By Edge Staff
September 23, 2008
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It’s even innovative – for the series at least – introducing features such as the ability to pick up objects, smashing open doors with rocks or using glowing grubs to illuminate dark caves.
While the experience is brief – at four hours you may well finish it without leaving your seat – it’s hard not to warm to Quest For Booty’s charm. With such little time to entertain, Insomniac has stripped away every inch of slack, delivering a consistently entertaining title where platforming nestles tightly against puzzle solving and hugs shooting sections. There’s barely a heartbeat between them. Everything here is concentrated into its purest elements, helped by a genuinely witty and endearing script and only let down by occasional cost-cutting animation.
Mostly, though, the quality is flawless. The lush and vibrant environments are every bit the equal of the full-fat Tools Of Destruction. The design never fails to engage as you hop over hazards and solve amusing, if simple, riddles. In fact, the lack of hardened challenge is part of the allure. This isn’t testing skill, it’s simply about killing an evening and thoroughly enjoying it in the process.
It’s even innovative – for the series at least – introducing features such as the ability to pick up objects, smashing open doors with rocks or using glowing grubs to illuminate dark caves. Ratchet’s wrench also now manipulates the environment at a distance, using an electrical tether to tilt platforms or move springboards to open up new paths.
While the UK price has yet to be decided at the time of going to press (ed: since this article’s original printing, the game has been released for £9.99), the $15 American tag implies a cost to match Siren’s three-episode £7 ticket. Which would make this an essential, if disposable, gaming treat. It also suggests that, if PSN can keep up this quality, it could become one of Sony’s most important assets.
8/10
