And anything is doable! Aside from the avatar, the UI looks pretty slick. If Apple can do slick a slick UI, I think Microsoft should be allowed to.
I agree the new interface sucks. Its way too kiddy, while making it confusing where everything goes (ie playing a mp4 video file thats on the hdd - is it My Xbox 360 or in Videos?) They're changing the demographic. Each console has its specific demographic. Xbox360 is for hardcore gamers who want good games that just work. Playstation3 is for hackers and hardcore gamers who are betting on future titles (plus ppl who just want a blu-ray player). Wii is for nongamers and community gamers.
I'm so bummed out by this "PSwii-pple" interface. I HATE the PS3 XMB...words floating in space has never appealed to me. I liked the old blade system...but really, it's how they catagorize the selection on Marketplace that are the problem. Why is it SO HARD to find the Comic-Con content? Hidden inside "TV" is not the way to go. Even the banner takes you to a graphical interface that doesn't have everything. It also has buttons you click on and nothing happens (like in the Comedy Meets Horror section.)
This new interface along with the avatar feels so "kiddie" to me. I'm not a fan of the clean white Wii look. I love the dark, hard edge of the 360 blades where I have my own themes that take up the whole screen and have Carbon trim.
I think it's a good thing to change the way we experience Xbox, but ripping off 3 other looks from other companies and combining it together is NOT the answer.
Please just bring Live to South Africa allready.
Or at least let us pay in RANDS, not Pounds!
That way we can also download 18+ content ffs.
But the new blade thing is nice looking, lets hope it is not to bandwith heavy for us poor folks in Africa.
All of this isn't worth a dime in getting new users from non-gamer demographic if you have an Xbox controller in your hands. Nintendo knows how to do it - anyone can use and likes to use the Wiimote as a pointer to chose channels on the screen. It seems they forgot that the important component of the interface is not just what you see but how you interact with it as well. Or maybe they didn't and we'll soon see the Xmote?
To put it in a plain question: how many Facebook users would there be if they were forced to chose options by arrow keys while the competition is offering a mouse?
After reading the secrets of menu design article, it seems that Msoft knows what makes a good menu system, in terms of functionality at least. It's all about the community features and simplicity. However, while I like the new design over the clunky old one, I still prefer the XMB, solely based on its graphical style. When I see the new Xbox interface, I can easily see its a Msoft product, as it's somewhat flat and uneventful. Just look at the main selections, My Xbox, Community. It's simple text-based buttons the player scrolls with the controller. Function-wise, its simple, but in terms of looks, it's boring as all hell. As an avid tech-user, it's far from the designs that are supplied by Apple or Sony. Those two seem to have a better grasp on letting users navigate menus in style (I mean, just look at the iPhone's interface). But there's where my complaints stop, as not everyone is like me. For non-gamers, this may be all that and a bag of potato chips, as most people don't mind simple looking menus, as long as it gets them to where they want to go. So maybe Msoft is doing the right thing. I would like more style to go with that functionality, but again, this is Msoft we're talking about. Nothing is ever pretty from them:)
After looking at it more, the iTunes style album/game scrolling idea is pretty cool, but it's odd that every selection within a category is it's own "page". Meh, whatever, it's better than what we have now, so I shouldn't complain.
good menu design? sound more like a good apple rip off, MS keeps surprising us with nothing but recycled ideas from other companies... shame on them.
Here is thinking Microsoft would be better spending its 43 Yahoo billions on Facebook instead. Time to raise your stake in the FB thing from 5-10% (what it is today) to 51% (controlling stake). It goes beyond gaming. It's about software markets.
It won't change anything on the search wars front, but being the clear leader of the social networking phenomenon with two or three steps ahead of all wannabe competitors is quite a valuable asset for the future if you ask me. Cross-integration of Xbox Live with the Window Live suite (Messenger) and Facebook would achieve just that.
Then News Corp can sell its obsolete mySpace for a thousands bucks, while Sony keeps promising Home will unleash its full power "real soon".