By Edge Staff
December 6, 2008
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It’s fitting that Luigi’s Mansion should have such a preoccupation with mirrors, given the game’s determination to invert practically all the traditions people expect from a Mario Bros title.
In almost every room of this haunted house, you’ll come across some variation on a reflective surface, flipping the environment back to front, as the game itself turns your preconceptions on their heads. To put it more clearly, try all you want to but you won’t be able to jump in Luigi’s Mansion.
In fact, that first stab at the A button will give you nothing more than the sound of Luigi shouting his brother’s name – calling out to a familiar hero in a world in which nothing works quite the way it used to any more.
Luigi’s Mansion may seem like a mirror-world twin to the subsequent instalment, Super Mario Sunshine, both sharing backpack gimmicks, a preoccupation with cleaning and an uncharacteristic focus on a more realistic setting (and it says a lot about the Mushroom Kingdom that you can call ghost houses and ice-cream-covered islands realistic).
In reality, however, things quickly become more complicated. The story may be typically light (the brothers win a mansion in a competition they didn’t enter, and Mario subsequently disappears) but the main gameplay sees your usual exploration severely curtailed, as Luigi is tasked with uncovering his brother’s whereabouts by clearing a single building of ghosts, one room at a time, with only a Poltergust 3000 for help.
Despite this limited agenda, Luigi’s Mansion remains a surprising game, its most fundamental mystery – why Luigi? – revealing the workings of the Mario machine in an entirely unexpected light. While it could hardly be clearer that the game wants you to restore order to a chaotic world – it does, after all, present you with a vacuum cleaner at the outset – its deeper message might be that even the greatest template has limitations, and even the tidiest rule set needs to be thrown in the air every now and then.
Initially, the focus on Luigi doesn’t seem terribly promising. Mario may have been designed by necessity and limitations – his moustache added to turn a fuzzy clump of pixels into a recognisable face, his hat to avoid animating hair – but Luigi blinked into existence entirely accidentally. Mario’s brother was originally nothing more than a re-skinned sprite to provide an avatar for Player Two, and in the years that followed very little else was added. Luigi was the thinner one, and had a slightly different jump at times, but he remained a cipher, someone you most often ended up with when you didn’t pick Mario in time. The idea of basing an entire game around him was a little like writing a novel about the red Koopa Troopa.
And the choice of hero wasn’t to be the only shock in store. Luigi’s Mansion also does away with years of accrued tradition, ditching platforming, the hub structure of Mario 64, and the bright, sunny environments the audience was used to. The result is a Mario Bros game unlike any before or since: Luigi’s adventure is quick to head into some very unexpected territory.
That launch game had better graphics than any xbox game at any stage of the xbox,s life.Dont under rate the cubes graphics v xbox till you seen the way those ghosts shimmer in and out of sight, and the natural looking light effects interact with those ghosts and backgrounds!
I bought this for my Wii, it's a great game - and it's nice to see Luigi in the spotlight for once.
I think the Wii remote would be perfect , if they ever get round to making a sequel!
I really liked Luigi’s Mansion. This article reminded me of one of its joys: you could suck up anything with the vacuum cleaner! Curtains, tablecloths, cobwebs... There was even a poster somewhere that you could almost suck up, but then it would snap back into position with a spooky Boo warning.
I’m so sick of props that look so realistic until you touch them. How many times have you tried to interact with a game’s world only to find that everything seems to be made of granite and nailed to the floor? Or, how many times have you found a game world to be so extraordinarily charming in its interactivity, when fully responsive environments in games tend to focus on being elaborately boring (Shenmue) or over-the-top destructible (Mercenaries)?
I really liked this and never thought of Luigi's Mansion like that. It makes me want to plug it in and play it again.
I'm not sure how it is a re-purposed first person shooter, though. :/ Re-purposed survival horror? Maybe. The game is a Resident Evil clone in many ways, going down as far as the control scheme, I think. I never really thought of it as a parody of Resident Evil before.
I do like how this game did establish a consistent mythos for Luigi, though. Later games, such as Smash Bros. Brawl, Mario Kart DS and Super Mario Galaxy, rehashes the storyline set forth in Luigi's Mansion. King Boo is Luigi's rival, much like Bowser is Mario's. I would like to see that in greater detail again. I think there is potential to explore that.
I got my issue of EDGE yesterday (I live in Sweden) and this was one of the best articles in this issue and one of the best Time Extend this year. Alot of good points and it's suppring how much the details EDGE staff notice about games after a couple of years. Time Extend is one of the best things about EDGE and Luigi's Mansion is a perfect example of how good they can get.