By Edge Staff
August 13, 2008
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Our recent hands-on suggested that the game remains encumbered by inept camerawork and imprecise platforming
In the past, Traveller’s Tales has relied on subverting big film licences with charmingly facile humour. Its new Batman game has no such cinematic crutch, amalgamating its vision of the Caped Crusader and Boy Wonder from the myriad campy incarnations that preceded the gritty reboot of the franchise. In doing so it adopts the Day-Glo villainy and camera angles of the TV series, which are perhaps a better fit with the tot-friendly jollity of the Lego brand than the Dark Knight’s tortured vigilantism.
Freed from following any particular narrative, its set-pieces are freed to serve game design rather than plot. Our recent hands-on, however, suggested that the game remains encumbered by inept camerawork and imprecise platforming – and just as reliant on infinite lives as an excuse.
Lego’s cutesy appeal also covers for some obtuse puzzle design – during a rooftop chase Robin has to don a special suit permitting him to drive a miniature RV into a greenhouse. Among the flowers are two switches which, when flipped by the vehicle’s tyres, raise explosive tanks. These must then be blown up and the pieces built into the Batcopter. We shouldn’t be demanding stringent logic, of course, but it risks stepping over the line between delightful nonsense and thoughtless construction.
Along with power-up suits and Bat-craft, each character has unique abilities, and playing through a level as a different character can unlock a new route through it. As welcome as this is, the essential problems the Lego series has always had look unlikely to be addressed, regardless of who you play as – no doubt a fact which the Lego charisma will once again assuage.
