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<channel>
 <title>EDGE MAGAZINE</title>
 <link>http://www.edge-online.com/magazine/popular</link>
 <description>Index page for popular magazine articles</description>
 <language>en-us</language>
<item>
 <title>The Making Of: PlayStation</title>
 <link>http://www.edge-online.com/magazine/the-making-of-playstation</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/moplay1.png" alt="The Making Of: PlayStation" title="The Making Of: PlayStation"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Developer: Sony&lt;br /&gt;Origin: Japan&lt;br /&gt;Release: 1994&lt;/em&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/the-making-of-playstation"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/the-making-of-playstation#comments</comments>
 <category domain="http://www.edge-online.com/tags/making-of">Making Of</category>
 <category domain="http://www.edge-online.com/tags/playstation">PlayStation</category>
 <category domain="http://www.edge-online.com/tags/sony">Sony</category>
 <pubDate>Fri, 24 Apr 2009 13:36:53 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23245 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Killzone 2: The Edge Verdict</title>
 <link>http://www.edge-online.com/magazine/killzone-2-the-edge-verdict</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Killzone+Combine.jpg" alt="Killzone 2: The Edge Verdict" title="Killzone 2: The Edge Verdict"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;Killzone 2&lt;/strong&gt;&lt;br /&gt;&lt;em&gt;SCEE&lt;br /&gt;Guerrilla Games&lt;br /&gt;PS3&lt;br /&gt;US Release: Feb 27&lt;br /&gt;UK Release: Feb 27&lt;br /&gt;&lt;script&gt; 
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&lt;/script&gt;&lt;a href="javascript:cvg_screens(210603);"&gt;Screenshot Gallery&lt;/a&gt;.&lt;/em&gt;&lt;br /&gt;&lt;strong&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/killzone-2-the-edge-verdict"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/killzone-2-the-edge-verdict#comments</comments>
 <category domain="http://www.edge-online.com/tags/killzone">Killzone</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <pubDate>Mon, 09 Feb 2009 13:35:51 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">22266 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Review: Street Fighter IV</title>
 <link>http://www.edge-online.com/magazine/review-street-fighter-iv</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/ss_2008-04-04_14-56-06_bmp__0.jpg" alt="Review: Street Fighter IV" title="Review: Street Fighter IV"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;It&amp;rsquo;s been a while, but they&amp;rsquo;re back. Actually, it&amp;rsquo;s been more than a while: it&amp;rsquo;s been a good 17 years since Street Fighter II, and nine years since Street Fighter III. In that time the 2D fighter has been somewhat marginalised, and players&amp;rsquo; expectations have changed. In this context it&amp;rsquo;s a minor miracle that Yoshinori Ono and his team have not only stuck to a clear vision of how to take the series forward in 2D, but that Capcom has been able to excite people about it to such a degree.&lt;br /&gt; &lt;/strong&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/review-street-fighter-iv"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/review-street-fighter-iv#comments</comments>
 <category domain="http://www.edge-online.com/tags/arcade">Arcade</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <category domain="http://www.edge-online.com/tags/street-fighter">Street Fighter</category>
 <pubDate>Tue, 02 Sep 2008 14:35:11 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">19886 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Miyamoto Unplugged</title>
 <link>http://www.edge-online.com/magazine/miyamoto-unplugged</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Miyamoto1.jpg" alt="Miyamoto Unplugged" title="Miyamoto Unplugged"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;The last time we spoke with Shigeru Miyamoto, Nintendo&amp;rsquo;s future still hung in the balance. &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Back then, Wii was codenamed Revolution, and Sony, with PS3 months from release, still dominated the game market. Today, the situation is very different, so much so that we hardly bat an eyelid when Miyamoto says: &amp;ldquo;To tell the truth, I have this big ambition for Wii Music, that it can eventually be something so influential that it might be able to influence what music means in the world.&amp;rdquo; &lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/miyamoto-unplugged"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/miyamoto-unplugged#comments</comments>
 <category domain="http://www.edge-online.com/tags/nintendo">Nintendo</category>
 <category domain="http://www.edge-online.com/tags/shigeru-miyamoto">Shigeru Miyamoto</category>
 <category domain="http://www.edge-online.com/tags/wii-music">Wii Music</category>
 <pubDate>Mon, 01 Dec 2008 11:37:59 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21164 at http://www.edge-online.com</guid>
</item>
<item>
 <title>The Edge Awards 2008</title>
 <link>http://www.edge-online.com/magazine/the-edge-awards-2008</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/EDGEaward.jpg" alt="The Edge Awards 2008" title="The Edge Awards 2008"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;After the excitement of 2007, which saw us getting firmer grips on two new consoles and welcoming three Edge 10s into our collections, 2008 could have been something of an anticlimax. But here, at the end of it, another couple of 10s later, it hardly feels like one. &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;It began with the videogame industry at the height of self-confidence, achieving record worldwide sales in the first half of the year and with the likes of a new GTA and Metal Gear Solid looming on the horizon. &lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/the-edge-awards-2008"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/the-edge-awards-2008#comments</comments>
 <category domain="http://www.edge-online.com/tags/edge">Edge</category>
 <category domain="http://www.edge-online.com/tags/edge-awards">Edge Awards</category>
 <pubDate>Tue, 16 Dec 2008 10:32:28 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21485 at http://www.edge-online.com</guid>
</item>
<item>
 <title>The Age of Steam</title>
 <link>http://www.edge-online.com/magazine/the-age-steam</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Gabe+Newell_3.jpg" alt="The Age of Steam" title="The Age of Steam"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;‭&lt;strong&gt;The name could hardly be more appropriate.‭ ‬Just as railroads swept the‭ ‬US,‭ ‬leaving in their wake a west that was significantly less wild,‭ ‬so has Valve&amp;rsquo;s Steam client spread across the PC,‭ ‬centralising,‭ ‬simplifying and consolidating.‭ &lt;br /&gt;&lt;/strong&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/the-age-steam"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/the-age-steam#comments</comments>
 <category domain="http://www.edge-online.com/tags/digital-distribution">Digital Distribution</category>
 <category domain="http://www.edge-online.com/tags/steam">Steam</category>
 <category domain="http://www.edge-online.com/tags/valve">Valve</category>
 <pubDate>Mon, 09 Mar 2009 07:54:29 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">22668 at http://www.edge-online.com</guid>
</item>
<item>
 <title>GTA Chinatown Wars Close-Up</title>
 <link>http://www.edge-online.com/magazine/gta-chinatown-wars-close-up</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/gtacs_destruc2.jpg" alt="GTA Chinatown Wars Close-Up" title="GTA Chinatown Wars Close-Up"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;During the journey to Rockstar&amp;rsquo;s New York offices we&amp;rsquo;ve been trying to build a mental picture of what Grand Theft Auto: Chinatown Wars will look like. In fact, we&amp;rsquo;ve been trying to do this, on and off, ever since the game&amp;rsquo;s official announcement at E3, and we&amp;rsquo;ve more or less settled on something that is a bastardised take on the PSP iterations &amp;ndash; and not only because we&amp;rsquo;re aware that the game is being built by Rockstar Leeds, the studio behind Liberty City and Vice City Stories. &lt;br /&gt; &lt;/strong&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/gta-chinatown-wars-close-up"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/gta-chinatown-wars-close-up#comments</comments>
 <category domain="http://www.edge-online.com/tags/ds-news">DS News</category>
 <category domain="http://www.edge-online.com/tags/grand-theft-auto-0">Grand Theft Auto</category>
 <category domain="http://www.edge-online.com/tags/rockstar">Rockstar</category>
 <pubDate>Tue, 21 Oct 2008 16:24:31 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">20674 at http://www.edge-online.com</guid>
</item>
<item>
 <title>A Journey into Heavy Rain</title>
 <link>http://www.edge-online.com/magazine/a-journey-heavy-rain</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/HeavyRainLead.jpg" alt="A Journey into Heavy Rain" title="A Journey into Heavy Rain"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;There is a school of thought which suggests that, if they are to move forward and become taken more seriously as an entertainment medium, videogames need to have more recognisable creatives, that the people responsible for making them need to raise their profiles. &lt;br /&gt; &lt;/strong&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/a-journey-heavy-rain"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/a-journey-heavy-rain#comments</comments>
 <category domain="http://www.edge-online.com/tags/preview">Preview</category>
 <category domain="http://www.edge-online.com/tags/ps3-news-1">PS3 News</category>
 <category domain="http://www.edge-online.com/tags/storytelling">Storytelling</category>
 <pubDate>Wed, 03 Sep 2008 21:18:55 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">19909 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Inside the New Xbox Live - Part One</title>
 <link>http://www.edge-online.com/magazine/inside-new-xbox-live-part-one</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/xbox_dash.jpg" alt="Inside the New Xbox Live - Part One" title="Inside the New Xbox Live - Part One"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;&amp;ldquo;We created a new medium. None of the other consoles were really thinking about online at the time. That was our focus &amp;ndash; we were like a crazy bull running around a china shop.&amp;rdquo; &lt;/strong&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/inside-new-xbox-live-part-one"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/inside-new-xbox-live-part-one#comments</comments>
 <category domain="http://www.edge-online.com/tags/microsoft">Microsoft</category>
 <category domain="http://www.edge-online.com/tags/xbox-360-news-0">Xbox 360 News</category>
 <category domain="http://www.edge-online.com/tags/xbox-live">Xbox Live</category>
 <pubDate>Thu, 31 Jul 2008 01:55:28 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">19322 at http://www.edge-online.com</guid>
</item>
<item>
 <title>The Making of... Dune II</title>
 <link>http://www.edge-online.com/magazine/the-making-dune-ii</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Dune+2_0.jpg" alt="The Making of... Dune II" title="The Making of... Dune II"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;It is rare indeed for a single game to become the progenitor of an entire new genre.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Although it had its precedents, with some fans attempting to retcon a gaggle of faintly similar 8bit titles for the role, the world&amp;rsquo;s first realtime strategy game can be named with little real controversy.&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/the-making-dune-ii"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/the-making-dune-ii#comments</comments>
 <category domain="http://www.edge-online.com/tags/retrospective">Retrospective</category>
 <pubDate>Tue, 09 Dec 2008 13:59:25 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21428 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Review: Uncharted 2: Among Thieves</title>
 <link>http://www.edge-online.com/magazine/review-uncharted-2-among-thieves</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/uncharted_1.jpg" alt="Review: Uncharted 2: Among Thieves" title="Review: Uncharted 2: Among Thieves"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Format: PS3 &lt;br /&gt;
Release: Out now&lt;br /&gt;
Publisher: SCE &lt;br /&gt;
Developer: Naughty Dog&lt;/em&gt;&lt;br /&gt;
&lt;script&gt; 
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&lt;/script&gt;&lt;a href="javascript:cvg_screens(222325);"&gt;&lt;em&gt;Screenshot gallery&lt;/em&gt;&lt;/a&gt;&lt;br /&gt;
&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/review-uncharted-2-among-thieves"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/review-uncharted-2-among-thieves#comments</comments>
 <category domain="http://www.edge-online.com/tags/naughty-dog">Naughty Dog</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <category domain="http://www.edge-online.com/tags/uncharted-2">Uncharted 2</category>
 <pubDate>Wed, 14 Oct 2009 11:20:20 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">24937 at http://www.edge-online.com</guid>
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 <title>Top 50 iPhone Games: 10-1</title>
 <link>http://www.edge-online.com/magazine/top-50-iphone-games-10-1</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/iphone50_3.png" alt="Top 50 iPhone Games: 10-1" title="Top 50 iPhone Games: 10-1"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;And finally, we present the final 10 in our list of the top 50 iPhone games available on the App Store today.&lt;br /&gt; &lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-50-41"&gt;Click here for 50-41 &amp;gt;&amp;gt;&lt;/a&gt;&lt;strong&gt;&lt;br /&gt; &lt;/strong&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-40-31"&gt;Click here for 40-31 &amp;gt;&amp;gt;&lt;/a&gt;&lt;strong&gt;&lt;br /&gt; &lt;/strong&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-30-21"&gt;Click here for 30-21 &amp;gt;&amp;gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-20-11"&gt;Click here for 20-11 &amp;gt;&amp;gt;&lt;/a&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-10-1"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/top-50-iphone-games-10-1#comments</comments>
 <category domain="http://www.edge-online.com/tags/app-store">App Store</category>
 <category domain="http://www.edge-online.com/tags/iphone">iPhone</category>
 <pubDate>Fri, 16 Oct 2009 17:23:41 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">24918 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Uncharted 2 Uncovered </title>
 <link>http://www.edge-online.com/magazine/uncharted-2-uncovered</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Uncharted+2+a.jpg" alt="Uncharted 2 Uncovered " title="Uncharted 2 Uncovered "  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;meta content="text/html; charset=utf-8" http-equiv="CONTENT-TYPE"&gt;&lt;title&gt;&lt;/title&gt;&lt;meta content="OpenOffice.org 3.0  (Win32)" name="GENERATOR"&gt;&lt;style type="text/css"&gt;
	&lt;!--
		@page { margin: 2cm }
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		A:link { so-language: zxx }
	--&gt;&lt;/style&gt;&lt;strong&gt;It&amp;rsquo;s one of the great contradictions of the brutally progressive world of videogames that playing it safe is never really playing it safe.&lt;/strong&gt;&lt;br /&gt;  &lt;p style="margin-bottom: 0cm;"&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/uncharted-2-uncovered"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/uncharted-2-uncovered#comments</comments>
 <category domain="http://www.edge-online.com/tags/naughty-dog">Naughty Dog</category>
 <category domain="http://www.edge-online.com/tags/sony">Sony</category>
 <category domain="http://www.edge-online.com/tags/uncharted-2">Uncharted 2</category>
 <pubDate>Sun, 04 Jan 2009 01:12:12 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21525 at http://www.edge-online.com</guid>
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<item>
 <title>A Brief History of 3D</title>
 <link>http://www.edge-online.com/magazine/a-brief-history-3d</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/historyof3d_lead.jpg" alt="A Brief History of 3D" title="A Brief History of 3D"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;The 3D we see rendered on our TVs and monitors is a lie. Complex meshes of secrets, lies and workarounds that create from the nothing of mathematics the something of space. After all, computers haven&amp;rsquo;t yet a chance of simulating proper optics and worlds as intricate as our own. Instead, realtime 3D graphics have developed, year by year, into a portfolio of techniques and effects that are designed to emulate the real world. And now they&amp;rsquo;re finally beginning to approach that holy grail &amp;ndash; if you squint hard enough &amp;ndash; the quality of photography.&lt;br /&gt; &lt;/strong&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/a-brief-history-3d"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/a-brief-history-3d#comments</comments>
 <category domain="http://www.edge-online.com/tags/graphics">Graphics</category>
 <category domain="http://www.edge-online.com/tags/history">History</category>
 <pubDate>Mon, 27 Oct 2008 01:19:00 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">20687 at http://www.edge-online.com</guid>
</item>
<item>
 <title>Is iPhone Up to the Challenge?</title>
 <link>http://www.edge-online.com/magazine/is-iphone-up-challenge</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Greg+Joswiak%2C+Apple%E2%80%99s+VP+of+iPod+and+iPhone+product+marketing.jpg" alt="Is iPhone Up to the Challenge?" title="Is iPhone Up to the Challenge?"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Apple claims 62 per cent of the UK music player market, 78 per cent in the US, and the market for games on iPhone is thriving. We sat down with Greg Joswiak, Apple&amp;rsquo;s VP of iPod and iPhone product marketing, to find out why he thinks the App Store will revolutionise the portable gaming market.&lt;/em&gt; &lt;em&gt;(Pic credit: &lt;/em&gt;Thorsten Wulff&lt;em&gt;)&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;EDGE: &lt;/strong&gt;&lt;strong&gt;How is the App Store holding up as a method of getting games to consumers?&lt;/strong&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/is-iphone-up-challenge"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/is-iphone-up-challenge#comments</comments>
 <category domain="http://www.edge-online.com/tags/apple">Apple</category>
 <category domain="http://www.edge-online.com/tags/iphone">iPhone</category>
 <pubDate>Wed, 14 Jan 2009 07:55:06 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">21754 at http://www.edge-online.com</guid>
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 <title>Review: Resident Evil 5</title>
 <link>http://www.edge-online.com/magazine/review-resident-evil-5</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/Resident+Evil+5+small+a.jpg" alt="Review: Resident Evil 5" title="Review: Resident Evil 5"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;Resident Evil‭ ‬5&lt;/strong&gt;&lt;br /&gt;&lt;em&gt;Capcom&lt;br /&gt;In-house&lt;br /&gt;PS3/Xbox‭ ‬360&lt;br /&gt;US Release:‭ ‬Out Now&lt;br /&gt;UK Release Out Now&lt;/em&gt;&lt;br /&gt;&lt;script&gt; 
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&lt;/script&gt;&lt;a href="javascript:cvg_screens(212392);"&gt;Screenshot Gallery&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/review-resident-evil-5"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/review-resident-evil-5#comments</comments>
 <category domain="http://www.edge-online.com/tags/capcom">Capcom</category>
 <category domain="http://www.edge-online.com/tags/resident-evil">Resident Evil</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <pubDate>Fri, 13 Mar 2009 12:12:44 +0000</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">22750 at http://www.edge-online.com</guid>
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<item>
 <title>FIFA 10: Championship Managers</title>
 <link>http://www.edge-online.com/magazine/fifa-10-championship-managers</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/fifa1_0.jpg" alt="FIFA 10: Championship Managers" title="FIFA 10: Championship Managers"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;em&gt;Format: 360, PC, PS2, PS3, Wii &lt;br /&gt;Release: Autumn&lt;br /&gt;Publisher: EA&lt;br /&gt;Developer: In-house &lt;/em&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/fifa-10-championship-managers"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/fifa-10-championship-managers#comments</comments>
 <category domain="http://www.edge-online.com/tags/ea-sports">EA Sports</category>
 <category domain="http://www.edge-online.com/tags/fifa">FIFA</category>
 <pubDate>Thu, 25 Jun 2009 17:01:00 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">23980 at http://www.edge-online.com</guid>
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<item>
 <title>Top 50 iPhone Games: 50-41</title>
 <link>http://www.edge-online.com/magazine/top-50-iphone-games-50-41</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/iphone50.png" alt="Top 50 iPhone Games: 50-41" title="Top 50 iPhone Games: 50-41"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;Limitless choice doesn&amp;rsquo;t always equate to limitless pleasure, as anyone who&amp;rsquo;s ever spent a bus ride shuffling fruitlessly through the entirety of their record collection will understand. With well over 6,000 games already available on the App Store, it often feels like it&amp;rsquo;s getting harder to find something worth spending your cash on. This, then, is a list like few others: light on most traditional genres, and overflowing with strange new strains of gaming, from abstract assault courses to maths puzzlers and wrapping challenges. &lt;br /&gt;&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/top-50-iphone-games-50-41"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/top-50-iphone-games-50-41#comments</comments>
 <category domain="http://www.edge-online.com/tags/app-store">App Store</category>
 <category domain="http://www.edge-online.com/tags/iphone">iPhone</category>
 <pubDate>Mon, 12 Oct 2009 15:42:15 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">24913 at http://www.edge-online.com</guid>
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<item>
 <title>Inside Fable II</title>
 <link>http://www.edge-online.com/magazine/inside-fable-ii</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/fable2_storytelling_0.jpg" alt="Inside Fable II" title="Inside Fable II"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;Remember when the idea of choice in videogames sounded impossibly liberating?&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/inside-fable-ii"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/inside-fable-ii#comments</comments>
 <category domain="http://www.edge-online.com/tags/fable">Fable</category>
 <category domain="http://www.edge-online.com/tags/peter-molyneux">Peter Molyneux</category>
 <category domain="http://www.edge-online.com/tags/xbox-360-news-0">Xbox 360 News</category>
 <pubDate>Thu, 11 Sep 2008 19:02:00 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">19884 at http://www.edge-online.com</guid>
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<item>
 <title>LittleBigPlanet: The Edge Verdict</title>
 <link>http://www.edge-online.com/magazine/littlebigplanet-the-edge-verdict</link>
 <description>&lt;img src="http://www.edge-online.com/files/imagecache/article_homepage_large_144x108/lbp_lead.jpg" alt="LittleBigPlanet: The Edge Verdict" title="LittleBigPlanet: The Edge Verdict"  class="imagecache imagecache-article_homepage_large_144x108" /&gt;&lt;br /&gt;&lt;!--paging_filter--&gt;&lt;strong&gt;For the first couple of hours in LittleBigPlanet, Stephen Fry&amp;rsquo;s narration, a reprise of his role as the Hitchhiker&amp;rsquo;s Guide to the Galaxy, threatens to steal the show. If not that then Sackboy, an expressive dress-me-up doll whose arms and head you can move with sticks and tilt, and whose mood you control with the D-pad, will. So careful is the introduction to this overwhelming game, and so reliant is it on paternal, unpatronising presentation, that you wonder if anything is underneath. Later, you&amp;rsquo;ll wonder if anything isn&amp;rsquo;t.&lt;p&gt;&lt;a href="http://www.edge-online.com/magazine/littlebigplanet-the-edge-verdict"&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.edge-online.com/magazine/littlebigplanet-the-edge-verdict#comments</comments>
 <category domain="http://www.edge-online.com/tags/gaming-30">Gaming 3.0</category>
 <category domain="http://www.edge-online.com/tags/ps3">PS3</category>
 <category domain="http://www.edge-online.com/tags/review">Review</category>
 <pubDate>Thu, 23 Oct 2008 16:00:00 +0100</pubDate>
 <dc:creator>Edge Staff</dc:creator>
 <guid isPermaLink="false">20678 at http://www.edge-online.com</guid>
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