MAGAZINE

Sony's Forgotten Console

Edge Staff's picture

By Edge Staff

April 20, 2009

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Is Destination PlayStation too late, a last gasp for a platform that is effectively moribund? Sony’s claim of a global installed base of 50 million units would suggest not.

In the west, at least, 2008 was a quiet year for PSP. But Sony’s annual Destination PlayStation event, held in Houston in February, aimed to suggest things would be different in 2009. SCEA president Jack Tretton announced major new games, claimed there was new developer interest in the console and affirmed a focus on game downloads through PlayStation Store. It was a proclamation of resurgence for a handheld that many gamers think forgotten, home to ill-fitting ports of big console favourites from Sony, all but ignored by thirdparty developers and publishers, and victim of underwhelming hardware revisions that haven’t done enough to challenge the new kid on the pocket technology block, that darling of developers and consumers alike, iPhone.

Is Destination PlayStation too late, a last gasp for a platform that is effectively moribund? Sony’s claim of a global installed base of 50 million units would suggest not. Recent high sales in Japan can be claimed as a phenomenon almost entirely driven by a tiny number of titles, particularly Capcom’s Monster Hunter Portable 2nd G, but even though last year featured few significant western releases, Sony managed to sell eight million PSPs in the US and PAL territories, according to media analyst Screen Digest. With costs of production dropping to offer a larger profit margin, Sony clearly has little need to panic about the state of the PSP – but with an installed base twice that of the PS3, shouldn’t Sony’s handheld be making the gaming headlines?


MotorStorm Arctic Edge

“I believe the concept of a multimedia gaming device was pretty far sighted at launch and still has legs,” says Screen Digest’s Piers Harding-Rolls. “Where PSP has suffered is in the infrastructure and delivery of different media to the device as well as a paucity of games. But good games are needed to drive sales of the product.” And according to Destination PlayStation, this state of affairs is about to change, with 2009 witnessing a slew of big name gaming brands for PSP – LittleBigPlanet, MotorStorm, Assassin’s Creed and Rock Band – as well as increased support through the PlayStation Store and continuing efforts to make better use of its interoperability with the PS3. But as DS and iPhone squeeze Sony’s portable offering from either side, can such efforts really encourage gamers to dust off their PSPs?

Perhaps a more immediate question is why it has taken so long for Sony to act on this issue. Mark Hardy, SCEE’s European product marketing director, says that the issues lie outside the company: “The games market is currently stronger than it has ever been, with more gaming platforms available than ever before,” he tells us. “What this means is there has been more pressure on publishers to be more selective over which platforms games should be developed for. Initially, PSP was a victim of this, and I think although we have created some great firstparty titles such as God Of War: Chains Of Olympus and LocoRoco, more could certainly have been done. This is something we have been working very hard to change, and the software line-up for this year is a clear sign that we have achieved a great deal of success in this area, both with firstparty and thirdparty games.”

When we talk to thirdparties it becomes rapidly clear that eschewing UMD in favour of digital distribution is seen as utterly vital to the platform’s continuing success. The UMD market, as a trip to any UK retailer will show, is in a difficult state: most titles on the small amount of shelf space allotted to the console are published by Sony. “If you look at the market for PSP developers, it’s impossible to find a publisher that will put money into making games for PSP,” says Sebastien Rubens, an ex-SCEE Technology Group employee who left the company last year to establish publisher Anozor, which published No Gravity by Realtech VR, solely distributed through PSN, in March. “We couldn’t have done it [without digital distribution],” he says, bluntly. “If we’d made a UMD version, we’d have needed a publisher. But that’s the great thing about targeting PSN with a 51MB game: we want people to download quickly and more cheaply.” But while such an approach could conceivably be a breath of fresh air for the PSP in the same way that independent developers have enlivened PSN and XBLA, pricing is proving problematic – with Patapon 2, for example, selling for £20 both on UMD and for download on PlayStation Store. With retailer discounting, however, the UMD is routinely available for significantly less – £15 on Amazon.co.uk as we're posting this story. And considering trade in pre-owned games, PlayStation Store pricetags can seem even less appealing.

Downloadable games might suggest a new focus on the bite-sized chunks of play that iPhone games tend to provide, but Hardy champions the high production values of PSP titles. “There is an assumption that all handheld games need to be simplistic and ‘snack-like,’” he says. “PSP games aim to deliver more than this.” And yet it’s a stance that pinpoints the source of the handheld’s success in hardware sales and, simultaneously, its major problem with software. The PSP still possesses the most powerful graphical capabilities among handhelds, comfortably ahead of iPhone despite early claims to the contrary, and its firstparty products have tended to pursue this, attempting to position the handheld as home-console-quality gaming on the go. “The most successful [PSP games] are the more cinematic titles such as Tekken: Dark Resurrection, Daxter, Ratchet & Clank: Size Matters and Wipeout Pulse,” says Hardy. “All of these have pushed what PSP is capable of and made maximum use of the great screen and graphic capabilities.”


Capcom’s Monster Hunter Portable 2nd G

“Most developers need bigger teams to make a PSP title than those required for a DS one,” says Chris Kingsley, CTO of Rebellion, one of the most prolific PSP developers. “That’s really because of the scope of what you can do – you can make them like more traditional console games. One of the strengths, and also weaknesses, of DS is that you’re forced to do something different, but you couldn’t make use of the effort you’ve put in on other platforms, which is always a nice thing to do with PSP.” But while the use of brands may draw some consumers to the PSP, it’s a challenge to create long-term appeal with games that are found in more substantial form elsewhere. The PSP has not, like the DS, been forced to establish its own identity thanks to the limitations of an idiosyncratic control scheme and far less powerful graphical capabilities.

And the issues may go deeper than that. “I think there is a level of expectation for games on PSP,” says Rubens. “What developers and publishers wanted to do on it at the beginning was too high. People realised that the investment was too high, and you didn’t get your money back. If you look at Big Brain Academy, it took nothing to develop and it brought back millions. On the iPhone there are some great games, simple ones, repetitive ones, but at $1 people don’t mind paying that.”

Outside of games are PSP’s considerable media-playing functions and a series of add-ons that extend its use into mobile telephony and navigation. PSP-3000’s addition of a microphone would appear to be an explicit attempt to highlight its support of Skype on 2000 and 3000 models, while Go!View, a pay-per-view video download service provided by Sky Broadcasting that launched in the UK last year, lends it wider use as a media player than UMD-based and home-converted video. Meanwhile, camera and GPS add-on devices and Remote Play compatibility with PS3’s PlayTV add even more flexibility and appeal to a pocket do-anything device.

But it’s not clear how widely customers are using it all. “If you talk to people, a lot don’t know you can watch films, attach a camera and use Skype,” says Rubens. “It’s a shame.” Indeed, the clunkily implemented Go!Messenger, a collaboration with BT, was axed in March, having “not developed the base of users that we were hoping for,” according to its website. “At the moment Sony’s non-gaming solutions for the PSP are piecemeal and are less integrated than Apple’s products,” says Harding-Rolls – and it’s hard not to agree, with the need to buy and fit additional units on to the consoles for many to work and highly regional implementation turning people off.

And with 50 million owners, that’s a lot of functionality being wasted while iPhone is getting all the headlines. Persistent rumours of a ‘PSP 2’ with no UMD drive according to ex-Shiny head David Perry, and a touchscreen according to others, might suggest that Sony is rushing to at least match Apple’s wunderkind. One thing’s for sure, though, PSP doesn’t need more power to reignite the excitement it deservedly gained when it launched. Instead, it needs cohesion among all its non-gaming functions, greater care applied to the thirdparties that have been historically instrumental to Sony’s gaming consoles, and perhaps a redesign with internal storage to take advantage of the new emphasis on PlayStation Store. Should the summer herald such a turnaround, 2009 could indeed be the noisiest year for the PSP – the sound of 50 million people blowing the dust off its wide, glossy screen.

gojira's picture

Here is what Sony should actually do to update the PSP's hardware, crush Apple and Nintendo, and achieve world domination:
1.) Integrate a true 3D display, which is actually available in Japan, into the next PSP revision. there is a 3D LCD display available now, no glasses are necessary (no red/green glasses, no LCD shutter glasses). this display is already used in some products available in Japan, for example some Hitachi Wooo mobile phones. the 3D effect can be instantly switched on/off. some developer does not want to make a 3D game? fine, leave 3D switched off. the developer wants to give the user to play in 3D or not? fine, give the user the choice. the cost of the display is not much higher than the current LCD display in the PSP. now, if Sony would integrate this Hitachi screen into the next PSP revision, they'd have something which neither Apple nor Nintendo have. I have tested the screen on a Hitach Wooo phone. It's amazing and just as if it were made for the PSP! I am not talking about a prototype, such 3D LCD screen already exist in Japan, and are part of mobile phones you can already buy.
2.) go back to the first form factor (the now extra space can be used for extra battery or more onboard storage, I don't care), and use it to attache the full PS2 buttons: two L and two R buttons, and two true, real nalog sticks, not this coin-like thing we have now.
3.) Now with the full button layout, the PSP should be made Playstation 2 compatible! == Insta-library of thousands of top games, better than anything iphone or DS have to offer.
4.) get rid of all the DRM and other restrictions when converting PS1 games and what not. the average iphone/DS user is to stupid to convert games anyway, the user who knows what he's doing is circumfering DRM and restrictions with CFW now anyway already, but is just annoyed. DRM and restriction, region-locks etc are just idiotic.
5.) what the PSP needs is games like Kuon, Fatal Frame, Shadow of the Colossus, not these Wrestling games.

Just imagine it: a PSP with PS2 compatibilty, full button layout, and true 3D LCD display. Of course Sony will not do that, because they will be listening to marketing instead and the next PSP revision will probably have even the PS1 compaitibilty removed.

littlewilly91's picture

I like how everyone just ignores the massive piracy problem. It's such good journalism lols

I really thought it'd atleast have all the buttons of a PS2 controller, and the power of PS2 when i got mine.. Maybe it could play PS2 games if they release an adaptable drive i'd think with glee. But what is it that really strangled the PSP? What did it need apart from maybe some better exposure?

And how much was it actually strangled? I mean, everyone that wants a portable competitor to PS2 for that kind of price pretty much went and bought it. I'm sure 5 people bought it for it's mp3 functionality aswell... The buttons are one thing, and the lack of immediate porting of all PS2 games to PSP with cross platform online play another. But isn't there more that could have been done with the hardware and firmware too? If they just pushed it a bit more it could have been the massive hit they wanted: Start with a far fetched one that i think could have helped; Why no sim card slot in the deluxe pack? So you could use it as a phone if you wanted, and connect to the net anywhere like iPhone. And then i guess it's a touchscreen that would have really helped- look how people went for the DS- and if it would actually work outside without you having to put your head in your jumper to see anything but your own face and pretty blue sky. And you should be able to minimise your programs just like on windows, be playing music whilst looking at pictures whilst surfing net. Playstation store needed to be accessible straight from PSP at launch if they wanted DLC to work.

and the crappy file format compatibility really strangled the excitement when word got round- should have fixed that at start.+ some proper speakers- phones can blast out music nowadays, it has no bass but still...

The UMD could have had a slider over the exposed disk so you could shove it in your pocket like a floppy disk (depending on pocket size of course) if they really had to keep it. But an SD like nintendo is a better option overall i'm sure. +if your gonna launch UMDs you should have an SD and SCART out available so people could watch the films on TVs. Selling packs with an SD card with under 275 or whatever it was megabytes was a mistake too. I think they shouldn't have announced it so soon, and they should have waited till these kinds of features were in before releasing, then people wouldn't be calling it a failure. I re emphasise with the lot of you: so much missed opportunity! could have been better than owning a little laptop! (with exceedingly bad battery life)

hatay3131's picture
ediddy999's picture

Yep I'm that guy. I'm the one who knows about all the things that the PSP can do and use them. I'm the guy who imported the camera to the US just so I could see how it worked. I really enjoy my PSP and its functionality, but I do understand that I use it in a way that most people will not. Most of the people I know just want games. When I tell them that everything they do on their phones, iPods, or even PDAs they just look at me like I'm crazy.

I really want the PSP to succeed greater then it has, but until the mainstream sees the PSP more then just a gaming device, and more like a life device, they will continue to overlook its possibilities.

I use my PSP like more people use their IPhones it's just that I'm crazy for doing it that way and they are not. I have solace in the fact that I don't have to pay for it every month though.

AndyLC's picture

This seems more an issue of marketing, or taste

PSP is doing fantastic in Asia. All of the popular games though haven't caught on in the west.

quietIdentity's picture

I've owned a PS3 for over a year now and see no reason to get a PSP. For one the UMD format two, I hate portable things you have to add bits onto if you want to use a certain feature and three, Like SaintJude said I don't people want/have time to play an more comples involved game while commuting. If you're going to put that much time into it you might as well do it properly on a PS3/360/PC. lol.

On the motion sensor (@kaligulathegod) Sony planned on having one then canned it. Too much screen swivel, headache inducing, nausea, barf.

I find it interesting how they noted throughout the article how the DS, because of it's hardware limitations and control scheme provides original quirky gameplay, often short too. If I did play handheld games I would probably want interesting quirky original titles like DS, I mean I would like to play Crisis Core, but purchasing a console for one game seems a little silly. WipeOut yeah love it but I have it on PS3 likewise for LBP and MotorStorm. I think they nailed it on the head with the DS comparison. Because Sony's dev for PSP seems to focus on making cut down versions of their traditional/next gen game franchises it just doesn't really appeal to me, it needs its own identity the derivation of all its material seems a little childish. However I will be following the LBP PSP games development, hopefully MediaMolecule do something interesting.They should think of some interesting ways of implementing in the context of PSP, sure they'll make a smaller, lower res version of LBP, but not just that they need to take advantage of the fact that it's handheld, portable etc. Something that makes you think "hey, I couldn't really do this with my console at home." like if you were out and you see some object say a type of car you like, whip out your PSP with LBP in it take a photo with your webcam add-on, somehow roughly outline the object then in the photo and then an algorithm would transform the picture into a car object in LBP. If I could then import that object into my LBP levels at home on my PS3 suddenly Sony would have a new PSP owner.(I'm guessing you won't be able to create much level content for PSP but maybe there will be a level editor, developing a level on the PSP would be kind of torturous though).

grognard66's picture

Sony's long-standing weakness regarding software is what doomed the PSP. Destination Playstation (and the Playstation store before it) should have been available AT LAUNCH (like iTunes with the iPod) and the Media Manager should have been included with the device for free - also at launch.
This would have offered a broader offering of games as smaller developers could have jumped on board with downloadable games and left UMD for larger publishers. Of course, Sony's obsession with creating media formats (UMD in this case) also hampered the potential of this otherwise impressive piece of hardware.
This has long been a pattern with Sony. Great hardware, awful software (both for users and SDK's/support for developers). Unfortunately, the quotes in the article from Sony blaming developers shows that they still haven't learned any lessons from PSP/PS3.

Xoes's picture

PSP needs more games and more diversity in games, not in particular minigames and such, but stories and adventures, but of course I am a women... I don't like slaying... :P

kaligulathegod's picture

I would like to see Bluetooth support in the future so I could use PS3 pads when hooked up to the TV.

Motion sensing would be good too and would bring it in line with the iphone.

AkIRA_22's picture

The PSP's future is not only in Downloadable games it's in MORE games. Download is just a delivery system. Plus If they are going to put more Downloadable games on the PSN, which they are already doing, it needs to be cheaper. I refuse to pay full retail for a game I DON'T technically own.

As for no commuter games I don't think that's too accurate. Basically every PSP game is commuter friendly because you can just turn off the PSP and it's saved untill you turn it on again for your commute home. Plus I'm much happier pulling out my PSP than a DS on the bus.

I commute only 15 minutes a day, and I play mission based games such as Patapon, Puzzle Quest, even the PSP GTA's. Crickey, even Resistance Retribution is commuter friendly because of the Auto save feature. Just because the PSP doesn't have a bargain bin full of second rate mini game collections doesn't mean it's a failure, quite the opposite in my opinion.

Sure the PSP can do with more games and I'd say Sony did forget about the PSP while it was in damage control over the PS3. I live in Australia and since the PSP launch I have not seen a single ad, commercial or poster promoting the PSP. To not have a single advertisement in one of the biggest cities in the developed world is crazy. I can only hope it is not the case in Europe, America and Japan.

4thVariety's picture

I got my PSP upon release but if I am not on a plane, it is gathering dust. The PSP is basically the mobile console you play at home because the games are just not right for commuting.

SaintJude's picture

PSP is floundering because of the assumption that people want bigger, more involved games than the DS is offering. I don't people want/have time to play an more comples involved game while commuting. If you're going to put that much time into it you might as well do it properly on a PS3/360/PC.

Sid57's picture

"I don't people want/have time to play an more comples involved game while commuting."

WTF? Learn to audit your own submissions.

Dan_Chippendale's picture

makes complete sense to me.. comples are heavily involved while computing nowadays :-)

SaintJude's picture

Alright, alright, everyone's allowed a cacky post once in a while. I meant not everyone has the time to play more complex, involved games. If you’re going to dedicate time and effort you might as well do it on a console or a PC and get the non-diet experience.

littlewilly91's picture

Whats with the bossing gamers around? It's supposed to be a Playstation experience, portable. So it's good for kids etc who want to play in any room in the house, maybe mute it and sit with their families doing half assed GTA whilst watching TV, and Medal Of Honour Heroes against other players from under your duvet wirelessly. That's what I find is good about it, and that's all it was supposed to do. There was a big market for it... it's a shame it had to be so expensive and was too weak and analog stick-less to do straight ports of PS2, and a shame now that it's so badly pirated and still analog stickless that developers don't bring out their games on it. (I thought it was a shame the whole thing wasn't just disk shaped so you could play actual PS2 games on it, which i thought it might be when they announced it)

And about all this "types of games" thing- maybe they should have a section in PSP store for Quick games £3 to £10, then it could compete with iPhone all you like, but i think big experiences on PSP work great, maybe the lot of you have always found it strange and are now cheerfully coming out of the closet about it all at once eh? lol... £30 for a portable game is a heck of a lot i agree, especially if you can comfortably access the more meaty stationary platforms. Oh well eh? Unless more Quick Games, and unless you could buy a hardcopy of the game and then it would work on PSP and PS3 by logging in online and getting access to it, like steam, that would change things. Just idea storming people, sorry. PSP still bloody expensive though