Wii Music encourages players to be creative, like many other games being made right now. Why is that?
I’m often asked the reason why my games are fun to so many people, so I often thought about that and came to think about it in this fashion: when gameplayers find some creative aspect to a game it can become fun.
Videogames are a unique form of entertainment called interactive entertainment. Players are given the opportunity to make their own decisions and plans, and that’s how this interactive nature can generate circumstances in which players can become creative. I think that’s one of the most appealing points of videogames.
When it comes to the creativity of drawing pictures, playing with music instruments – these aren’t easy for the great majority of us, but that doesn’t mean that people don’t like to draw pictures or make music. Simply because it is not easy means that people are hesitant to try to understand the joy in making pictures or music. I think our job is to support them by getting rid of the difficulty of them and getting to the pure fun nature of these activities.
But I have been trying to include this kind of nature for players to be creative all the time – when I look back over the Legend Of Zelda series, it often included it. When it comes to the general trend in the videogame industry, though, I’m sorry, I don’t have the answer!
You mentioned people’s fear of mistakes – in many aspects of Wii Fit and Wii in general it looks like you’ve been looking more towards people’s behaviour than ever before. Do you ever feel that you’re acting more as a behavioural psychologist than a game designer?
I really don’t think I’ve changed in my attitude to making videogames at all. It’s just that the possibility of videogames has been expanding due to emerging technologies. What I have been doing is rather simple. I try to use anything around me that’s available to give a pleasant surprise to people. And doing that is my joy. I think entertainment is nothing more than that.
We want to entertain people by surprising them, so I really don’t think we are psychologists – we are nothing but entertainers. Having said that, however, we have to understand how we are going to surprise people. My way of surprising people is often to give them some clue or trigger so that they are going to discover inside of themselves some hidden ability or interest, or something that they already have but did not realise. In order to do so I am actually making a point of thinking what people are thinking, and how they are thinking, what kind of experiences they are having. If you call that psychological, then… [Shrugs]
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction."
This Einstein quote can be applied to Miyamoto and the success of the Wii.
Is it me or has Miyamoto become increasingly arrogant?
While I do agree that making a game based off of your own interests could lead to more enthusiasm for the product, I also wonder if he is excluding a wider audience in favor of himself and his family? This could be dangerous territory. How popular is Wii Music in the US again?
"excluding a wider audience" - That's funny.
I thought almost everything he's done has been infuenced by his childhood adventures or playing with/watching his kids.
And doesn't most of their successful stuff take a while to take off? People getting used to new paradigms and all.
True. I forgot about that. I don't know. I guess I'm adjusting to the "new" Nintendo. Not trying to troll or anything.
I don't think I'll adjust to Wii Music anytime soon, though.
All Hail Miyamoto!
About the Wii's online experience (page 5). Hopefully someone from Nintendo is reading, I'd like to make a suggestion as to how things can be greatly improved without sacrificing any safety.
First thing is that individual game codes could be dropped leaving just Wii friend codes, although this may be difficult or impossible to put into games using the current system. If you're online with someone anonymous (continental or world game) you could be limited to fixed text and if you're online with friend(s) you could use fixed text, free text and speech. If you're online with a mixture of the two then your friend(s) could receive fixed text, free text, and speech and the rest would only receive fixed text.
The diary could be modified so that it becomes a central point for managing online. Each contact could have series of tick boxes with options like the ability to send this contact free text, send this contact speech, the ability to receive free text from this contact, and receive speech.
Parental controls could set up could veto the settings for an individual contact (disable sending free text and speech, receiving free text and speech, and disabling the contact entirely), could set up the default tick boxes for new contacts (e.g. no receiving of text or sound for new contacts without the parents' say so), if the child is allowed to change the tick boxes on their own, and finally if the parent needs to approve new contacts before they're treated as activated.
The diary could also show if the contact is online at this moment and what they are doing (if they are in the Wii Menu or which game they are playing) allowing players to easily meet up in games or send messages to arrange a meet up, maybe instant messages instead of the current bulletin board messages which can take a while to arrive.
It'd be difficult to accuse Nintendo of forgetting about safety on line with a system like this, be far easier to use than what's there at the moment, and it'd probably make for a better environment for adults than other competing consoles too as they will get free text and speech just from people they want and nobody else.
Hopefully this message hasn't been in vain...
That was a great read although as a core gamer i was expecting slightly more placation from the great one.