MAGAZINE

Rage: Gunning The Engine

Edge Staff's picture

By Edge Staff

August 18, 2009

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Races, contextualised by one of the NPCs as “the one thing that people still got that’s entertaining”, are available in towns and comprise both time-trial and combat-based events. Placings and kills against competitors earn racing certificates, which can be exchanged for new body parts. Willits’ demo race involves several competitors and a couple of bandit marauders to mix things up a little – the result is somewhat chaotic, especially with the normal racing tactic of getting to the front complicated by the fact that out there you become a sitting duck for the guns of the pack. Certainly, however, taking advantage of repair, ammo and boost pickups is paramount.

Format: 360, PC, PS3
Release: 2010
Publisher: EA
Developer: id Software 


Change is in the air. But you wouldn’t know it from id Software’s foyer. A large Doom logo in relief hangs over the reception desk, and a model of a spider demon is visible sitting in a storeroom behind. Large reproductions of magazine covers featuring Doom and Quake are arrayed along two walls and another features two large glass cabinets filled with the trophies won over the 18 years since the developer’s founding. And welcoming us with the strongest Texan drawl we’ve heard since we touched down (and a jumper featuring Pringle diamonds in twinkly thread) is ‘id mom’ Donna Jackson, who has been looking after her boys since she joined in January 1994. The surface of her reception desk is covered with photographs of their partners and children. One catches our eye: co-founder and technical director John Carmack behind the wheel of a Ferrari, with his young son in his own toy version in the foreground.

So maybe one change, then – id has long since grown up. Carmack’s wife is now expecting their second, and creative director Tim Willits has his own brood, too, and is fuming about a three-day power cut he’s just experienced at home, which not only exposed his family to the soupy Texan summer heat but killed off everything, including the coral, in his large fish tank. Nothing, he informs us, smells quite as bad as rotting coral.



And now another becomes apparent – id’s also been growing. Once famously anxious to keep its size down to a tight group of around 40, it’s now just over 100-strong. And it’s spilled out into two new areas of its glassily anonymous office building in the suburban sprawl of Mesquite. Downstairs, accessed via an internal staircase, is the large, open-plan space devoted to Doom 4, while across the hall is the Quake Live team, which has a long way to go before even halfway filling its allocated area. Scaling up is only a facet of a larger change, however. Id is no longer a single-game studio – it now has three major projects: Rage, Doom 4 and Quake Live.

But we’re here for Rage. And still the change keeps coming. It’s the first game to run on Carmack’s new engine, id Tech 5, it features driving and racing, and did you ever count on it featuring RPG elements that would bring to mind Fallout 3 and BioShock?

Moreover, Rage is the first new IP that id has created since Quake in 1996. And as Willits tells us as he kicks off his presentation, it’s the result of wanting to do something very different to the studio’s norms. “We really wanted to build on the foundation of what we do well – that’s the firstperson combat – but we wanted to expand it,” he says. “We wanted to make a richer story, a deeper world, we wanted to have other elements beside running and gunning. We wanted to have vehicle combat and racing. We have adventure elements and a much richer character base.”

Most immediately shocking, however, is the palette. The demo, running on a PC, opens in a rocky valley with blue skies above and reddish rock below – far from the dinginess of a traditional id shooter. You won’t be surprised to learn that Rage is set in a post-apocalyptic future, but the world hasn’t been victim to nuclear devastation. Instead, an asteroid has hit the Earth – but just before it did, the world’s governments convened to begin the Eden Project. Their intention was to bury Arks beneath the ground, stocked with supplies and cultural artefacts and a small number of people in order to kick-start society once the dust settled. Your character comes from such an Ark, but an earthquake has caused it to malfunction and you’ve emerged alone, years after you should have, into a world that has developed in ways the governments couldn’t have foreseen.

Vinchio's picture

I totally agree with Zerobob about mutant enemies. 'A game set in the future, you say? and an apocolyptic future at that!?! Let's play it safe and have mutants' It's boring and expected, it offers no added fear or excitement when playing these games.
The creators need to watch mad max and model their enemies on that... if it's a futuristic apocolyptic game anyway.

ExarKun's picture

i am really looking forward to this game.. it looks to be very good.. the driving aspect looks a lot of fun as well as the mix up of gun fights and npc's.. My only concern is it looks like it's just a mash up of Fallout 3 and Motorstorm.. two such excellent games, it does still look like they have taken quite a bit from FO3 like the style of story and landscape of a post nuclear land.. plus the ability to build some of your own weapons, now i'm not saying that's a bad idea but i do think they took the idea's.. Plus the looting system, now i can't really have a go at them for that because loads of games have that now.... All in all this game looks to be awesome

zerobob's picture

This all looks and sounds great. Could have quite good depth being an RPG, the graphics and environments look fantastic.

The only thing I find annoying with some games is the choice of enemy. This seems a very atmospheric game, but I just hate it when half the time developers always opt for the mutant-type enemy.

To me they are unrealistic, too over the top to be scary or eerie, and just don't offer the same type of interaction as more human enemies. You always end up with these awkward looking, floundering, zombie-like, not scary, lumbering characters coming towards you which just doesn't offer anything to get excited about IMO.

Bilstar's picture

Since a few comparisons were made in the article comparing Rage to other, already released games. Far Cry 2? Sounds very similar to me. FC2 was cool...

OmegaVader's picture

it looks like id is finally getting in touch with the 21st century and abandoning the incredibly tired conventions that ran throughout their 90s games and Doom 3.

About damn time. Half-Life is over ten years old now, there was simply no excuse with Doom 3.