MAGAZINE

Review: Call of Duty World at War

Edge Staff's picture

By Edge Staff

December 6, 2008

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“Treyarch seems incapable of striking the careful balance Infinity Ward has always pulled off between incendiary spectacle and historical accuracy.”

For those fearing that WWII is expended as a setting for an FPS, World At War manages to introduce subtle change to the formula. While you’re used to being pitted in such against-the-odds battles against dug-in foes as Normandy landings and desperate defences of Stalingrad, World At War instead presents your enemies in headlong flight, and you and your allies victoriously pursuing them.

For here we have two new scenarios: the ruthless Russian assault on Berlin and the bloody advance of the Americans into Okinawa. Though triumph isn’t far away for your forces, threat is still all pervading, with suicidal Japanese charging over razed fortifications and Germans doggedly holed up in shattered tenements.

The setting allows Treyarch to make World At War address the horrors that revenge makes soldiers commit. Both the Americans and Russians are established as enraged at atrocities committed by their enemies, with a Japanese officer stubbing out a cigarette on the face of the unfortunate Private Pyle before cutting his throat at the game’s very start, and a German later callously machine-gunning injured Russians in the Stalingrad rubble.

These are nothing more than matinee villains, of course; all the better to fuel exhilarating rushes through their camps, flamethrowers searing and bullets rending the fleeing troops before you. You’d almost feel guilty, but for the obvious pleasure Treyarch takes in it all, rewarding kills with delightful parabolas of viscera and brains, and portraying epic destruction with splendid vistas of fire and black smoke.

Regrettably, such entertainment tends to undermine Treyarch’s loftier goals. Once the spectacle subsides, the technical cracks begin to show. You’ll frequently see opposing soldiers obliviously standing right next to each other, tossing your suspension of disbelief to the floor and proving a frustration when the actions of your cohorts are invaluable guides to enemy positions. The invisible triggers in the environments that progress the level scripting along are particularly evident too, with entire squads of hostile enemies exiting from the battlefield seemingly just because you managed to step over the line that governs them.

In fact, all of World At War’s achievements can be attributed squarely to Infinity Ward’s work on COD4 – the impeccable graphical engine, the blood and thunder, the swift, smooth gunplay, its fashion of storytelling, the multiplayer. Many levels reference those of COD4 too, with a sniper mission, panicked rescues and mentors dying. But none challenge the heights of that game, and Treyarch has failed to notice some of Infinity Ward’s subtler accomplishments in setting naturalistic objectives.

Here, we’re back to destroying three tanks, planting four explosives, clearing three anti-air gun crews. Meanwhile, calling in oddly pinpoint rocket strikes seems a crass way to approach settling the WWII setting with player expectations set by COD4. Treyarch seems incapable of striking the careful balance Infinity Ward has always pulled off between incendiary spectacle and historical accuracy.

This is WWII on amphetamines, not the sadder, more sober and traumatic WWII of Infinity Ward’s COD2. It’s difficult not to enjoy the game, however, especially in fourplayer co-op. World At War is peppered with outstanding moments amid the tuned controls and weapon dynamics, such as a Berlin street battle and stunned Japanese troops stumbling across a devastated landscape. Treyarch has taken just enough from COD4 to make World At War a broad success, but it remains firmly in its shadow.

6/10

COD5suks's picture

Once again a company with a good record like Activision has given another opportunity to Treyarch to mess up the COD World at War just as they did COD3. The graphics and sound is awesome! the game play is terrible!!!!!!!!!!!!! Somehow I will find it amazing if they are given another chance to ruin another COD. I mean why would I have to put a whole clip in another player to kill them? Or why would I need to shoot the dogs with almost a half a clip to take them out? While the tanks are good addition to the game, why does it take so much to blow them up? and shooting another player from a tank is sometimes as unbelivable that you cant kill them even though you shot the main weapon right at them or near them! The re-spawns really showed how bad the game play is! Activision fire Treyarch already!!

robozot's picture

This iteration of CoD is as dull as old mud. Is Edge really the only dissenter from all those 8/9 out of 10s? Surely other players are out there thinking the same as me - that this is a sad little game.

Didn't Treyarch see what Infinity ward had done? They make great conceptual choices, understand pacing, and know how to create moments amidst the chaos.

None of which is in evidence in World at War, which was just dull dull dull. Treyarch are so unambitious, they didn't even have the intelligence or energy to steal the best ideas of the other guys!

Anyone else?

Kdubya's picture

I really didn't like WaW. The message it sent our was very........hateful. Most WW2 games are about a band of brothers fighting through Hell on Earth. But WaW was all about the vengence and hatred. I felt dirty playing it.

One last note. Treyarch sucks, Infinity Ward awesome.

SteeMonkey's picture

I think the 6/10 is being very nice to COD5.

Lets face it, COD5 is just COD2, again, only not as good, much like COD3. COD4 managed to disguise the fact its the exact same game as COD2 by being set in modern times, but by reverting the setting back to WW2, Treyarch have nothing to hide behind and the creaking mechanics of COD2 are there for all to see. Veteren is not difficult because its clever, its difficult in an oldschool way of no health and a frankly stupid amount of grenades landing on your feet at the same time. It may have been enough for COD2, back in what? 2005? But its now nearly 2009 and games have moved on from those days and COD hasnt.

And is it just me, or is the animation far superior in COD4?

COD is rapidly going to cash cow route as Medal of Honour where the yearly release sceduale is killing any chance the game might have of actually evolving, rather than cloning, its predecessors.

rydamgw's picture

See anyone who has played waw truly knows that it is well above and beyond a 6

Tycalibre's picture

Not me. It's good, nothing new though.

NickgamertagO1's picture

I bought the game day one, played it for 15 minutes but it just didn't grab me. If I game doesn't get my attention within the frist 15 minutes or so I kinda toss it aside until I have no other games to play then I'll give it a go again. Well, with the 8 games I've picked up in the last 2 months (Fable 2, Fallout 3, and the RPG/GTAIV-ish Far Cry 2), I just have too many good games to play and not nearly enough time to play them. I've always liked the CoD games (even CoD3 wasn't as bad as people say IMO). I'm sure CoD:WaW isn't a bad game, but I can't really say for sure cause I haven't played it long enough.

VN1X's picture

Why? Because it's (essentially) still the same game we've been playing all those years ago? Don't get me wrong, I had tons of fun with the Beta and just ordered a used copy but it's not anything we haven't seen before.

The singleplayer will be so-so for me and I'll probably play it once but the multiplayer is where it's at for me. Definitely one of the best streamlined online experiences to date and when compared to a so-called AAA+ game like Gears 2, WaW leaves gears' online portion in dust.

thebrassthief's picture

"Definitely one of the best streamlined online experiences to date and when compared to a so-called AAA+ game like Gears 2, WaW leaves gears' online portion in dust."

You know that's terribly debatable because they are vastly different kinds of shooters...

VN1X's picture

True but shooters none the less. One being a supposedly triple A title while the other is simply not. I'm just saying that WaW offers one of the best online experiences (IMO) on a console to date. As for the rest of the game... it's still the same stuff we've been playing since CoD1 so to me it's not suprising Edge only gave it a 6.

MilesMayhem's picture

the Gears 2 online aspect needs a patch though?

thebrassthief's picture

It worked fine before except long waiting. Now it works fine without long waits.