What was its greatest achievement: realtime strategy on a console, or guilt-inducing vegetables?
How Swingin’ Ape brought robotic chaos, guns that fired saw blades, and comedy German accents to the thirdperson shooter.
This beloved mascot for a dead console mixed the world of dreams with the single-minded expression of an idea.
The release of a new Final Fantasy is still one of videogames' biggest events. But should we accept the invitation?
A shooter on the ‘wrong console from an RPG dev with no prior experience. Welcome to the madness of the Selene Special Attack Force.
Fifteen developers, five years, and at last a launch title - OneBigGame is one massive undertaking for charity.
Mario still hogs the limelight, but could it be Wario who’s really pushing Nintendo forward?
Oddball, eccentric and one of the PC’s greatest adventure games, Outcast created a minor legend.
Bewildered or bewitched, few forget their stay at Gregory House – or the people they met there.
A return visit proves that Rapture has more imaginative pull than just about any other gameworld.
Introversion's unforgettable digital battlefield jumps from mouse to joypad and still feels right at home.
How hot rhythm and high camp came together to perfectly express Sega’s magical difference.
WaveRace 64, Schumacher and hardcore fans. This is CMR, the first of the new console rally games.
Dante would only be delighted that his hellish visions should be inflicted on a new generation of sinners.
Despite an overall year-on-year drop for UK game industry revenues, individual retailers recorded growth in 2009.
Why do you love a game that refuses to love you back? Meet Robotron: 2084 – gaming’s earliest abusive relationship.
How the rise of the home console led to the creation of an arcade gaming legend and the grandfather of Left 4 Dead.
BioWare proves that careful refinement and judicious meddling can transform a worthy game into a dazzling one.
One of Sega's greatest triumphs brought a videogame Tokyo to life as a place you actually care about saving.
Real 3D, real music and real gaming. With Wipeout, after years of waiting the future was finally now.
Debut episode of season 14 draws ire of Tiger Woods PGA Tour 11 publisher.
Latest title outsells previous effort by 2.65 to 1; Final Fantasy XIII sales dive 80%
Price conscious consumers not swayed by $10 updates.
Creating a cyberpunk aesthetic without cliché for Deus Ex 3 was a challenge, explains Eidos Montreal art director Jonathan Jacques-Belletête.
Chris Donlan looks at Backbreaker Football, along with some of the other iPhone games that are slicing up sports.
Bungie and BioWare discuss creating lasting franchises, from committing to DLC to how difficult it is to get funding for new projects.
The shopping mall scene in Heavy Rain fails, for a simple reason: it’s no fun, argues Chris Dahlen.
N'Gai Croal opens Pandora's box and thinks that the depths of 3D really do have something special to bring to videogames.
Chris Dahlen meets the director of interactive fiction documentary Get Lamp and remembers how rich a world that only costs the time it takes to write it can be.