MAGAZINE

Review: Too Human

Edge Staff's picture

By Edge Staff

September 4, 2008

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For a game that requires you to replay levels time and again to salvage rare loot and accumulate skill points, it beggars belief that each dungeon needed to be so relentless in its recycling of scenery and textures...

You either love it or hate it. That’s what people say, isn’t it? Usually in association with yeast extract, or as a mediating salve for internet discussion threads about to go supernova – blind faith forgiving a multitude of sins on the one hand and an opposing party doggedly refusing to acknowledge any sign of merit on the other. Regardless, Marmite is insufficient ointment to soothe Too Human’s ills. It’s nothing terminal, however. ‘Sickly’ is more appropriate here – though for reasons that aren’t immediately apparent.

For most, the compulsion to move the camera with the right stick will provide the initial annoyance. Though it could be argued that a manual camera is not entirely necessary, the fact remains that the player’s constant desire to move it themselves is an itch that can never be scratched. It’s made worse by the fact that, because we’re so used to the right analogue shifting the view of our virtual worlds, you end up constantly attacking by accident as, under duress, you unconsciously attempt to get a better view of your surroundings or battle against a camera which stubbornly insists it knows best.



There’s a valid reason why it’s been implemented in this way, of course. Silicon Knights, rather than assigning attacking duties to the face buttons, has opted for the right stick. A combination of sliding, holding and pressing it in the direction of your target sees Baldur executing automated combos to dispatch his quarry. It’s an unusual system that works excellently, alleviating the tiresome dial-up combos and repetitive button stabs we’ve come to accept, and will be a welcome reprieve for those of us easily hypnotised by Diablo’s woodpecker mouse clicks or PSO’s rhythmic sabre swipes.

It takes a while to get used to, but by the time you enter the final phases of the single-player campaign (empowered by a well-stocked skill tree and weapon set) you really begin to appreciate what Silicon Knights has achieved. Combat has a grace and dynamism that few dungeon crawlers can match, and though it might not point a way forward for the genre, it certainly suggests an alternative route. It should be applauded for its bravery, no doubt about that, and those with the desire and patience to explore its subtleties, will, understandably, hold it aloft as an example of why Too Human is more than the sum of its parts.


Dogstar060763's picture

Visually at least it's not a bad game - but the actual game play itself is woefully repetitive and actually quite a chore after a while. The level design is quite stunning places, even if they do all add up to the same 'large corridor/arena' concept. Story-wise, it's a bit of turn-off for me - I couldn't really care less about all that Norse mythology nonsense. Game controls are an irritant and too often playing the game just feels random and arbitrary. Overall, I'd say 6/10 is a pretty fair score. This was never going to live up to SK's own hype and Mr Dyack should really have exercised a little more in the way of 'dignified silence' on the whole matter.

TormentX's picture

I think I like this game more than other. Im not going to write out my review here, but I score 8 out of 10. I think the Silicon Knights got bad press with this game after the E3 showing a few years back and it just snowballed against them . Such a shame. I do believe that the game was to be more then it was , but I also think whatever issue they had with the Unreal Engine set them back way to far. Again I did enjoy the game alot, and co-op is a blast.

StefanKing's picture

I couldn't agree more. This review is spot on and I wish he reviewed all my games. It felt like a chor, and just when I was going to grab something to eat the game ended on me.. But even after all of that and the controls that took never ending adjusting I could see were they were trying to go and I like the concept. But concept lone is not enough theses days.

StefanKing's picture

I couldn't agree more. This review is spot on and I wish he reviewed all my games. It felt like a chor, and just when I was going to grab something to eat the game ended on me.. But even after all of that and the controls that took never ending adjusting I could see were they were trying to go and I like the concept. But concept lone is not enough theses days.

NickgamertagO1's picture

I'd say fair review. It could be up by a point (or down) depending on your preference. Some people's complaints (not listed here) are that you never quite feel bad-ass enough. Even when you level up and get new equipment the enemies level with you (or above you) so its as though you're always a level one. Well, if you really put your time into it, hit level 50, you start unlocking more powerful runes and runes you've never seen before. You cap at 50 so you can only level your skill tree up so much. Well different runes and completing certain level 3 charms will net you with bonus levels for either one, some, or all of your attriutes, play long enough (trade enough) and you're character will get to the point that you can be a bad-ass. And that's not to mention the somewhat hard-to-find epic weapons/armour (each class has a certain 7-piece set that when you find 2, 4, 6, 7 of the pieces each time you get a bonus to your attributes) that will make you totally unstoppable. And considering you can bring your LVL 50 character into Too Human 2 (Too Human Too?) it be worth the trouble. If you're not into all that, rent it for a weekend and enjoy 600-700 relatively easy and painless achievement points. 7/10. (8/10 if you didn't die so much from super-cheap attacks)