MAGAZINE

Preview: Samba De Amigo

Edge Staff's picture

By Edge Staff

August 15, 2008

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Gearbox may be able to do colourful exuberance almost as well as it does slow-motion Nazi dismemberment

There’s little doubt that the monkey with the rictus grin makes an odd addition to Gearbox’s portfolio of World War and sci-fi brutality, and our last encounter with him made us wonder if the developer really has the expertise to pull off a rhythm-action game. Pleasantly, the intervening months have been kind to Amigo, and suggest that Gearbox can do colourful exuberance almost as well as it does slow-motion Nazi dismemberment.

Although our latest chance to don a sombrero and embarrass ourselves to the beat of the Macarena was limited to just four rather similar modes, it seems like the more fundamental issues with control have been mostly remedied. There’s still some tuning required – currently, in order to guarantee gesture recognition, you can’t simply shake the Remote like you would a maraca, but are required to flick it in a particular direction. However, the game now distinguishes with a high rate of success between over-arm and under-arm waggling. Though you can play with Nunchuk and Remote, it’s better to play with two Remotes – giving you an even weight in each hand, and freeing you from the restrictions of the cabling.

We hope for more variety when the full list of modes is revealed. Battle Mode sees competing players launch bombs at each other when they’ve chained enough successful beats, Hustle Mode introduces a few extra full-body gesticulations to the usual thrashing and Love Love is a co-op mode that matches performance to a compatibility rating between the two players. Even with the promise of 40-odd songs to rattle your mitts to, and entertaining as this central activity may be, Gearbox will need to ensure that it occasionally shakes up the formula too.