
With a control scheme bound almost exclusively to mouse buttons and wheel, Spore is a smart and indiscriminate borrower, no game considered too old or primitive to inherit. Flow, Powermonger, Diablo, Black & White, WarCraft, StarCraft: all have been tossed into the primordial soup. What emerges is a childlike vision of exploration, survival, growth and war that deals in universal terms: drag and drop, nasty and nice, friend and foe. The impulsive brutality of Creature is actually quite terrifying, pack hunters flirting with you before chasing you down and devouring you. It’s also quietly crushing to watch a city being obliterated, its people screaming while a sad-face emoticon rises from the rubble. And, yes, as you pull back from your planet, through a field of countless others and out to the silent swirl of the galaxy, it will give you pause. Spore speaks in tones as simple, welcoming and affecting as those of Close Encounters Of The Third Kind.
At its worst, though, it’s a troubling enigma. Of its first four stages, only
Civilization offers any real replay value, leaving an immense amount riding on a botched finale, Space. In the quest to find the secret at the heart of the galaxy, much of which involves building an empire of terraformed, sculpted and colonised planets, the breathtaking is saddled constantly with the clumsy and repetitive. There’s plenty to find and buy that makes life among the stars easier, but the housekeeping involved – zooming back and forth to fend off pirate raids and alien invasions, scouring landscapes for vital tools, sustaining alliances, sponsoring wars, manually carrying and trading valuable spice, the list goes on – is unbearable. In what many will see as a complete misfire, it limits the mind as its universe expands.
In its defence, Will Wright says that he’d rather see the Metacritic scores and sales of The Sims 2 than Half-Life 2. Well, at least he’s honest. But even looking beyond the planet-sized ‘if’ that hangs over its sales potential, Spore is a stark reminder that while greatness in this market doesn’t always equal success, true greatness is almost seen as anathema to it. Something as transcendent and overwhelming as the game we hoped for – the infinite, mind-boggling space odyssey suggested early on – doesn’t sell expansion packs. It doesn’t fit on to iPhone. It doesn’t fill the vacuum left by The Sims. It doesn’t have a place in that universe.
7/10

Well, Will Wright is a part of EA now. EA's purpose isn't making great games: its making money.
Really shallow games that cater to the masses make a lot of money.
I agree though, the score was overly generous. Its like 7/10 is the default score, if the game actually works you get that.
It's a wonderful piece of software. It really is. Its not a gamer's game, more like a tool/simulation packaged as a game to make it easy to jump into. The real worth of the game is once you realise that the real joy of it is not conquering all the baddies, or ruling the universe, but instead the value of the software is seeing anything that you make come to life.
The reason why it has sold so well, and why it gets so many good scores is not because of its depth as a game, but because of its depth as a tool, and as software to simulate what is made with the tool.
Great review, but in my opinion a very generous score.
This game was a huge let-down for me and I can't even say it's a good game. I found it really hard to find any purpose to this game as it was neither fun nor very addictive.
But since Wright admittedly don't care about making good games as long as they sell, I suppose it isn't a major surprise. I'm very disappointed to hear what I thought was an admirable game designer say something like that - especially knowing that Half-Life 2 is ten times the game Sims 2 and its army of expansions will ever be.
Absolutely agree with you. The game was a fantastic let down and I`m really quite suprised that Edge gave it a 7. In my opinion it should`ve been a 4, maybe 5. A lot of good ideas not at all realized. Every single phase felt like a watered down version of other games.