
As well as developing online adventures including Agatha Christie’s Death On The Nile and Peril At End House, Jensen is currently working on Gray Matter – a Gabriel Knight-esque adventure set in Oxford. “Best of all, I’m in charge of my own destiny with this – no one else owns it, so I can do anything with it that I think is right. It’s going to be a great game.”
But isn’t the adventure genre a dying breed nowadays? After all, Charles ‘Broken Sword’ Cecil famously declared the point-and- clicker dead. Jensen disagrees, preferring to view the issue in terms of demographics: “I think our problem is that we’ve been unable to find and reach our audience. Adventures may be dead for young males, but then that was never our core demographic. For the past decade, the games industry has acted like there’s no other demographic on the planet. But, with the emergence of the casual gaming industry, things are changing.”
Indeed, Wii is a special point of focus for her. “It’s so fun – it transcends gender. There are plans for a Wii port of Gray Matter, and I hope it happens.” But, at the end of the day, everything comes back to her first love: Gabriel Knight. The final episode left several unresolved issues hanging in the air – such as Grace and Gabriel’s relationship, and the source of Knight’s heritage. Yet while the trilogy engendered a passionate fan following, there have been few hints of further sequels in the intervening period.
Even during her last serious discussions with Sierra in 2002, prior to the Vivendi buyout, Jensen felt the series’ chances were slim. As time goes by, it seems less and less likely that frustrated series devotees will ever see a Gabriel Knight 4. However, even without a definite conclusion, the trilogy still shines. Deep and rich, the supernatural tales themselves not only resonate deeply, but are further reinforced by stimulating yet logical puzzles.
Jensen remains defiant over the series’ future. “As a writer, GK was a real highlight of my career and I would love to do another,” she enthuses. “Sadly, there’s still no real movement with Vivendi that I’m aware of.” The Knight universe also seems the perfect franchise for a film or television series, but again Jensen remains resigned.
“There’s been interest, and I’m happy to co-operate as far as I can, but nothing concrete has ever happened. Lots of ‘Let’s do lunch’, but no ‘Sign here’. That’s Hollywood!”
I adored the first one, almost obsessively, but it seemed the two sequels placed technology shockingly over gameplay. Maybe they were trying to save adventure gaming with FMV and new (at the time, very limited) 3D technology, but it kind of ruined it for me. Despite CGW really glowing about the 2nd, I don't think the 3rd faired as well critically.
I thought the music, which was absolutely, absurdly fantastic in the first game, really took a dive in the second and third as well, not because of a lack of compositional talent but maybe stifled motives. It tried to go all Hollywood. Comparing the first two games' soundtracks really contrasts what I used to love about game music and how it went the wrong way. The opera was great, don't get me wrong, but most of the time there wasn't any music at all, and when it was, it played second-fiddle to actors.
The last paragraph of the 5th page has some great thoughts in it. Video games really do, still, have SO MUCH untapped potential!
I want to go back and replay these games, and I really hope Jensen isn't done contributing to the industry. I'm really looking forward to her new game. She was such a hero to me in my youth!
I have to say these games were universally great. From Tim Curry's voice work in the first to perhaps the only good FMV game to the puzzles of the third installment.
Interestingly, my college roommate and I were playing The Beast Within when we were hit by the bug between the 4th and 5th disc (or was it 5th and 6th?). There was a patch, but you had to start the game over from the beginning afterward. I played us both to the point where we stopped so we could finish it.
Ah, the 90s...
Brian
www.brianwoods.com