By Edge Staff
July 10, 2009
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VISUALISATION
The Conduit rewards a playthrough amply with its own achievements and unlockables. The former are, alas, lacking in any real imagination: complete this level, kill 250 of these, kill 250 of anything with this weapon, and so on. A better time is to be had with the concept art, revealing a Warhammer 40,000-tinged vision that resembles the in-game visuals like a volcano resembles an accountant’s office. You wonder how much of itself The Conduit had to sacrifice to become an internet poster-boy.
A conduit’s role is to get things from one place to another. The Conduit’s self-proclaimed role was to bring both ‘next generation visuals’ and ‘hardcore gaming’ to Nintendo’s Wii, a console that seems to be doing conspicuously well regardless of the odd derivative and often crushingly dull firstperson shooter. The makers of The Conduit insist that it’s ‘a gamer’s game’, but it’s difficult to see any gamer other than one with particularly low standards being satisfied with what is a distinctly mediocre production.
It has two good points, though, one of them considerable. Multiplayer provides a brisk and no-nonsense shootout, with the usual deathmatch and thing-capturing variants, although it’s as vanilla as they come. The Halo interface has been studied closely and fitted around Wii’s capabilities (including Wii Speak) and, compared to the average online experience on Nintendo’s platform, it’s a breeze to set up and join games. You may not choose to play it if you have access to any decent online shooter from the last three years, but at least it’s there.

The controls also work well – if a little sluggishly on the turn – and can be extensively tweaked. As well as the usual options, the opportunity to expand or contract the dead zone and set the sensitivity of the game’s reactions to Remote and Nunchuk thrusts means The Conduit is just about flawless in terms of aiming. The problems lie in what you’re shooting at.
It is unfortunate that High Voltage has produced a Wii engine capable of slick visual effects and then used it to create a world with such a paucity of artistic identity. Fighting bug-men and men in suits wearing dark glasses, you negotiate humdrum levels with about as much architectural interest as a submarine interior. Your enemies, meanwhile, are more A than I, either crouching behind boxes and popping their heads up in the same spot ad nauseam, or pathetically running right into your shotgun sights. Almost all of the battles in The Conduit beyond its first few levels revolve around killing respawning enemies and then destroying their spawning pods. This is not progress for the firstperson shooter genre.

More things that dull the brain. Grey corridor leads to boxy room leads to grey corridor leads to boxy room. The exact same layouts used two, three, even four times over. The Pentagon apparently sharing an architect with the Washington DC sewer system. Corridors that feel like they will simply go on forever. And then, just to rub it all in, a puzzle template that completely fails to inject into the action the sort of additional, non-combat interest it was intended to deliver. Revolving around a bauble named the ASE, which beams a probably mystical symbol at walls to reveal ‘hidden’ messages and triggers, you must scan your environment in order to open doors. So, once all of the baddies in a location have been dispatched, it’s a matter of looking closely at the walls and fittings around you to find the scannable bits. It’s a constant task, and it never gets less monotonous. And, despite claims to the contrary, The Conduit is not a brilliant-looking game, something the ASE mechanic serves to highlight since you’re forced to pick its visuals apart with such scrutiny.
Nintendo is claiming that The Conduit might attract Halo fans to its console, but this game isn’t fit to wait Master Chief’s table. It is, however, a good argument for the abandonment of that pernicious and so often misleading label, ‘hardcore’.
‘Danger! High Voltage Software’ shouts the developer’s logo. On this evidence, it’s a warning that should be taken seriously. [4]
Edge....4/10.... seriously, tut tut. I wish Edge would explain how their scoring system actually works as 4/10 is just too low. I bought 'The Conduit' despite reading Edge's review and I'm shocked at how you could score this game so low. 'LittleBigPlanet' 10/10 (you're having a laugh), 'Super Mario Galaxy' and 'GTA 4' a 10/10 (9/10 would be more accurate; both games were incredibly great fun but broke no new ground. Rather than go on a rant about how you score your games, I would love an explanation as to how you score. And please don't hind behind the 'It's just one man opinion' comment as this is a cheap card to play.
Regards,
Angry Conduit playa.
I smelt "renter" when I first saw the multiplayer footage and boy was I wrong, this game isn't even worth renting. Single player was repetitive and painful to get through. Multiplayer can have its moments but I'd rather play Counter Strike: Source, a game that came out 5 years ago over this con job glichery.
I bought this game, and it definitely did not live up to the Hype! Collision Detection is horrible. Dropped weapons float mid air, there are jaggies and tears all over the place. The sound design is horrible. All the weapons fire sounds like it is underwater coming out or a whales butt. This does not compare to Metroid at all, which I own as well. Saying it is the best FPS on the Wii may be true right now, but that does not mean it is good. I had HIGH hopes and bought day one, and boy was I disappointed, I haven't picked it up since I played the first hour!
Hey, i aint meaning to critisize your point on conduit beaing the best shooter on Wii so far,(please accept my apology has i know this does sound like i am picking bones with you...that really isnt my intention) but with all the faults you have leveled against it, is it still even better than Metroid prime three? I have only played The conduit breifly(nowere near has long as to make any meaningful judgment on it) I have Metroid three,graphicaly speaking,i cant fault it,the controls are has perfect as i could hope for, and the story along with the actual game play are top notch.With all this in mind,conduit being best shooter on wii must,in actual fact...be a great game!?My point is this,would you advise me to get the game, being has i very much like metroid prime 3?
I bought it anyway. The shooters I've played on the Wii (Metroid, Resident Evil 4, etc) provided me with more gaming fun than any other shooter ever has, at least in single-player. I enjoy shooting things with the Wii controls so much I hope I will be able to ignore the bland environments and puzzles.
I've played Killzone2, Halo3 and other high-def shooters, but I didn't enjoy them as much as the Wii games..
I can't wait for the Metroid Trilogy to come out!
Ah, what could have been. At least they've built a decent Wii FPS engine that might eventually be used for a great game and at least Metroid Prime Trilogy comes out next month.
Good old Metroid...That's right, but what about Another M?
Definitely still in "wait and see" mode on that one.
Just what Nintendo needs to do, more ports. :P
Point taken, but I'm looking forward to the reworked Metroids quite a bit.
I never played the first 2 metroid primes, and the third was definitely one of my top 3 games of this gen. I love the controls, and i enjoy the sort-of half-shooter mentality. I thought the bosses were a bit tough though.
Anyway, despite the poor reviews, i might pick this up when it starts showing up on ebay in a few months.
I should be surprised, but I'm not. I'm sure the militant hardcore Wii fanboys will still insist it's amazing, though.
"militant hardcore Wii fanboys" - do such people exist? I've seen PS3 and 360 owners who would probably be gladly beating each other to death with maces in another century, but the Wii crowd seems to be pretty docile. It's like being the worlds biggest fan of the perpetual losing team: no one cares enough to listen to you, so you keep your pride to yourself.
Yeah, there's one at another forum I frequent. He's pretty fair when it comes to the other systems, though, he just adores anything with a gimmick like this.
wah, wah, waaaaaah *comedy trumpet*
It could be a good chance...that's a shame...