Kicking off a weekly series of Making Of features, the story of how Sony created the console that redefined the game industry.
Has Street Fighter IV eclipsed its legendary predecessors? We review a new Capcom classic.
Edge heads over to Rockstar to find out how Grand Theft Auto is being reinvented for the DS.
We get an inside look at how Quantic Dream is turning a fantastic tech demo into PlayStation 3 reality.
We visit Redmond to look at the new, vastly improved Xbox Live, and to talk to the major players in its design. More exclusive interviews tomorrow...
Edge looks back at how the entire RTS genre was built.
Drake's latest fortunes certainly offer one hell of a ride. But do they constitute the best action game of the year?
Our countdown of the top 50 iPhone games available to buy today ends with the final 10.
Edge takes a look at the past, present, and future of the fundamental graphics technology that has shaped gaming’s worlds.
How the men behind FIFA finally beat Pro Evo to the top of the gameplay league – and how they plan to retain the title.
Be good, be bad, and all that jazz. You won’t believe what Fable II will ask of you.
Brave, beautiful and magnificent, LittleBigPlanet is one of gaming’s rare triumphs. Read Edge's review...
All this week, we will present our list of the top 50 games that are available today on App Store, starting with 50 down to 41.
PSP and PS3 lead weekly hardware sales, while Sega’s latest J-League Soccer title heads the software chart.
Leading US games retailer reportedly purchases a majority stake in publisher of free-to-play browser titles.
Law firm alleges that Microsoft's recent wave of Xbox Live bans “has resulted in a great deal of collateral damage”.
Brenda Braithwaite and Randy Smith discuss the potential in making games that aren't necessarily fun to play.
Code Of Everand aims to turn tired government policy points into engrossing play. We speak to developer Area/Code to find out how.
Street Fighter remixer David Sirlin shows how enforcing needless effort on players means they play the interface, not the game.
Modern Warfare 2 didn’t muddle its morals: the game has no morals, and that’s exactly the way we like it, argues Chris Dahlen.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
Chris Dahlen is lucky to live just an hour from the world’s greatest classic arcade, Funspot - so lucky that he takes it for granted.