It is rare indeed for a single game to become the progenitor of an entire new genre.
Although it had its precedents, with some fans attempting to retcon a gaggle of faintly similar 8bit titles for the role, the world’s first realtime strategy game can be named with little real controversy.
But going back to Dune II today is an eye-opening experience, as it becomes clear how very little the genre has moved forwards in the last 16 years – like finding out Halo had really been released in 1982. The same basic viewpoint, interface, controls and gameplay underpinning Dune II are still being reused today, with only the most minimal level of evolutionary advancement.
Lacking any of the hexes or grid squares of contemporary turn-based strategies, Dune II was loosely based upon the David Lynch movie, at least in terms of visual design. The gameplay featured three different factions (one invented for the game) all with individual structures, units and superweapons.
Although it is hard to appreciate now, being able to control each directly with the mouse – simply by pointing and clicking wherever you want them to move to or attack – was revolutionary. As was the need to harvest spice to act as the resource that feeds the expansion of your army.
“The inspiration for Dune II was partly from Populous, partly from my work on Eye Of The Beholder and the final and perhaps most crucial part came from an argument I once had with Chuck Kroegel, then vice president of Strategic Simulations Inc,” recalls Westwood Studios co-founder and Dune II producer Brett Sperry.
“The crux of my argument with Chuck was that wargames sucked because of a lack of innovation and poor design. Chuck felt the category was in a long, slow decline, because the players were moving to more exciting genres,” he explains.
“I felt that the genre had a lot of potential – the surface was barely scratched as far as I as concerned, especially from a design standpoint. So I took it as a personal challenge and figured how to harness realtime dynamics with great game controls into a fast-paced wargame.”
Nice article!
I played Dune II a lot back then (and also played Dune).
I also played the 3D version that came out later. I may be confusing the effect with the later version but you did get a patch of spice.
I can faintly recall my soldier in Dune II endlessy shooting at the worms, so.. maybe they exploded into spice back then or they couldn't kill it and it was the 3D version.
I tried it again some time ago, but not being able to easily select multiple units at once was kind of a turnoff.
This just continues the misunderstanding between Real-Time-Tactics and Real-Time-Strategy.
RTT is where you send units out to some location and micromanage each battle out. Most of the "RTS" games are really only RTT, and that's what you're really talking about.
RTS means you send units out to some location and let them sort it out while one plans the bigger picture of the war -- not the individual battles. This is backed up by the dictionary and strategics:
the science or art of combining and employing the means of war in planning and directing LARGE military movements and operations
While tactics are: the art or science of disposing military or naval forces for battle and MANEUVERING them in battle
Also, Herzog Zwei predates Dune II and better qualifies as one of the first of these RTT games.
What in the world is this article talking about? RTS's were around long before Dune II. Games like Cytron Master (1982), Combat Leader (1983) -
http://www.atarimania.com/zoom_frame.php?TYPE_IMG=D7&ID=1143&MENU=8&NUM_...
and even Modem Wars (1988) are just a few. Is Dune II an influential game int he RTS genre? Certainly. But nowhere near "the world’s first realtime strategy game" as the article claims.
You just got Spice, and a major sense of self satisfaction.
Mmm, random question, and already asked this somewhere not really related but... I'm hoping someone
1. has played the Dune II
2. has killed a sandworm in it
3. can remember if anything awesome happened, or if you just got a load of extra spice like i suspected.
would love to know. They always disappeared before i could kill one.