MAGAZINE

Is Japan Becoming Marginalized?

Edge Staff's picture

By Edge Staff

September 26, 2008

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As SCEE president David Reeves quipped the previous month at Leipzig’s Games Convention: “The times they are a-changin’.”

While many things set Sony and Microsoft apart in the East – their Japanese market share, their catalogue of games, their choice of accompanying music (US pop for Microsoft; jazz for SCEJ) – one thing, in the opinion of the disenchanted Japanese gaming media, seemed to unite the console giants: a bias toward the west.

Take as but one example two nearly overlapping media events help by the companies in the same hotel. What happend at these event, and the behavior ot he attendees, was so instructive as to become a microcosm of today's gaming culture in Japan. They warrant looking at in further detail, because unless TGS can ripple the water this is, for better or worse, the disheartening shape of the region.

Traditionally, a SCEJ conference at this time of year would be about the entire PlayStation family. PlayStation 2 would be mentioned to show how the company continues to undermine Nintendo’s dominance with its perennially significant sales around the world; PSP would be touted as the must-have accessory to complete the PS3 experience; and PS3 itself would have centre stage. But, as SCEE president David Reeves quipped the previous month at Leipzig’s Games Convention: “The times they are a-changin’.”

The focus of the Japanese videogame industry has shifted from its domestic market to the west, creating a bigger gap between developers and gamers in Japan. Simultaneously, a new generation of SCEJ executives has been ushered in to ensure that PlayStation adapts to such times. So with Japanese PS3 sales persisting at a weekly rate only a few thousand above that of PS2, Sony chose instead to dedicate this conference to PSP, currently enjoying another resurgence thanks to Capcom’s Monster Hunter Portable – the popularity of which has eclipsed the handheld on which it runs to the extent that PSPs are now often referred to as ‘Mohan’ players.



But even as SCEJ president Shawn Layden celebrated PSP’s successes in Japan, he managed to do little to reassure the tetchy audience that Sony still had the concerns of Japanese gamers specifically in mind. Journalists could not help but note that familiar figurehead Kaz Hirai was nowhere to be seen, and the feeling of national disenfranchisement was further amplified by grumbles about Layden’s level of Japanese. While fluent in the language, Layden tended to pronounce English words without Japanese inflection, occasionally making him difficult to understand. Though a faux pas of minor proportions, it was nonetheless taken as an indication of the company’s increasingly western outlook, particularly given that many of the announcements seemed designed to nudge Sony’s handheld towards the global market.

In mimicry of Ken Kutaragi’s reveal of the original PSP, Layden drew the PSP-3000 from his jacket pocket, detailing its improved LCD screen, microphone and interconnectivity with PS3. It did not go unnoticed that, excepting the new screen, many of these improvements directly target western proclivities, or use services that are as yet unavailable in Japan. Japanese media were unmoved by the potential for Skype communication, or in-game voice-chat – seen as a predominantly western facility associated with first-person shooters and contrary to the kind of face-to-face socialisation that has made PSP such a success in Japan.

Olskool's picture

I have to say I feel for the Japanese gamers as I too (although not Japanese) have spent much of my gaming life playing Japanese titles and appreciate gaming culture particularly from Japan, which is very different to the Western market.

I do see the logic of Sony wanting to push for global recognition and appeal but I see that as no excuse to abandon the particulars of any one territory. Globalization like communism looks great on paper but in practice has many shortcomings. Are we then in the name of a more homogenized global gaming market supposed to believe that gaming culture's future is to be seen through one set of eyes?

AndyLC's picture

The most popular console right now is Nintendo's, the Wii.
Look at the commercial that plays, it's two well dressed Japanese guys driving a little 'super efficient japanese' car, greeting people with accented "wii would like to play"

Anyone remember a time when you didn't even know Nintendo was Japanese?

Even if the west is a larger market now, there doesn't seem to be a compromise in how games are being developed. Super-Japanese titles like Final Fantasy and Pokemon still do very well. Looking at other industries, Anime and Manga dominates in the US without compromise to American tastes.

I figure Japan's biggest problem is simply marketing to Americans. This is the next-gen era of gaming, the great leap forward is not in graphics or storytelling (games have always looked good and people have always felt emotion), but reaching new audiences. Even Nintendo's represented by an American, Reggie.

There's also the future Chinese market to consider. Arguably more people play Monster Hunter in the mainland than in Japan. The hard part is figuring out how to make them pay for games, heheh.

henryc's picture

It's a little weird that Sony's trying to expand out of Japan while Microsoft is desperately trying to break in. If I was a Japanese gamer, I'd certainly be wary of buying an Xbox, and I'd probably feel betrayed by Sony too for catering to Western demographics; Japan has half the population of the US but the entire country is no bigger than the state of California - what's the point of online gaming when all your friends are no more than a stone's throw away?

TechRyze's picture

The Japs have Arcades, so they've nothing to complain about!

gyak's picture

Pic No. 2 is hilarious.

LittleHell786's picture

I think this might be due to the fact that next-gen videogame making is expensive, and quite frankly there's more money to be made on the global market , especially if you consider the focus on casual gaming and the potential number of customers out there.
It might seem more awkward for Japan's videogame customers, rather than the industry, but change it not necessarily a bad thing. Particularly if that means better intergration and availability of services on a worldwide basis and increased publicity and sales of less well known titles.
The games industry will continue to grow both socially and internationally, with developers increasingly catering primarily for the global market, which hopefully means we might actually get something decent on the uk stars catalogue someday.......!