MAGAZINE

Miyamoto Unplugged

Edge Staff's picture

By Edge Staff

December 1, 2008

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How difficult is it to take consumers who begin gaming through software like Wii Sports and Wii Music and take them into more sophisticated games? And do you think that’s a very important step for Nintendo nowadays?
I think first of all we have to continue to create these new types of games that are going to interest people who otherwise aren’t going to be interested in games. That’s the first step.

In terms of where we go from there, one theory is that you take those people and transition them to the types of game experiences we have all been enjoying for the last 30 years. While there’s certainly value in trying to do that, the thing I think is more important is that entertainment itself is something you need to continue to surprise people with.

The question then is what can we ourselves, or other game creators, do to make new game experiences that are unique, that will continue to surprise wide audiences of people, whether it’s people who have been playing games for a long time, people who are new to games or people who have yet to play games.

I think that what we’ve begun to see with Wii is people have begun to understand videogames, and hopefully they’re understanding that anyone can play videogames. While I’m sure some people will transition over to the types of games we’ve all played for so long, I’m more excited about what Nintendo and all of the developers can do to continue to surprise this now much larger audience.


Do you think we will still be using the Wii Remote and Nunchuk in ten years? Do you hope they’ll become some kind of standard that will replace joypads?

One of the challenges we’ve seen with the videogame industry is that we’ve come so far with what is now considered the classic videogame controller, when you’re so used to using the same thing over and over again over many years, as a creator you run into creative blocks where it’s hard to break out of that mould and come up with new ideas.

Of course, if I were to say that we were going to change the interface right away in the next generation, the people who have been learning to work with these controllers would be upset. But I would think that somewhere down the road you might find a way to make an even more intuitive type of interface that might make it even easier for people to interact with videogames.

I think that at some point in the future we’ll probably see some type of change.


Beyond Wii MotionPlus?
That’s a good example of how we make improvements of what has become the standard controller and we’ll see that evolve and, again, we’ll likely come to a point where people might run into those creative blocks after they’ve explored all of the opportunities for that controller. And then we’ll move on to another new and different type of controller.


When you one day retire, what do you want to be remembered for?
I often look at the pattern that we’ve seen with the Japanese manga industry and hope that I can have something like that.

If you look at the history of Japanese manga you have the very early manga artists like Osamu Tezuka, who really defined the style and continued to pioneer in that realm and draw new manga and created new styles along the way. I think the other key thing about them is that they continued drawing up until the day they died.

I would be happiest if people look back some day and say this is somebody who was there when videogames first started being created and he’s somebody who was continually creating new styles of play and was bringing new ideas to games and was a pioneer up until his dying day.

Top_Dollar's picture


"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction."

This Einstein quote can be applied to Miyamoto and the success of the Wii.

Derek_Rumpler's picture

Is it me or has Miyamoto become increasingly arrogant?

While I do agree that making a game based off of your own interests could lead to more enthusiasm for the product, I also wonder if he is excluding a wider audience in favor of himself and his family? This could be dangerous territory. How popular is Wii Music in the US again?

James Woods's picture

"excluding a wider audience" - That's funny.
I thought almost everything he's done has been infuenced by his childhood adventures or playing with/watching his kids.
And doesn't most of their successful stuff take a while to take off? People getting used to new paradigms and all.

Derek_Rumpler's picture

True. I forgot about that. I don't know. I guess I'm adjusting to the "new" Nintendo. Not trying to troll or anything.

I don't think I'll adjust to Wii Music anytime soon, though.

German's picture

All Hail Miyamoto!

Dan's picture

About the Wii's online experience (page 5). Hopefully someone from Nintendo is reading, I'd like to make a suggestion as to how things can be greatly improved without sacrificing any safety.

First thing is that individual game codes could be dropped leaving just Wii friend codes, although this may be difficult or impossible to put into games using the current system. If you're online with someone anonymous (continental or world game) you could be limited to fixed text and if you're online with friend(s) you could use fixed text, free text and speech. If you're online with a mixture of the two then your friend(s) could receive fixed text, free text, and speech and the rest would only receive fixed text.

The diary could be modified so that it becomes a central point for managing online. Each contact could have series of tick boxes with options like the ability to send this contact free text, send this contact speech, the ability to receive free text from this contact, and receive speech.

Parental controls could set up could veto the settings for an individual contact (disable sending free text and speech, receiving free text and speech, and disabling the contact entirely), could set up the default tick boxes for new contacts (e.g. no receiving of text or sound for new contacts without the parents' say so), if the child is allowed to change the tick boxes on their own, and finally if the parent needs to approve new contacts before they're treated as activated.

The diary could also show if the contact is online at this moment and what they are doing (if they are in the Wii Menu or which game they are playing) allowing players to easily meet up in games or send messages to arrange a meet up, maybe instant messages instead of the current bulletin board messages which can take a while to arrive.

It'd be difficult to accuse Nintendo of forgetting about safety on line with a system like this, be far easier to use than what's there at the moment, and it'd probably make for a better environment for adults than other competing consoles too as they will get free text and speech just from people they want and nobody else.

Hopefully this message hasn't been in vain...

MilesMayhem's picture

That was a great read although as a core gamer i was expecting slightly more placation from the great one.