MAGAZINE

The Making of... Dune II

Edge Staff's picture

By Edge Staff

December 9, 2008

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In spite of concern over the obscure title the game was an immediate hit when released in 1992. “We called Dune II a ‘realtime strategy’ game – we did that to make it clear to software retailers and users that we had something new,” says Sperry, who seems to have been afforded the rare chance to not only create a new genre but to name it as well. “But it was a wargame at heart. You built and managed units and took out the other side. Once people tried the game, they were hooked, and soon Dune II was a huge commercial success.”

As work on the game came to a close, Sperry was working on its successor: “I was evolving my designs and figuring out how to streamline the interface even more. I had developed a new game and mythos with a modern-day setting, and that’s how Command & Conquer was born.”

Although Dune II earned itself two sequels – a remake in 1998 named Dune 2000 and the more favourably received sequel Emperor: Battle For Dune in 2001 – it is the Command & Conquer series that is the game’s true legacy. The series is still the most successful realtime strategy franchise today and its debt to Westwood’s original games is immediately obvious.

Sperry has little to offer in support of subsequent entries in the genre, though. “The few wargames I’ve played lately have left me uninspired,” he admits. “I don’t really recognise the realtime strategy genre as such on consoles.”

“That said, gaming today is still fun and exciting to me personally. I play World Of Warcraft with some friends on a PvP server. I thoroughly enjoyed BioShock and I still play Mario Kart from time to time. Mostly social games and multiplayer games are what appeal to me. The quality of games is still a mixed bag despite all the new technology. But hasn’t it always been like this? In music, literature and film we see the same thing – lots on offer, but a pretty small number of exciting gems each year. And I can assure you that, like other entertainments, every game project starts out as something new and exciting in its creator’s minds. But without a great design, critical feedback and a solid team, it’s still a dicey outcome.”

Anonymous's picture

Nice article!

I played Dune II a lot back then (and also played Dune).
I also played the 3D version that came out later. I may be confusing the effect with the later version but you did get a patch of spice.
I can faintly recall my soldier in Dune II endlessy shooting at the worms, so.. maybe they exploded into spice back then or they couldn't kill it and it was the 3D version.

I tried it again some time ago, but not being able to easily select multiple units at once was kind of a turnoff.

NuShrike's picture

This just continues the misunderstanding between Real-Time-Tactics and Real-Time-Strategy.

RTT is where you send units out to some location and micromanage each battle out. Most of the "RTS" games are really only RTT, and that's what you're really talking about.

RTS means you send units out to some location and let them sort it out while one plans the bigger picture of the war -- not the individual battles. This is backed up by the dictionary and strategics:
the science or art of combining and employing the means of war in planning and directing LARGE military movements and operations

While tactics are: the art or science of disposing military or naval forces for battle and MANEUVERING them in battle

Also, Herzog Zwei predates Dune II and better qualifies as one of the first of these RTT games.

martyg's picture

What in the world is this article talking about? RTS's were around long before Dune II. Games like Cytron Master (1982), Combat Leader (1983) -
http://www.atarimania.com/zoom_frame.php?TYPE_IMG=D7&ID=1143&MENU=8&NUM_...

and even Modem Wars (1988) are just a few. Is Dune II an influential game int he RTS genre? Certainly. But nowhere near "the world’s first realtime strategy game" as the article claims.

Christmass Is On Fire's picture

You just got Spice, and a major sense of self satisfaction.

benjihi's picture

Mmm, random question, and already asked this somewhere not really related but... I'm hoping someone
1. has played the Dune II
2. has killed a sandworm in it
3. can remember if anything awesome happened, or if you just got a load of extra spice like i suspected.
would love to know. They always disappeared before i could kill one.