MAGAZINE

LittleBigPlanet: The Edge Verdict

Edge Staff's picture

By Edge Staff

October 23, 2008

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It’s a multiplayer riot, a visual landmark, a feat of engineering, and one of the most charming games ever made.

For the first couple of hours in LittleBigPlanet, Stephen Fry’s narration, a reprise of his role as the Hitchhiker’s Guide to the Galaxy, threatens to steal the show. If not that then Sackboy, an expressive dress-me-up doll whose arms and head you can move with sticks and tilt, and whose mood you control with the D-pad, will. So careful is the introduction to this overwhelming game, and so reliant is it on paternal, unpatronising presentation, that you wonder if anything is underneath. Later, you’ll wonder if anything isn’t. Then, at work, on the train or as you drift off to sleep, you’ll wonder a little bit more. And by the time you wonder if the wondering will ever stop, you already know the answer.

By now, you’ll have likened the game to many things. Halo 3’s Forge; every Mario rolled into one; STOS and AMOS, the seminal 16-bit game-making kits; those Japanese assault course shows on Challenge TV; or an Oxford Street window display at Christmas. And what you’ll notice is that for every game it resembles, it also resembles something real.

Yes, LittleBigPlanet is a platform game, with a complete story mode of over 50 levels and minigames, all with scoreboards and support for online party play. And, yes, it’s a construction set so sophisticated that it created every one of them. But above all, it’s a world – one built with such incredible attention to detail that you half expect it to spill from the screen and across the floor.

It’s a world with widely reinforced physical rules, which to those expecting a PC-like editor will immediately seem like a compromise. Nothing could be farther from the truth. As you piece together a level out of various materials, colour it with stickers and use levers, switches, sensors and couplers to turn it into a game, the most you can do to suspend its physics is literally press pause. Only then can objects hover without being anchored, or be edited without their behaviour causing problems. Hit play and life in LittleBigPlanet resumes, anything not glued or propped in place tumbling as gravity decrees. Furthermore, the game occurs on three planes in ‘2.5D’ – if something in the background falls behind the foreground, you have to move the obstruction to select and retrieve it.



Does this make life as easy as it could be? No. It enriches it instead. As you hop, grab and swing your way through a complete level, be it yours, one of thousands sure to be uploaded, or Media Molecule’s own, behind every piece is the story of how it got there – how it was brought into being with no tricks, just a spot of glue, a dab of curiosity and some perfectly selected bric-a-brac. Scientists in the Edge laboratory tested the principle by building the first level of Strider. The stars (LEDs) had to be pressed into blackened cardboard and moored to the rooftops; the searchlights were mounted on bookmarks and slipped behind the scene. That’s not computer-aided design – it’s stagecraft, a physical kind of magic.

tirminyl's picture

The thing that annoys me most when people talk about LBP is that they complain that they don't want to have to make anything. There are 3 words that give you an idea of LBP. Play. Create. Share. You DO NOT have to create anything! If you want to just play it, then just play it. In the story alone there are some AMAZING levels designed and created by MM. Go through the story mode alone, or play with some friends. I know for me to complete all levels fully I will have to play with some friends and I can't think of anyone turning down sackboy. Once you are done with the story mode and want more, hop online to see what other levels users have created and play them. Play some of the mini-games and challenges MM has created in the story mode or what users created online.

LBP gives you lots of choice. You don't have to design or create anything to have fun!

ztrapwn's picture

A perfect 10? I am skeptic.

NickgamertagO1's picture

It'll be hard to tell what kind of bump to sales it will make for Sony considering the PS3 will probably sell well regardless since the holiday sales will start to kick in soon. They should have released it in September.

Kenology's picture

The real question now is what will this game do for PS3 sales.

Nugent's picture

I wasn't really interested in this game. I saw a lot of trailers, and some of the ads, and while they looked cute the game just didn't seem that interesting. It seemed like a super-cutesy, generic platforming game. A friend of mine was in the beta though, and I got to play it at his place, and realized:

This game is FUN.

I can't even explain why, which is the funny part. Its pretty simple, but it has a lot of charm and keeps you smiling. I'm definitely going to buy this one.

gyak's picture

GOTY. Face it.

(Sorry guys, just happened to buy the game yesterday and it's a LOT more than a glorified level editor. It's the first game my -- anti-gamer -- friends are interested in. Ever. It feels rewarding in a way.)

Ozzman_79's picture

Funny, I heard this statement numerous times when MGS4 came out too.

gyak's picture

Which statement actually? Care to explain?

Ozzman_79's picture

GOTY. And based on it's time in the Top 10, it sure didn't look like many people agreed, at least from a sales perspective anyways.

Bleak Corner's picture

Snagged from the wikipedia article on the game: "On August 5, 2008, MGS4 reportedly shipped 3.94 million copies worldwide." - Ok, it didn't sell as well as GTA4, for instance... but I would hardly call it a flop.

Whether it will become Game of the Year, I think is something we'll see... at the end of the year. But it definitely could be a contestant.

Ozzman_79's picture

I never called it a flop either. I just questionned it being called a Game of the Year, especially from a sales perspective. There's many titles that have also sold that, and more.

Limanima's picture

Since when GOTY has to be a strong seller?
Have no doubts: this is going to be the GOTY.

NickgamertagO1's picture

Lemmings,

If a game is worthy of GotY, it tends to sell well. They go hand in hand. I don't think there's ever been a GoTY that didn't at least sell 1 million copies. And 1 million copies can only be considered selling well. I'm purely guessing though, I could be wrong.

Ozzman_79's picture

Agreed. In order to be considered GOTY, it should have been tried by a fairly significant # of people, so that it can truely be shown that enough people have tried it, and that the concensus is from a large crosss-section of users? How can a game that sells 300 000 be a GOTY candidate if only a small % of poeple have played it and have formed an opinion on it? That leaves a large amount of untested people who might NOT consider it a GOTY.

Bleak Corner's picture

And I mentioned those numbers because you felt the sales perspective is tied to a game becoming GOTY. There are definitely games that sold that - like the aforementioned GTA4 - which, in my opinion, is slightly overhyped and would definitely not make my list.

I actually feel the GOTY title is reserved for games that introduce either something new or perfect a certain concept in such a way that they become "must play".

Ozzman_79's picture

I would think that sales would be something to take into account when considering something as game of the year though, wouldn't you agree? It's not the ONLY factor, but it is a significant factor. Of course, your 'introduce either something new or perfect a certain concept in such a way that they become "must play" is an important one as well, but I think sales matters too.

NickgamertagO1's picture

I think its super rare that a game worthy of GotY DOESN'T sell well. If its that good of a game, whether or not it has good marketing or not, will sell. Now, there have been some games that have rated up in the 90s last generation that didn't sell well. Psychonauts and Beyond Good and Evil were critical successes (wow, I don't like that word), but sold poorly. I don't think they were GotY candidates though.

gyak's picture

"I think its super rare that a game worthy of GotY DOESN'T sell well."

Absolutely. However, as an instant classic, LBP is worthy of the title.
Moreover, cult status moves franchises, just like sales (see Beyond Good and Evil will have a followup even if it sold poorly).

Ozzman_79's picture

LBP an instant classic? On an untested IP? That's a pretty bold statement. Guess we'll have to wait and see.

NickgamertagO1's picture

True about BG&E. I just need to convince Majesco to finish the Advent Rising trilogy. (I loved that game).

Seems like LBP is doing alright critically. http://www.metacritic.com/games/platforms/ps3/littlebigplanet

John Petersen's picture

To much focus on kids entertainment at a highbrow price.

Jaumpasama's picture

I know I should be excited about this game. But I'm simply not. Don't know why, but it doesn't appeal to me at all. Weird.

On second thought, maybe it's because I'm a gamer, not a game designer, and as such, I want to play games, not design them.

Limanima's picture

Have you played the game?

Ozzman_79's picture

Nothing wrong with not being excited about this game. Neither am I. Every game isn't for everyone, no matter how much it's hyped.

Huw Jass's picture

It says quite a lot to me that Sony are now putting all their PS3 hopes of resurrection on what is, after all, a very traditional platform game on a platform that was hyped as delivering the next generation of video games!!

Bleak Corner's picture

I think it's a little more than that... at least, that's the impression I get from this review and many other things that have been written on this particular game.

NickgamertagO1's picture

I think its anything BUT traditional. I'm sure it can be played that way, and probably most likely will by a lot of people. But it does offer quite a bit more than that (as bleak says, from reviews/impressions, etc).

NickgamertagO1's picture

I can see the core players of this game digging in and making all kinds of cool levels, but the mainstream they're going for will probably just plow through the campaign and be done with it. Even a lot of serious Halo players (me included) don't dabble in Forge at all. It was fun messing around in it for an hour or two, but the levels created in seriousness are made by a pretty small percentage of people. And even the good ones aren't as balanced as the real thing anyway. I don't see this feature having a large impact on LBP's ability to push systems. I'd be willing to predict only modest sales of this game. 1.5-2 million at best (and only around 300-400k when November NPD numbers are released). I could be wrong, but on the other side of November, we'll see. I do see as I'm sure everyone else does that the PS3 will pick up in the Holidays, but that's just because it’s the Holiday, as all 3 systems will sell well I'm sure.

sucraloser's picture

im shocked! surely this is a misprint? how can a non-halo game get such a score! aint that against the rules or sumthin´?

Ozzman_79's picture

Ugh. If I have to see anymore reviews/ads/comments about this game, i'm going to barf. It's EVERYWHERE.

gyak's picture

And it's only the beginning.
You'll hear about it till you eventually buy a PS3 for this title (barfing all the way home).

Ozzman_79's picture

I guess i'll be barfing for the rest of my life then, as it'll be a frosty day in hell when I pay money for a Playstation, let alone for this title.

Digital-Hero's picture

Why do you bother posting on a Sony review Ozzman? All you do ever is make an ass out of yourself.

Ozzman_79's picture

Because, as human being living in a democratic society, I have the right to comment on whatever I want, when I feel like it, within reason. And that is my personal opinion about this game.. If you think I'm an ass or don't agree with my opinion, well, i won't be losing any sleep tonight, let's put it that way. Based on the number of people that agree with my posts, or like to get into a fair discussion about my posts and the topics I post about, on a fairly regular basis, I guess people like talking with asses then.

Linko64's picture

Still doesnt make me want to spend money on a PS3, but does pop the thought into my head

jb1's picture

The point you have to remember when reading reviews of this game is that the game is aimed at wannabe game designers. Most reviewers are just this, poeple who wanted to get into the industry but didn't have the, dare i say it - talent.

Personally i'd be wary of what reviewers are saying about this title.

matt1791's picture

I'm not sure that all games journalists are wannabe game designers, maybe they are people who wanted to become journalists, but also enjoyed games.
Your point about this being aimed at wannabe games designers would also imply that FPS are aimed at wannabe army boys, etc.
It would appear that your point is just a cheap shot at journalists, because they have praised a game that doesn't appeal to you.

Bleak Corner's picture

I've been looking forward to this title ever since it was announced. The only thing I worry about is having the actual time to play it - as it seems as time consuming as an RPG... which is great when you have it - but can be frustrating when you don't.

You posted that it's a game aimed at wanna-be game designers... but keep in mind that these designers are able to come up with concepts that aren't hindered by deadlines and can be build within a fully functional game engine that isn't tweaked during the entire design process. Both things are usual problems when you're part of a design team and sometimes force you to tone down your concepts considerably. That's not necessary here and I think this could result in great things. You also overlook games journalism as a whole... which also requires talent - so I think this is kind of a weird statement.

I think the game is generally aimed at creative people.

Badben's picture

As a long time Edge reader I actually GET EMOTIONAL when Edge uses language like this, it's so rare! I practically had to dry an eye by the end there.

I knew I wnated this game before, but now I'm verging on the desperate. First I need a PS3.. hmm, what can I sell?

Thanks Edge.

Huw Jass's picture

Making and uploading your own custom stuff to play is nothing new. It's just not enough to make me want to spend £300 on the machine to play it on.
Any news on the European release of the 160GB version?

Limanima's picture

Well, your're wrong.
This is not like anything you have ever seen or played before.
You have to experiment with the level editor to understand why I say this.

Shizimu's picture

nice review. cant wait to get this.

lifeat30fps's picture

High praise. I can't wait to try it myself!

Brian
www.brianwoods.com