
Work and play collide in this game with such unprecedented force that they become indistinguishable. Bungie got there first, you might argue, but there’s a fundamental difference. As its irresistibly cute intro purports, LittleBigPlanet is a world without limits. Beyond a thermometer that tells you when your level’s too complex – and we’re talking complex – it has no ceiling. What you’re given isn’t just the prefabs of the platform genre or even its pieces, but its science, updated to take advantage of its host hardware’s abilities and applicable to just about anything. Vertical and horizontal scrolling shooters, Mario clones, dialogue-driven adventure games, music boxes, score attacks, machinima, beat ’em ups, racing games, pixel art, classroom experiments, boardroom presentations: all and more are possible.
The big bang happened when the game’s beta, the products of which will be kept online at launch, began last month. In the weeks since, its universe has expanded exponentially. For those inclined to enjoy rather than promote that growth, a seemingly infinite array of user-created levels awaits. Even if the monstrous task of advertising the game falls short, the userbase is speaking for itself. The wonder shows no signs of stopping, and the results will improve to the point – in some cases, they already have – where the line between developer and consumer evaporates. If money was no object and it came preinstalled on every PlayStation 3, this game would engulf us all.
Even those put off by the notable floatiness of its platforming, the sometimes unpredictable switching between planes, the enforced tutorials, and the occasional harshness of its lives system (each checkpoint gives you a fixed number of retries) would, if they opened their pores to the game’s broader concept, suffer an irreversible change of heart. The one unavoidable problem is that the rating system for user-generated levels is obviously controlled by the community, and the tastes of the wider world may not match your own.

But LittleBigPlanet is all about changing your perspective. Just weeks after a limited preview release, this game has exploded, surely, beyond both its projections and its initial code. Even, actually, beyond the conventions of the average review. It’s a multiplayer riot, a visual landmark, a feat of engineering, and one of the most charming games ever made. But even those accolades are dwarfed by its scope, its potential, and the apparent endlessness of them both. What’s more, it sees the pariah of this generation, Sony, publishing at the height of its powers. Not since the early days of PlayStation has that troubled brand stood for – and fostered – such a daring, transcendent, magnificent piece of work.
10/10
The thing that annoys me most when people talk about LBP is that they complain that they don't want to have to make anything. There are 3 words that give you an idea of LBP. Play. Create. Share. You DO NOT have to create anything! If you want to just play it, then just play it. In the story alone there are some AMAZING levels designed and created by MM. Go through the story mode alone, or play with some friends. I know for me to complete all levels fully I will have to play with some friends and I can't think of anyone turning down sackboy. Once you are done with the story mode and want more, hop online to see what other levels users have created and play them. Play some of the mini-games and challenges MM has created in the story mode or what users created online.
LBP gives you lots of choice. You don't have to design or create anything to have fun!
A perfect 10? I am skeptic.
It'll be hard to tell what kind of bump to sales it will make for Sony considering the PS3 will probably sell well regardless since the holiday sales will start to kick in soon. They should have released it in September.
The real question now is what will this game do for PS3 sales.
I wasn't really interested in this game. I saw a lot of trailers, and some of the ads, and while they looked cute the game just didn't seem that interesting. It seemed like a super-cutesy, generic platforming game. A friend of mine was in the beta though, and I got to play it at his place, and realized:
This game is FUN.
I can't even explain why, which is the funny part. Its pretty simple, but it has a lot of charm and keeps you smiling. I'm definitely going to buy this one.
GOTY. Face it.
(Sorry guys, just happened to buy the game yesterday and it's a LOT more than a glorified level editor. It's the first game my -- anti-gamer -- friends are interested in. Ever. It feels rewarding in a way.)
Funny, I heard this statement numerous times when MGS4 came out too.
Which statement actually? Care to explain?
GOTY. And based on it's time in the Top 10, it sure didn't look like many people agreed, at least from a sales perspective anyways.
Snagged from the wikipedia article on the game: "On August 5, 2008, MGS4 reportedly shipped 3.94 million copies worldwide." - Ok, it didn't sell as well as GTA4, for instance... but I would hardly call it a flop.
Whether it will become Game of the Year, I think is something we'll see... at the end of the year. But it definitely could be a contestant.
I never called it a flop either. I just questionned it being called a Game of the Year, especially from a sales perspective. There's many titles that have also sold that, and more.
Since when GOTY has to be a strong seller?
Have no doubts: this is going to be the GOTY.
Lemmings,
If a game is worthy of GotY, it tends to sell well. They go hand in hand. I don't think there's ever been a GoTY that didn't at least sell 1 million copies. And 1 million copies can only be considered selling well. I'm purely guessing though, I could be wrong.
Agreed. In order to be considered GOTY, it should have been tried by a fairly significant # of people, so that it can truely be shown that enough people have tried it, and that the concensus is from a large crosss-section of users? How can a game that sells 300 000 be a GOTY candidate if only a small % of poeple have played it and have formed an opinion on it? That leaves a large amount of untested people who might NOT consider it a GOTY.
And I mentioned those numbers because you felt the sales perspective is tied to a game becoming GOTY. There are definitely games that sold that - like the aforementioned GTA4 - which, in my opinion, is slightly overhyped and would definitely not make my list.
I actually feel the GOTY title is reserved for games that introduce either something new or perfect a certain concept in such a way that they become "must play".
I would think that sales would be something to take into account when considering something as game of the year though, wouldn't you agree? It's not the ONLY factor, but it is a significant factor. Of course, your 'introduce either something new or perfect a certain concept in such a way that they become "must play" is an important one as well, but I think sales matters too.
I think its super rare that a game worthy of GotY DOESN'T sell well. If its that good of a game, whether or not it has good marketing or not, will sell. Now, there have been some games that have rated up in the 90s last generation that didn't sell well. Psychonauts and Beyond Good and Evil were critical successes (wow, I don't like that word), but sold poorly. I don't think they were GotY candidates though.
"I think its super rare that a game worthy of GotY DOESN'T sell well."
Absolutely. However, as an instant classic, LBP is worthy of the title.
Moreover, cult status moves franchises, just like sales (see Beyond Good and Evil will have a followup even if it sold poorly).
LBP an instant classic? On an untested IP? That's a pretty bold statement. Guess we'll have to wait and see.
True about BG&E. I just need to convince Majesco to finish the Advent Rising trilogy. (I loved that game).
Seems like LBP is doing alright critically. http://www.metacritic.com/games/platforms/ps3/littlebigplanet
To much focus on kids entertainment at a highbrow price.
I know I should be excited about this game. But I'm simply not. Don't know why, but it doesn't appeal to me at all. Weird.
On second thought, maybe it's because I'm a gamer, not a game designer, and as such, I want to play games, not design them.
Have you played the game?
Nothing wrong with not being excited about this game. Neither am I. Every game isn't for everyone, no matter how much it's hyped.
It says quite a lot to me that Sony are now putting all their PS3 hopes of resurrection on what is, after all, a very traditional platform game on a platform that was hyped as delivering the next generation of video games!!
I think it's a little more than that... at least, that's the impression I get from this review and many other things that have been written on this particular game.
I think its anything BUT traditional. I'm sure it can be played that way, and probably most likely will by a lot of people. But it does offer quite a bit more than that (as bleak says, from reviews/impressions, etc).
I can see the core players of this game digging in and making all kinds of cool levels, but the mainstream they're going for will probably just plow through the campaign and be done with it. Even a lot of serious Halo players (me included) don't dabble in Forge at all. It was fun messing around in it for an hour or two, but the levels created in seriousness are made by a pretty small percentage of people. And even the good ones aren't as balanced as the real thing anyway. I don't see this feature having a large impact on LBP's ability to push systems. I'd be willing to predict only modest sales of this game. 1.5-2 million at best (and only around 300-400k when November NPD numbers are released). I could be wrong, but on the other side of November, we'll see. I do see as I'm sure everyone else does that the PS3 will pick up in the Holidays, but that's just because it’s the Holiday, as all 3 systems will sell well I'm sure.
im shocked! surely this is a misprint? how can a non-halo game get such a score! aint that against the rules or sumthin´?
Ugh. If I have to see anymore reviews/ads/comments about this game, i'm going to barf. It's EVERYWHERE.
And it's only the beginning.
You'll hear about it till you eventually buy a PS3 for this title (barfing all the way home).
I guess i'll be barfing for the rest of my life then, as it'll be a frosty day in hell when I pay money for a Playstation, let alone for this title.
Why do you bother posting on a Sony review Ozzman? All you do ever is make an ass out of yourself.
Because, as human being living in a democratic society, I have the right to comment on whatever I want, when I feel like it, within reason. And that is my personal opinion about this game.. If you think I'm an ass or don't agree with my opinion, well, i won't be losing any sleep tonight, let's put it that way. Based on the number of people that agree with my posts, or like to get into a fair discussion about my posts and the topics I post about, on a fairly regular basis, I guess people like talking with asses then.
Still doesnt make me want to spend money on a PS3, but does pop the thought into my head
The point you have to remember when reading reviews of this game is that the game is aimed at wannabe game designers. Most reviewers are just this, poeple who wanted to get into the industry but didn't have the, dare i say it - talent.
Personally i'd be wary of what reviewers are saying about this title.
I'm not sure that all games journalists are wannabe game designers, maybe they are people who wanted to become journalists, but also enjoyed games.
Your point about this being aimed at wannabe games designers would also imply that FPS are aimed at wannabe army boys, etc.
It would appear that your point is just a cheap shot at journalists, because they have praised a game that doesn't appeal to you.
I've been looking forward to this title ever since it was announced. The only thing I worry about is having the actual time to play it - as it seems as time consuming as an RPG... which is great when you have it - but can be frustrating when you don't.
You posted that it's a game aimed at wanna-be game designers... but keep in mind that these designers are able to come up with concepts that aren't hindered by deadlines and can be build within a fully functional game engine that isn't tweaked during the entire design process. Both things are usual problems when you're part of a design team and sometimes force you to tone down your concepts considerably. That's not necessary here and I think this could result in great things. You also overlook games journalism as a whole... which also requires talent - so I think this is kind of a weird statement.
I think the game is generally aimed at creative people.
As a long time Edge reader I actually GET EMOTIONAL when Edge uses language like this, it's so rare! I practically had to dry an eye by the end there.
I knew I wnated this game before, but now I'm verging on the desperate. First I need a PS3.. hmm, what can I sell?
Thanks Edge.
Making and uploading your own custom stuff to play is nothing new. It's just not enough to make me want to spend £300 on the machine to play it on.
Any news on the European release of the 160GB version?
Well, your're wrong.
This is not like anything you have ever seen or played before.
You have to experiment with the level editor to understand why I say this.
nice review. cant wait to get this.
High praise. I can't wait to try it myself!
Brian
www.brianwoods.com