MAGAZINE

Miyamoto Unplugged

Edge Staff's picture

By Edge Staff

December 1, 2008

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Wii Fit and Wii Music are both linked to your personal interests – did they share a similar creative process?
The creative process of Wii Music was actually very different. I saw what was fun about raising a dog and created Nintendogs. With Wii Fit I started weighing myself every day in the hope of becoming more healthy and I found something that was fun and interesting in that and turned it into a videogame.

Rather than finding an impetus in something and turning it into a videogame, Wii Music has been an answer to my long life as a struggling musician. I’ve played instruments and been a fan of music for many, many years. The one problem I’ve never been able to resolve is that while I wish I was good enough to perform for people, no matter how much I practiced I still feel that my instrument performance is not very good. It feels to me like I’ve spent the last 30 years trying to become a musician and finally, with Wii Music, I’ve created an instrument that allows me to have that experience. It’s almost the answer to a long-standing problem that I’ve been faced with.


Other music games including Rhythm Tengoku, Guitar Hero and Rock Band have had great success all over the world – did their success confirm to you that there was a strong market for music games?
Actually, I did not think about other music software at all when we were developing Wii Music. The reason why we started the project was due to the original concept of Wii itself. We wanted Wii to become the machine that would be located in the family living room where families would be together and enjoy using it. So music was something we wanted to work on.

Simultaneously, I have been playing instruments myself. For many years I have been thinking that I really wanted to make software with which people could enjoy playing with musical instruments. And then, when we had the opportunity to work with the Wii Remote’s brand-new interface, it gave me the inspiration that finally we could take advantage of it to mimic the play style of music instruments. So that’s the background.

When it comes to the existence of other music software, maybe I should say I wish for the success of other music software, but Nintendo and I myself really don’t like to be compared to something already exists in the market. We really want to try to be different from the others [laughs].

I don’t like it when someone asks me whether it’s due to the popularity of other music software that I wanted to make music software. If it wasn’t for the success of other software people wouldn’t ask! [Laughs]

Top_Dollar's picture


"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction."

This Einstein quote can be applied to Miyamoto and the success of the Wii.

Derek_Rumpler's picture

Is it me or has Miyamoto become increasingly arrogant?

While I do agree that making a game based off of your own interests could lead to more enthusiasm for the product, I also wonder if he is excluding a wider audience in favor of himself and his family? This could be dangerous territory. How popular is Wii Music in the US again?

James Woods's picture

"excluding a wider audience" - That's funny.
I thought almost everything he's done has been infuenced by his childhood adventures or playing with/watching his kids.
And doesn't most of their successful stuff take a while to take off? People getting used to new paradigms and all.

Derek_Rumpler's picture

True. I forgot about that. I don't know. I guess I'm adjusting to the "new" Nintendo. Not trying to troll or anything.

I don't think I'll adjust to Wii Music anytime soon, though.

German's picture

All Hail Miyamoto!

Dan's picture

About the Wii's online experience (page 5). Hopefully someone from Nintendo is reading, I'd like to make a suggestion as to how things can be greatly improved without sacrificing any safety.

First thing is that individual game codes could be dropped leaving just Wii friend codes, although this may be difficult or impossible to put into games using the current system. If you're online with someone anonymous (continental or world game) you could be limited to fixed text and if you're online with friend(s) you could use fixed text, free text and speech. If you're online with a mixture of the two then your friend(s) could receive fixed text, free text, and speech and the rest would only receive fixed text.

The diary could be modified so that it becomes a central point for managing online. Each contact could have series of tick boxes with options like the ability to send this contact free text, send this contact speech, the ability to receive free text from this contact, and receive speech.

Parental controls could set up could veto the settings for an individual contact (disable sending free text and speech, receiving free text and speech, and disabling the contact entirely), could set up the default tick boxes for new contacts (e.g. no receiving of text or sound for new contacts without the parents' say so), if the child is allowed to change the tick boxes on their own, and finally if the parent needs to approve new contacts before they're treated as activated.

The diary could also show if the contact is online at this moment and what they are doing (if they are in the Wii Menu or which game they are playing) allowing players to easily meet up in games or send messages to arrange a meet up, maybe instant messages instead of the current bulletin board messages which can take a while to arrive.

It'd be difficult to accuse Nintendo of forgetting about safety on line with a system like this, be far easier to use than what's there at the moment, and it'd probably make for a better environment for adults than other competing consoles too as they will get free text and speech just from people they want and nobody else.

Hopefully this message hasn't been in vain...

MilesMayhem's picture

That was a great read although as a core gamer i was expecting slightly more placation from the great one.