Wipeout was once Sony’s proud flagship, its iconic ships the symbols that ushered in the age of modern mainstream gaming. But its latest incarnation is reduced to being a polished remix of previous PSP outings. And yet it’s resplendent with detail and vibrancy: each of WHD’s eight tracks is a shimmering, 1080p rhapsody, played at an unwavering 60fps.
The feel and heft of your craft is beautifully responsive. The analogue triggers enable deliciously subtle air brakes to ease your jet-propelled bobsled around corners. Less responsive is the invaluable sideways shunt, activated by a double-tap of a trigger, but due to the huge amount of give and the imprecise biting point, it isn’t natural and instinctive unless you change the mapping to the higher digital triggers.
The tracks might be familiar to fans of Pure and Pulse but the HD makeover freshens them, with courses at higher classes becoming dangerous and undulating living things. The gentle curves of Vineta K, for example, rapidly become savage as the throttle opens up. Mastering a tricky switchback or chicane is matched only by the near-euphoric speed rush that results from skilful piloting.

The singleplayer campaign is a series of ruthlessly testing challenges that include races, time trials, speed laps and Zone – a survival mode introduced in Fusion. There’s also the Racebox, in which players can create their own playlists of tracks and events, plus an eightplayer online option. But, still, the only spanner in WHD’s otherwise race-tuned engine is its brevity. After a few days, the eight reversible tracks feel over-familiar. But for £12 (or $20), WHD is great value – even if it doesn’t so much scratch the itch left by the series’ long console absence as irritate it. WHD gives enough to excite but not satisfy.
8/10
I have never been a fan of the Wipeout series, but because this game had such a low price and good reviews, I decided to try it out.
And I have to agree: the game is awsome, and it is worth the €18 tag price.
There are some trophies that are really hard to get, especially the "Win gold in all tracks in Arcade mode (Elite)" or "win gold in all races in Campaign mode (Elite)".
But I'm not giving up.
I agree with this review - with this version of the game though, I somehow felt it to be tougher than the previous games... but maybe it's the long gap between the PS2 one and this "new" version.
As I'd never played the PSP ones, the courses are all fresh - what I did miss however, was a bit more activity outside the actual courses... thinking the PS3 would surely be able to pull off some "extras" - scared fish swimming away from the glass when your ship approaches them, birds... things like that.
Also, this whole extremely polished look is great - but for a next version of the game, it would be interesting to have some more rundown courses as well - as the whole "used future" look definitely would work for me with this series. A career where you start on those type of courses and work your way up to these extremely polished ones - something like that.