MAGAZINE

The Making Of: Driver

Edge Staff's picture

By Edge Staff

June 12, 2009

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“We decided to do a story-driven racer… we particularly wanted to avoid all the clichés like earning money for jobs, points for running down pedestrians and so on. We also wanted the feeling that you were solving something and hunting a person down. We wanted to enable complete changes of situation – sometimes you’d be blasting down the street and screeching in and out of traffic with cops on your tail; and at other times trying to cruise as unobtrusively as possible.” Martin Edmondson

Format: PlayStation
Release: 1998
Publisher: Infogames
Developer: Reflections

Towards the end of its life, it became fashionable to denigrate the PlayStation. To claim its incredible success owed more to the Sony publicity machine than the quality of the software. To bemoan the wannabe-cinematic formula of cutscenes, glitchy 3D and poorly selected camera angles that characterised so many mediocre titles released in the console’s latter years.

Yet the PlayStation wasn't always a rest home for staid franchises, and there was a time when the term ‘cinematic’ didn’t seem quite so loaded either. Driver is a perfect example. It’s derived from an ancient genre and utilises a simple pick-up-and-play, drive-from-A-to-B mechanic. But add some super-stylised presentation, some ’70s cool, some of that much fabled Sony PlayStation ‘attitude’ and the concept is transformed unrecognisably.
   
Reflections’ founder and MD Martin Edmondson explains the game’s genesis: “The idea for Driver actually came about during the development of Destruction Derby. I was messing about on one of the tracks called ‘Crossroads’, and thought it would be great to make a game that was full of these crossroads and would let the player choose the direction he drove in. This rapidly developed into a ‘car chase’ game, as I had an unhealthy appetite for them as a kid.” However, because Reflections was already contracted to produce Destruction Derby 2, the game’s development was delayed. With unexpectedly positive consequences.
   


At the most base level, the elongated gestation time helped not only to hone Reflections’ PlayStation expertise, but to banish any lingering doubts that Driver would actually be possible on the console. Without that extra time, one of the Sony machine’s flagship titles could have been PC only. “When we initially started hawking the idea around publishers and journalists we showed them a PC version… which gave rise to plenty of doubts about whether the game would actually be possible on PlayStation hardware. A rumour which wasn’t helped when we took a dev kit to E3 to show the PlayStation version to trade, only for it to be destroyed during shipment.”

The extra time proved beneficial from a design perspective too. Having already mastered the PlayStation racer with the impressive Destruction Derby series, the Newcastle-based developer was determined to really push the genre forward. “We decided to do a story-driven racer… we particularly wanted to avoid all the clichés like earning money for jobs, points for running down pedestrians and so on. We also wanted the feeling that you were solving something and hunting a person down. We wanted to enable complete changes of situation – sometimes you’d be blasting down the street and screeching in and out of traffic with cops on your tail; and at other times trying to cruise as unobtrusively as possible.” It pays to remember, that before Driver’s timely reinvigoration of the arcade racer the genre was suffering something of a malaise. Heading down a post Gran Turismo blind alley of airbrushed cars with ever more realistic graphics and, um, ever more realistic handling. Hardly the most diverse future.
   


This dissatisfaction with the state of racing games led Edmondson and his team to draw inspiration almost entirely from TV and the movies. The ’70s setting then, was a result of several factors. Firstly, Edmondson's own personal fondness for the decade, “Personally, I think the ’70s is very interesting in terms of style… modern US vehicles are incredibly dull compared to the classic ’70s muscle cars.” The beautiful thing about the lopsided heavy gas-guzzlers of Driver’s world being that they are so much fun to drive. Because the cars are, by European standards, hopeless, even the gentlest curve threatened to send you spinning into oncoming traffic. While it was also common to slip into slides which could only be driven out of with plenty of opposite lock and throttle application. Then there was the thick smoke of the multiple pile-ups and the hubcaps that pinged off with the slightest encouragement. And the repetitive “suspect heading north” speech. It’s pure theatricality. And perfect for the PlayStation. Revelling in grease, fumes and crisis, Driver was clearly Gran Turismo’s wayward little brother.

SimGrave's picture

Yes, the PS1 was at the end filled with really really bad games, but the PS1 also gave birth to some of the most memorable games that are still running today. Don't forget that the devkit for the console and the average cost of making a game for it was about ten times cheaper than for the N64.

From a player's point of view, it simply was the nirvana of gaming... no matter what types of game you were in, there was something for you;

Gran Turismo,
Metal Gear Solid (as we know it, not the NES version),
Driver,
Devil Dice,
Symphony of the Night,
Crash Bandicoot,
Final Fantasy VII,
Resident Evil,
Spyro the Dragon,
Tekken,
Wipeout,
Tomb Raider (it's the PS1 that had put Lara Croft's on the map),
Collin McRae

...and the list could go on forever. Nintendo on their side, all they had to offer was in-house games (mario, zelda and Rare games) because no one else was interested in developping for them. I know this is a bit off topic, but I couldn't resist writing this after reading the introduction of this article. I'm a firm believer that the PS1 is responsible what the industry became for at least the 10 years that followed its release. The NES kinda saved the gaming industry back in the 80s, but if you think about it, things wouldn't be what they are today if back then, we only had the Sega Saturn and Nintendo 64, because one ran out of gaz (sega) and the other was being too expensive (Nintendo). The funny thing is that the history repeats itself because, now Sony with the PS3 is the one charging too much.

AgentCool's picture

The only 'Driver' title I ever bought was 'Driv3r' on the Xbox which remains the worst blind-buy I've ever made. Thankfully, I managed to get essentially all the money I'd paid for it back by selling it on eBay. Only then could I get over how abysmal it was!

rydamike's picture

I bought this the first day it was released for 40 dollars at walmart I was about 13 and I loved it played it for months, the last mission was incredibly hard and would piss me off to no end but felt so gratifying when I finally accomplished it, Damn it brings me back the graphics were so AMAZING then and when I look at it now there just horrible what the hell was I thinking I remember I was amazed by the physics Id go up the curb just to watch the cars suspension react . Wow this definitely brings me back.