MAGAZINE

The Making of… The Gabriel Knight Trilogy

Edge Staff's picture

By Edge Staff

January 24, 2009

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Replaying Blood Of The Sacred, a murder mystery set in the Templar country of France’s Languedoc region with a central theme of Christ as a mortal, today certainly conjures parallels with Dan Brown’s Da Vinci Code. Does that particular pop culture phenomenon stick in Jensen’s throat somewhat? “Ha! Yes, when I read The Da Vinci Code I was like: ‘Damn, how many copies did this sell?’ You know, in becoming a best-seller there’s creating gripping content and then there’s luck. I guess I haven’t had that kind of luck! Or maybe I just overcomplicate things for a mass audience, I don’t know.

“If I have any regrets, it’s that the Gabriel Knight trilogy is basically inaccessible to most people simply because of the technology. You can’t even play Sins Of The Fathers and Beast Within any more on most machines. That’s unfortunate. In many ways my novel Dante’s Equation was more of a true bid for a Dan Brown level of success. It’s done well – but not that well!”

In hindsight, Jensen remains torn over her personal favourite instalment. “I think Blood Of The Sacred, Blood Of The Damned was the most satisfying in terms of way it integrated history and narrative into the puzzles. I mean, finding the remains of Jesus? That’s pretty out there stuff. Beast Within I’ll always love for its dark, romantic story with King Ludwig and Wagner and the Bavarian setting – and for the actors. They were wonderful. Sins Of The Fathers will always be special; after all, it was the original. And I love the New Orleans vibe. But, if you twisted my arm, I’d probably plump for Beast Within.”

Jensen is, however, not so enamoured with the unique ‘evolution’ of the series from 2D to FMV to 3D during the course of the trilogy: “I wouldn’t say I’m glad we did it simply for the sake of trying different technologies. It would have been nice if we could have just stuck with one basic technology and focused on just making each game better in terms of story, puzzles and art. But that’s not the way the business works.”

Jensen might have withdrawn from the spotlight somewhat after the demise of Sierra as an adventuring institution, but – when not taking time out to write the occasional novel – she remains very much connected to the game industry. “I just think there exists a larger potential in videogames for players to bond with the story and immerse themselves because they are acting as the protagonist – not just reading about him or her passively,” she explains.

Jesse_Dylan_Watson's picture

I adored the first one, almost obsessively, but it seemed the two sequels placed technology shockingly over gameplay. Maybe they were trying to save adventure gaming with FMV and new (at the time, very limited) 3D technology, but it kind of ruined it for me. Despite CGW really glowing about the 2nd, I don't think the 3rd faired as well critically.

I thought the music, which was absolutely, absurdly fantastic in the first game, really took a dive in the second and third as well, not because of a lack of compositional talent but maybe stifled motives. It tried to go all Hollywood. Comparing the first two games' soundtracks really contrasts what I used to love about game music and how it went the wrong way. The opera was great, don't get me wrong, but most of the time there wasn't any music at all, and when it was, it played second-fiddle to actors.

The last paragraph of the 5th page has some great thoughts in it. Video games really do, still, have SO MUCH untapped potential!

I want to go back and replay these games, and I really hope Jensen isn't done contributing to the industry. I'm really looking forward to her new game. She was such a hero to me in my youth!

lifeat30fps's picture

I have to say these games were universally great. From Tim Curry's voice work in the first to perhaps the only good FMV game to the puzzles of the third installment.

Interestingly, my college roommate and I were playing The Beast Within when we were hit by the bug between the 4th and 5th disc (or was it 5th and 6th?). There was a patch, but you had to start the game over from the beginning afterward. I played us both to the point where we stopped so we could finish it.

Ah, the 90s...

Brian
www.brianwoods.com