
What can you say about the downloadable content right now? Will it deliver what people are expecting – ie, a bunch of new missions? Or more than that?
[Pauses] I’m trying to think of something to say that’s not too bland, because I can’t really talk about it. I think it’s really cool, and as an overall package there are two episodes, and each episode works on its own, and as a whole it works well. It adds to the experience in a fun way. If you enjoyed GTAIV, you’ll enjoy it. If you didn’t, it will provide some new things for you to not enjoy.
[Some spoilers lie ahead--ed.]
Is there any way that you can track the decisions players made at crucial points during GTAIV?
I don’t know if it can track exactly those things. I wanted to go through at some point and look at all of those points to get a sense of how people tackled those decisions. What about you – did you kill Darko?
Erm…
You killed him, didn’t you? I can tell from your face.
Completely shot him to pieces, yes.
Interesting. But not everyone did – I know a bunch of people who didn’t. So that worked quite well. What about Dimitri?
Well, on the first playthrough, Roman died. With Kate, though, it was a matter of being so wrapped up in other activities – she would call to arrange a date and there always seemed to be other things that had to be done. You find yourself reaching the conclusion of the game and you haven’t found the opportunity to let her become a big part of your life.
That’s amazing that a game can do that, though. That’s amazingly gratifying because that’s how we want people to respond to it. That’s what we wanted it to feel like. A cinematic narrative but giving you things cinema can’t, which is choice, and feeling that your actions have influenced outcomes. It’s not ‘find a key and get through a door’, it’s more subtle, and there are more inputs than that.
It’s almost like event television, in the way you arrive at work and talk with colleagues about what happened last night, except in this case your experiences obviously have the opportunity to be different. We’re interested in seeing what happens in this respect when the DLC is rolled out.
So am I. It’s like Chinatown Wars in that it’s something totally new. We’ve never done anything episodic at all – the only thing we’ve done remotely similar, I suppose, are the PSP games; new stories in existing worlds, and on a handheld. The idea of sending content down the internet is scary to me in some ways, because I’m old enough to think it’s all got to be on a disc. And the same with Chinatown Wars, to be fiddling around, doing stuff on a DS and trying a totally new platform, and also working with Nintendo, who we’ve never really worked with closely before. It’s new ground and it’ll be interesting. Fun, though. We’re not going to get stuck doing the same thing. Everyone seems convinced that the internet is eventually how you’ll be distributing your games, and this is our first foray into that, and I think Xbox Live is a great environment to be doing that – they’ve got a really vibrant community and insanely popular and efficient ways of getting stuff out to people.
I see the PC version of GTA IV has been delayed to 2nd December:
http://www.bit-tech.net/news/2008/10/31/gta-iv-pc-delayed-system-require...
But at least they've provided more detailed tech specs:
Minimum System Requirements
* OS: Windows Vista - Service Pack 1 / XP - Service Pack 3
* Processor: Intel Core 2 Duo 1.8Ghz, AMD Athlon X2 64 2.4Ghz
* Memory: 1.5GB, 16GB Free Hard Drive Space
* Video Card: 256MB NVIDIA 7900 / 256MB ATI X1900
Recommended System Requirements
* OS: Windows Vista - Service Pack 1 / XP - Service Pack 3
* Processor: Intel Core 2 Quad 2.4Ghz, AMD Phenom X3 2.1Ghz
* Memory: 2 GB (Windows XP) 2.5 GB (Windows Vista)
* 18 GB Free Hard Drive Space
* Video Card: 512MB NVIDIA 8600 / 512MB ATI 3870
My problem with the GTA series is that more and more the good characters and stories are being over taken by the missions which, let's face it are just a small collection of mini-games.
In fact Rockstar has been getting rich off mini-games long before Nintendo Wii generation.
If the GTA series wasn't completely open I don't think the series would do well. The flying missions have always had horrible controls, the racing missions are typically the definition of cheating AI and neither of these have improved since GTA3. Instead we get nagging friends that make my Animal Crossing friends look like angels. Oh and TV shows.
Users need that open gameplay so they have have a break in between the repetitive and overly played out missions.
I don't think users need more realism (GTA:SA was excellent) they just need more new and fun things to do.
So far my experience of GTA 4 is generally a good one but it feels a bit too much like GTA 3 with better graphics. The only thing that's kept me in the game is the characters. Nintendo gets away with reusing the same Mario story with great gameplay. Rockstar gets away with it by writing a good story to wrap around their tired gameplay. We need a game that can do both.
I do think the game was a bit overrated as well. 98% on metacritic, I would say more like 93% (for my taste). I did enjoy it more than any other GTA title (the only one I actually finished). The controls while improved, still not tight enough though. There are other gameplay elements I didn't like too much and some other small nagging issues I think should have brought the reviews down a bit. But, again, that's just me.
I thought GTA IV was pretentious, self-important claptrap. Emmensely frustrating, depressingly devoid of content and, most importantly, simple, pure fun. This dullness was all the more apparent in the light of Saints Row 2's cartoon approach, where there's fun hidden in just about every thing you could possibly think of doing.
I did enjoy GTAIV as a game, but I felt a little short changed as to gameplay-depth really. Missions were indeed repetitive, and it annoyed me always having to go and play darts or snooker with some schmuck. The game looked amazing and played amazing, but I think they could have used the internet and camera phone a little better. You used the camera on the phone, twice in the game? It just seemed a little...gratuitous. Why couldn't I call and buy one of the modified cars on the net? Why couldn't I modify my cars with my hard earned $250,000? They put a number in taxi's for recruiting taxi-drivers. I called it thinking, that's cool, this is how you can do some taxi missions - nope, nothing. The story was really good, it really was like a movie and I really liked the random encounters on the streets with people. I still felt there was something missing overall in the game. I think I played and enjoyed San Andreas more than I did this one, and most certainly enjoyed Vice City more than this. There just seemed a little more to do in those games.
Hmmm. I am sure that GTA5 will be something even more and even greater. I can't wait.
"it annoyed me always having to go and play darts or snooker with some schmuck. "
Y'know, I keep hearing this complaint but I don't get it either - going out with friends and girlfriends are purely optional. There were several occasions where a friend or girlfriend would call and I'd just say "no" and be back on my merry way. I remember playing through one time never having dated Kate and, well, that obviously didn't affect anything. So, yeah, color me baffled.
I do agree about a lot of the potential for side-missions being wasted. Going back to friends and girlfriends, I wondered why that wasn't used for side-missions as well - I would've been fun to have a "who can drink more" contest between Niko and his friends - and even simple ones like fire-fighting and robberies and even dancing as done in San Andreas. Heck, even the camera could've been used for a photographer-type side-mission as well. I won't make excuses for Rockstar, but I can only guess the reasons for not having such was because the amount of work put into graphics and detail, especially for a redesigned Liberty City, and making sure it fit the requirements for putting it on a next-gen system.
I think Rockstar has an understanding of its audience despite some claims I've heard - they're just trying something new and seeing what works. Some of it did, some of it didn't - hopefully improvements will be made for what didn't. If not, I would be disappointed because I like how GTA has evolved as a series and like knowing that each game that comes out is a technical improvement over the last.
I sort of agree with you, the critics went into a frenzy but I think this is one of those games where the hype is justified. I bought GTA IV only a couple of weeks ago (I like buying games after the hype-dust settles) and after considering carefully many aspects (narrative structure, game mechanics, graphics, physics, etc...) I think the worst things that can be said about it is that the car-driving is too bouncy and that there are too many different counter-intuitive control schemes (on Xbox 360), that's it! Even though I'm an Oompa-Loompa working for a rival Factory I have to admit GTA IV is World-Class Chocolate!!!
I thik that GTA IV is a great game, but it was too repetitive.
After 20 hours of : go to point A to get your mission. Now go to point B to kill somenone, I got tired of the game.
I also think that the game was kind of overrated by the critics.