Format: 360, PC, PS3 (version tested)
Release: Out now
Publisher: Activision
Developer: Raven Software
See more screenshots here
Playtest of Wolfenstein's multiplayer mode
Wolfenstein is a time capsule left by a bygone culture. Crack open the lid and the waft of stale air isn’t that of the Third Reich’s Germany, however, but the firstperson shooter scene circa 2001. It’s surprising just how much dust has collected in so relatively short a period.
It was a simpler time. Back then enemies were real enemies: eugenicist megalomaniacs who worshipped the occult, boiled things in green glowing vats and knew just enough English to say things like “Vot’s ze matter, American? Run out of bullets?” over and over again, until you fired your answer into their Aryan brains. Heroes were real heroes, too: anvil-jawed hunks with all the character of a freshly packed sandbag. So it is with Wolfenstein 2009. Some things never change, and it’s clear that one of those things is Raven Software, the veteran developer of countless also-ran firstperson shooters, whose follow-up to Gray Matter’s Return To Castle Wolfenstein begins as a slavish retread of things that were already deemed quaint in 2001’s corridor-based Nazi-blaster. Within a matter of minutes, you’ve cut down some bad guys manning a gun emplacement and turned it upon their obligingly suicidal reinforcements. So we make ourselves a cup of tea and prepare for eight to ten hours of lining up sights on men’s heads in corridors. 
But then, with introductions curtly made, the player steps out of the corridor and into the modest sprawl of a hub-world. OK, so the war-ravaged city of Isenstadt is a hubworld made of corridors, but, still, could this be something resembling a fresh bit of thinking? Unfortunately, the one way in which Wolfenstein has attempted to shuffle forward proves a misstep. Raven gets a three-finger ripple for working out that open worlds are in vogue, but seems dismayingly unaware of why they might be fun. The hub doesn’t begin to convince as a living city – so its openness fails to be of aesthetic benefit – and there aren’t enough missions to justify the freedom of choice between them. Most are compulsory anyway and each whisks the player off to a linear sequence of levels. Ultimately, Isenstadt amounts to a great deal of to-ing and fro-ing between familiar environs that see you fight the same battles again and again against respawning, but incrementally tougher, enemies.
Raven may not be the most innovative of developers, but 16 years of experience with the FPS has left it with a strong appreciation of firearms and how best to deploy them for the purpose of entertainment. The game’s not-inconsiderable number of flaws diminish in the face of of vaporising a roomful of gibbering Nazis with the Ghostbusters-inspired particle cannon. The arsenal is evenly balanced, and though it makes sure that the giddy excess of its later weaponry is restricted through limited ammunition, you are never so stingily controlled that you can’t explore your own predilections – whether that is close-quarters barbecue courtesy of the ever-comic flamethrower or popping brainpans from afar with the rifle.
I LOLed when i saw cut-scene in Pub where "bad Nazi" punch a crap out of "good German". Hey Raven your next game will be about "there were no holocaust" maybe?
POOR GERMANS under iron fist of Nazis!!
[quote]still too recent, still too likely to be seen as controversy-bait[/quote]
Still too recent? It's about 60 damn years ago and counting! No one currently alive and not suffering of Alzheimers or senility has actually experienced the damn event for themselves.
Honestly, the only way you could ever put a stop to this 'so-called' Neo-Nazism (apart from government agencies posing as them at times as a convenient excuse to crackdown on free speech - because hey, people want to 'bring back the Nazis' so we can't have free speech) is if we stopped talking about it and making videogames/movies about it every single day.
I swear, every July there are about 10 different videogames/movies/books involving either Nazis or Hitler - you would think that people who felt genuinely morally outraged by what happened in WWII would at least have the common decency not to exploit it like a commercial thing - they know this stuff will sell, that's why they keep producing it - I can assure you they don't give a rat's ass about what actually happened because they WEREN'T there - it's all hearsay, it isn't 'REAL' enough for them - they think they know what it was like by watching Schindler's List or The Pianist or something like that. Perhaps Norman Finkelstein was right on when he coined the term 'Holocaust Industry' - but it isn't so much the 'Holocaust' industry, it's more like the 'Nazi industry'.
Having a blast with this game. Haven't played multiplayer (cos I'm crap at mulitplayer games) but the single campaign is fun. Takes a little time to warm up, but once it does...
This game is a bit of and old school shooter with some modern twists (hub world and weapon upgrades and what have you). Here's what annoys me though: I played this game exactly how I play any CoD games (plus the Veil powers) and excelled thoroughly, being the veteran FPS player I am. However, when Modern Warfare 2 comes out, everyone will be decorating it with 9 out of 10s. Now, granted, Modern Warfare debuted a multiplayer scheme that is up there with the likes of CS or Quake of yore, I can't help but feel that the FPS genre is stagnating and the CoD games are just doing a better job of decorating the game with high production valued distractions than games like Wolfenstein. That's not to say I think wolfenstein should get a higher score, but the disparity between this and other shooters I think is dismaying.
i agree with you there.. i've played quite a bit of CoD and when you play other shooters in CoD mode it is somewhat easier.. i am playing through Wolfenstien on hard.. i expected it to be more difficult, it feels like CoD4/5 on normal difficulty. also i'm with you on the fact that CoD is making other shooters look crappy.. even though most of them are just as fun to play.. for example Wolfenstein is a lot of fun to play.
i´m with you on this one.i´m finding this game very entertaining!!!i´m having a lot of fun with it.great weapons with nice upgrades,the combat is really,really fun...the spy vibe is awesome along the Indiana Jones feel.good addiction to a series that honestly after Wolfe 3D never shined the same way.
the one thing i cant stand in this game is the multiplayer.is just terrible...stick with RTCW!
ohh come on the multiplayer isn't that bad :) sure it's not as good as CoD4/5 or halo but it is fun to a degree.
I've got to say i'm loving this game, it's one of the most entertaining shooters i've played in years, OK it doesn't do anything particularly clever, and the design is a little old school, but the combat is solid and the levels and enemies are just what you want from Wolfenstein. It just seems to capture that element that so many developers miss these days, that above all a game should be fun!
I feel i should temper my earlier enthusiasm with a warning, i'm playing the 360 version but this also seems to happen to the PC game, don't know about the PS3 version. I've finished the Zeppelin level and as the game loads what i presume to be the last level it cashes, if i try to replay the Zeppelin level or go back to a previous save it still crashes, so i'm now stuck and unable to finish the game. It seems the developers know about the problem but have yet to produce a patch, so until they do my game of Wolfenstein has been cut short. I am not best pleased!
finished the game on the 360(hard mode) this morning.no problems with freezing whatsoever!lucky me i guess...spending some time with the multiplayer,it has some fun moments but still pretty shitty.visuals are horrible in multiplayer,its sad since the maps are good.
i still think that the SP is very good and great fun to play,i would recommend to anyone who likes the old corridor FPS type of game.i´m beginning a new campaign at the moment,going for Uber difficulty and other achievements.
has for CoD comparasions...well the single player of WaW offers even less "new" than Wolfenstein.it only wins in the multiplayer aspect.Wolfenstein is much more fun as a SP experience than CoD:WaW. Any day.
Yikes, thanks for the warning. I'm still pretty early in the game so hopefully they'll patch it before I get to that point. Yeah, the game is definitely very old school, but it's very well done and I'm enjoying it so far.