You’ve covered sports, fitness and now music, all universally appealing subjects. Is it becoming more of a challenge to find new universal themes?
[Considers for a long time] Well, yes, it is challenging to find something universal but, after all, that’s my job as I see it. Until the time that I am in a position to tell you the next subject, we can only confirm that we are working on the next Mario and the next Zelda, etc.
In terms of new games, we need to stand with the potential customer’s viewpoint. Of course, we have new ideas in mind all the time, but the challenging part is whether they will really be widely appreciated by users.
Is it more difficult to develop games like Wii Music or Wii Fit than a more traditional game like Mario or Zelda?
In the case of Zelda or Mario, as a principle we make a point of using new technology that can create unique new features for them. In the case of finding a brand-new theme that is not traditionally categorised as a game theme, like Nintendogs or Wii Fit, we of course have to think about what is going to be appealing to the wider audiences.
Sometimes new technology emerges that makes us realise that we can tackle a new theme, but as far as my talent goes, it’s always the same. What I really try to do all the time is provide customers with something brand new – some new gaming experience. I think it’s simply the difference of the focus – am I focusing on technology or on theme? The natural challenge is always the same. As far as my attitude goes, the key point is whether I am enjoying doing what I’m doing or not.
That is important – after all, creating something is always a hardship, but, equalling the hardship, if I have the belief I am trying to create something new, that can give me the hope as well as the joy.
Nintendo is still quite conservative with its use of the internet, but do you think that you’re learning more about how to safely implement it in your games?
That’s right, Nintendo has been very careful. Whenever we take advantage of the internet, we want the highest possible safety and security for our users all the time.
We have been trying various methods. To take an example from Wii Music, we understand that it would be fun if players get the opportunity to share their performances. Maybe it’s something like what we’ve been achieving with the Mii Contest Channel – it’s one thing that you can come up with some great new character, but it’s adding up to far more entertainment if you can compare your Mii with those from around the world.
There are some great possibilities, I believe, with viewing and sharing user-generated content. But, once again, we need to make the appropriate balance. So our challenge continues.
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction."
This Einstein quote can be applied to Miyamoto and the success of the Wii.
Is it me or has Miyamoto become increasingly arrogant?
While I do agree that making a game based off of your own interests could lead to more enthusiasm for the product, I also wonder if he is excluding a wider audience in favor of himself and his family? This could be dangerous territory. How popular is Wii Music in the US again?
"excluding a wider audience" - That's funny.
I thought almost everything he's done has been infuenced by his childhood adventures or playing with/watching his kids.
And doesn't most of their successful stuff take a while to take off? People getting used to new paradigms and all.
True. I forgot about that. I don't know. I guess I'm adjusting to the "new" Nintendo. Not trying to troll or anything.
I don't think I'll adjust to Wii Music anytime soon, though.
All Hail Miyamoto!
About the Wii's online experience (page 5). Hopefully someone from Nintendo is reading, I'd like to make a suggestion as to how things can be greatly improved without sacrificing any safety.
First thing is that individual game codes could be dropped leaving just Wii friend codes, although this may be difficult or impossible to put into games using the current system. If you're online with someone anonymous (continental or world game) you could be limited to fixed text and if you're online with friend(s) you could use fixed text, free text and speech. If you're online with a mixture of the two then your friend(s) could receive fixed text, free text, and speech and the rest would only receive fixed text.
The diary could be modified so that it becomes a central point for managing online. Each contact could have series of tick boxes with options like the ability to send this contact free text, send this contact speech, the ability to receive free text from this contact, and receive speech.
Parental controls could set up could veto the settings for an individual contact (disable sending free text and speech, receiving free text and speech, and disabling the contact entirely), could set up the default tick boxes for new contacts (e.g. no receiving of text or sound for new contacts without the parents' say so), if the child is allowed to change the tick boxes on their own, and finally if the parent needs to approve new contacts before they're treated as activated.
The diary could also show if the contact is online at this moment and what they are doing (if they are in the Wii Menu or which game they are playing) allowing players to easily meet up in games or send messages to arrange a meet up, maybe instant messages instead of the current bulletin board messages which can take a while to arrive.
It'd be difficult to accuse Nintendo of forgetting about safety on line with a system like this, be far easier to use than what's there at the moment, and it'd probably make for a better environment for adults than other competing consoles too as they will get free text and speech just from people they want and nobody else.
Hopefully this message hasn't been in vain...
That was a great read although as a core gamer i was expecting slightly more placation from the great one.