You were an @, your enemies were capital letters and it was near-impossible to complete, but it marked a games revolution.
Can the game that’s almost singlehandedly responsible for PSP’s success in Japan do the same in the west?
The oddest, darkest and saddest of all Zelda games remains in Ocarina's shadow but stands out as Link's most ambitious adventure.
How one man revolutionised action adventure and crammed a whole lot of game into a ridiculously small space.
How the men behind FIFA finally beat Pro Evo to the top of the gameplay league – and how they plan to retain the title.
Starfox gets the Samuel Beckett treatment, as The Monkey Odyssey Project embraces the challenges of minimalism.
XBLA’s take on the definitive collectible card game could well be the cheapest way to play, but it’s no mere shadow of its inspiration.
At its height, the 400,000 inhabitants of the first modern MMOG worked together to make the 27th strongest economy in the world.
A new wave of gaming consoles should be visible by now, but there’s not a codenamed project in sight. Why are we waiting?
Fireproof Studios explains how it is attempting to revolutionise outsourcing with a little bit of Hollywood and a lot of knowhow.
Reflections’ 1970s chase racer delivered on PlayStation's promises and proved prophetic of the GTAs to come.
10 million sales, three CDs, 100 team members: Final Fantasy VII kickstarted an RPG revolution.
It’s fun to tear Mars apart in the name of a workers’ revolution, but is the Red Planet really worth the struggle?
With all the subtlety of its moral choices, we ask whether Sony's new open world exclusive is electric - or just a shocker.
The Sims' universe expands once again, but is all still well on the home front?
In the late ’70s, space invaded videogames. But while Japan delivered waves of alien intruders, Atari toyed with a less animated foe.
Microsoft promised to put the indie back into independent development. Six months after launch, have Xbox Community Games delivered?
Elite revolutionised gaming and transformed the lives of its young programmers, and yet it was nearly never published.
With great power comes great responsibility – for giving you something significant to do with it.
On the release of Swords & Soldiers, we find out how the De Blob creators brought Aztec vs Viking RTS action to WiiWare.
EGDF chair and Quantic Dream boss warns EU over restrictive state support
Things looking up for Xbox in Japan, says CEO Kenji Matsubara, while a PS3 price cut would be welcome.
New Pro vs. GI Joe venture hopes to unite troops around the world in virtual competition.
Exient Entertainment's Charles Chapman explains the fluctuating prices of apps and games for iPhone, and the impact of OS 3.0.
Bin there, done that: putting aside the fantastical, take a look at a game that brilliantly embraces the mundane.
It's all about simulating emotional scenarios: Randy Smith concludes his series of columns about the challenge of making games that aren't fun to play.
Steven Poole ties himself in knots over Noby Noby Boy’s gleefully tactile wriggling out of being a game.
N’Gai Croal concludes his look back at the furore around Resident Evil 5's trailer with an account of his interview with producer Jun Takeuchi.