By Edge Staff
June 9, 2009
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“We had a big decision to make in terms of which hardware to use. Nintendo was not one step behind in terms of hardware. In fact, the N64 was quite attractive actually. But as our goal was to develop the next-generation RPG we came to the conclusion that only a high capacity mass storage media would facilitate what we wanted to achieve. This meant CD was the only option and so from that perspective, PlayStation was the only choice.” Yoshinori Kitase
Format: PlayStation
Release: 1997
Publisher: Squaresoft
Developer: In-house
"This was undoubtedly the game that changed everything.” Yoshinori Kitase, director of the most important RPG ever, has cause for hyperbole. “We felt a wind of change inside the company during the development process. There was this incredible feeling I’ll never forget: we were making a new thing… making history. Imagine.” He pauses. Imagine.
At the time there were many doubters, but Kitase’s instinct proved right; Final Fantasy VII eventually propelled the high-production RPG into one of the most popular videogame genres worldwide. The first demo of the title, creatively bundled on an extra disk with Square’s first 32bit offering, Tobal No.1, stunned the world with its steam punk setting, achingly melancholic score and arresting visuals. And it bore evidence of a huge team working on a title with aspirations not yet thought possible in the medium of videogames. “There were a huge number of people we had never worked with before. Up until that point Squaresoft’s teams had only ever dealt with the traditional 2D medium. All of a sudden we had new people coming in working with software like Power Animator and SoftImage that we had never heard of before. From an industry point of view, it was unbelievable what we were trying to achieve. That is why we all had this strong feeling; this great enthusiasm.”

As the software houses were jumping from the 16bit systems to 32bit hardware, Squaresoft made the headlines for choosing Sony over previous soulmate Nintendo. The story behind the split is yet to be explained, though the two companies have since kissed and made up (with the departure of warring Hirosohi Yamauchi from Nintendo and Hironobu Sakaguchi from Squaresoft) we’re unlikely to any time soon. Kitase is predictably diplomatic, “We had a big decision to make in terms of which hardware to use. Nintendo was not one step behind in terms of hardware. In fact, the N64 was quite attractive, actually. But as our goal was to develop the next-generation RPG we came to the conclusion that only a high capacity mass storage media would facilitate what we wanted to achieve. This meant CD was the only option and so from that perspective, PlayStation was the only choice.”
There was great pressure on the team to maximise the benefits of the new medium. “At that time Sakaguchi [Square’s founder] was the series’ producer. Right from the time the decision to go with CD was made he set down a ground rule for the team saying, ‘If the player becomes aware of the access times, we have failed.’ So we tried many tricks to circumvent the issue, such as offering animation while the game was loading data, and so on. The constant fear for us having worked with cartridges for so many years was that the player would feel bored while waiting for loads. However, only CD media was able to facilitate more than 40 minutes of FMV movies, so we virtually had the decision made for us.” 
Compared to its peers, FFVII's translation was very good. The western release was eventually repackaged for Japan as FVII International
Graphically, Square was trying things only hinted at in the first generation of 32bit titles. Using polygonal characters on CG backgrounds and interspersing the action with streaming FMV was a bold aesthetic decision. “We were keen that the distinction between the in-game graphics and the CG movies sequences was not overly pronounced: something we could not have done on N64. The change of dimension into 3D was a massive one for the Square team. You could see the game with maps and angles that only 3D could offer and in terms of game characters, we were able to offer far greater, detailed animations, so they would look more real, more alive on screen. But it was a daunting task.”
The change from Final Fantasy VI to Final Fantasy VII is as graphic a demonstration of the transition between 2D to 3D as one will see. Just how apprehensive was Kitase about this sea change? “It was during development that I realised the impact that 3D realistic CG visuals had on overseas players. In Japan, you have the manga culture with the traditional deformed style world design and characters that live through a story with very serious themes. Overseas, you don’t have this. To be honest we were pretty confident that FFVII’s characters and graphics would be accepted overseas and ironically I was much more anxious to see how Japanese users would respond.”
I remember one of the driving forces to get me find a job as a 17 year old in 1997 was this game. I recently made a tribute for this game on Youtube. Check it out if you loved this game as much as I did.
http://www.youtube.com/watch?v=AzeSCDW924c
I never played this game, and every time it gets mentioned a feel a little bit more dead inside. I did play the Baldur's Gate series though, which is my favorite RPG of all time. I get goosebumps still when I think of Baldur's Gates' music.
I remember the demo, it was really mind blowing
summoning Leviathan made me tear up. It was like an entire game created out of my favorite part of FF6 (the technology of the empire)
Yeeahh... I definitely prefer FFVI. I was much more involved in the characters and storyline than I ever was in VII.
Oh, and why would the world be stunned with a steam punk setting? FFVI was steam punk, as well. I guess because the world was finally aware?
You remember being in the airship and first coming across the Empire capital of Vector? It towered over the horizon and shined in the night sky
I figure if that scene was in the intro to the game or within the first few hours, that techno-magic setting would've been emphasized more.
... and I think they got it from Fist of the North Star, there's a page that looks just like it.
The PS1 had FF7 MGS, N64 had it's Zelda and Mario, Goldeneye perhaps. This may be a bit of nostalgia misting up my vision but it has been a long time since we've had games that take those kinds of leaps forward.
I figure they just felt more personal. Advertisement wasn't as heavy as it is now, and the internet not as widespread.
Discovering FF7, MGS, and whatnot on your own has more dramatic impact than seeing trailers and ads for it, then going through the game with an FAQ
For me, Final Fantasy VII is the best game which has ever been made. It is quite possibly the reason I am still playing computer games to this day, and I still probably complete it around once a year. The playstation was the first console I ever owned, and I wasn't really that into it. I certainly didn't come home from school looking forward to an evening playing it. Final Fantasy VII changed that with the most engrossing world, story and characters that have ever graced a game, an addictive and customisable combat system and a stunning musical score.
In my mind, the ONLY fault in this game is the inability to skip the summon animations, as mentioned below.
I haven't played anything since which felt as compelling as VII. I'm not sure about all of the spinoffs, and I'm not sure what state they leave the idea of a remake in either. The original game had a lot of half-comedy scenes and characters, which I think would be difficult to capture using the style and animation of the characters in advent children, and I wouldn't want to see them alter the combat system at all.
The only thing I want to know is if they've made the summon animations skippable! :P
They were the best bits! Knights of the Round being the all time best ever, it just went on and on and on. It was awesome!
It was undoubtedly a classic. Given a drought of RPGs on the new consoles, I went back and played VI, VII and VIII not too long ago. Yes, visually of course they have dated, and yes, some of the old school mechanics seem far stranger and more awkward than they did first time round. However each of these games stands up as an incredible and genre-constituting achievement in itself: every one burst forth with a confidence, beauty and revolution in look, play and scope that was stunning at the time and should continue to be admired now..
Personally VIII was my favourite, but that's simply because it was the first one I played. That, and my copy had no manual so I basically had to try and learn everything as I played it, which kind of engendered a feeling that I had discovered lot of it for myself.
FF retains the spectacle with each release now and I can't wait for XIII, but I wish I was as able to be swept up by plot and play now, like I could when first playing this game. Now the games try and generate the 'classic' FF feelings and tinker with their play mechanics; then they were bold and beautiful advancements. I hope XII, which I am still not sure if I actually like, ends up being a bridge to a wonderful new iteration this time round.
Still to this day, the shear scope of this title astounds me. I'll never forget the moment you escape Midgar and realise there is a massive world map that has scores of places to visit.
The characters, the writing art design, everything, is a package as close to perfection as I've seen.
I loved FFVII and it remains to this day one of my all time top 5 games. I have many a fond memory spent playing this immense and absorbing game and I wish Square would remake it for the HD era. Preferably on the PS3 as it wouldn't feel quite right on the 360.
A truly amazing game that introduced me to the genre of RPGS. I have since moved away from jRPGS and turn based systems, but memories of FF7 are still the pinnacle of my gaming life. Filling my stable with class-s gold chocobos, mastering all materia to sell it for 1.4 million gil, wasteing hours on rumours f how to resurrect Aeris. So, so, so good.
I still remember being frustrated in the first battle on the train platform of Sector 1, desperately trying to find the 'jump' button, lol.
...
It's a decade old. It simply brought Final Fantasy into the realm of 3D. It's no Ocarina of Time or Super Marios or Wolfenstein in terms of being revolutionary; it's just a fairly well crafted game that happened to come out at the right time and had some pretty cutscenes. It had some problems, too, however, such as materia making character separation insignificant, long battles, EXTREMELY LONG ATTACKS AND SUMMONING SEQUENCES (I'm looking at you, Supernova), and some rather grotesque character models for the time. Oh, and let's not even talk about the english translation, which was still poor, and Sephiroth giving people pears...
I liked FFVII. I don't think I'll consider it even close to the best RPG I've ever played, but it was pretty damn good. However, after Squeenix's constant merchandizing, spinoffs, and squealing about an RPG that is ten years old and shows it, I hardly feel any sort of liking for the game. There are so many other Final Fantasies, never mind other RPGs and game series, and yet this one is the only one anybody cares about. I played Kingdom Hearts, which had some FF characters; the characters from VII were Yuffie, Cid, Cloud, Aerith, and Sephy. Other than Yuffie and Cid, all of those are the characters fanboys/girls squee over. For other games? We got Squall, and kiddified versions of Wakka, Tidus, and Selphie. So, ignoring the obvious promotion for FF10, we got two characters from the 8th game and five from FFVII (Moogles don't really change enough between games for me to include them in a specific one). None from games older than VII (Including the quite popular 4/6), none from Final Fantasy 9.
Final Fantasy VII? Got a movie that, to be quite honest, was awful. Got a horrible spinoff around a minor character who know one in their right minds thought would be interesting. Got another spinoff, then another (Luckily, neither was as bad as the first spinoff). That's not even including how many games are built around the FFVII characters that are not canon, like Chocobo racing.
I'm just sick of it. Make it stop. I'm sick of the fangirls who think Sephiroth is somehow the best villain in all of fiction, I'm sick of the press, and I'm sick of the Goddamn spinoffs for a game I like that, honestly, had no need for any of that.
So I appreciate that so much effort went into Final Fantasy VII, but I honestly think that we can all SHUT UP about it for once in our lives.
"I played Kingdom Hearts, which had some FF characters; the characters from VII were Yuffie, Cid, Cloud, Aerith, and Sephy. Other than Yuffie and Cid, all of those are the characters fanboys/girls squee over. For other games? We got Squall, and kiddified versions of Wakka, Tidus, and Selphie. So, ignoring the obvious promotion for FF10, we got two characters from the 8th game and five from FFVII (Moogles don't really change enough between games for me to include them in a specific one). None from games older than VII (Including the quite popular 4/6), none from Final Fantasy 9."
Believe it or not, there's actually a reason for that other than the popularity of FFVII. Tetsuya Nomura, director of the Kingdom Hearts series, designed the characters in all of the Final Fantasy games from VII to X, with the exception of IX. It makes sense for him not to want to use the characters that he didn't create in the first place. And why wouldn't he take more characters from his first masterpiece?
However, due to fan demand, he included Setzer (FFVI) and Vivi (FFIX) in Kingdom Hearts II. Vivi looked exactly the way he appeared in FFIX, but Setzer looked terrible because Nomura ended up putting his own style onto a character he didn't design in the first place -- which is exactly what he wanted to avoid.
It's also worth noting that Seifer, Raijin, and Fujin (FFVIII) as well as Auron, Yuna, Rikku, and Paine (FFX) were included in KHII. So guess what? Kingdom Hearts now has five characters from FFVII, five characters from FFVIII, six characters from FFX, and two characters that Nomura didn't even create. I'd say that's pretty generous.
I realize that my name and my icon will probably label me as an FFVII fanboy by default, but rest assured that the ONLY thing to come out of this "Compilation" that I've enjoyed was Crisis Core for PSP. Advent Children was mediocre, Dirge of Ceberus was fucking awful, and I've never played the mobile phone game but it's probably nothing special either. I also don't have faith in Square to deliver a proper remake without me involved, because I'd make that game fucking amazing (i.e. no more translation errors, no more insufferably long summons, no major changes to the plot of the game, and the W-Item glitch stays put).
Hell yeah no W-Item no dice. FF7 had some great cheats, there was another where I'd get a character immune to all status's and have at least one which healed then let those little mole dudes nail me with their money attack while I left my PS1 on all day while I was at school. Good times, great gil.
Erm, I seem to remember Bob Hoskins larking around in a red boiler suit portraying everybodys favourite plumber. Sonic had cartoons, comics, and a werewolf game?? Street Fighter The Movie was also out there back in the day, the franchise is still going strong. I see your point and I truly believe that if Sqaure just did the decent thing and remade this they wouldn't have to bother with the spin offs for a while. FF7 is it's own franchise, so I suppose we'll have to get used to it.
Final Fantasy VII is just one game of a large series that includes other games as good as it (Or in some people's opinions, better than it). Mario actually is its own franchise, so he's not exactly stealing anyone's limelight. Sonic is univerally considered to be run into the ground, but that's mainly due to the crappy 3D entries. Both of those franchises, however, don't even try to be serious, while Final Fantasy VII keeps taking itself seriously with each iteration nowadays. Street Fighter is its own series, one that I'm not particularly familiar with.
I don't want a remake, I don't want a spinoff, I don't want any sort of ridiculous new game portraying Sephiroth's third cousin twice removed, I just want the cash train to stop. A remake IS preferable to spinoffs, but I'd prefer neither over a game that just has nothing to do with FFVII. What about other Final Fantasies? What about Chrono? What about a completely new series? Hell, what about Kingdom Hearts, as much as I dislike the later games in that series?
Unfortunately, we're just going to keep getting more and more and more FFVII, because some people like looking at the same old world for four games and a movie straight.:(
Eh, I'm probably a hypocrite for gushing over Metroid: Other M. ;)
Your not a hypocrite mate - Team Ninja and Nintendo are most probably working on a masterpiece in Metroid. Anyway, in this capatalist world, Sqaure WILL sell where there is a Market for their franchise, Japan are the masters of making figures, spin offs and other suchlike, so fair play in my eyes . I would do the same. FF7 remains my most memorable game and one that I shall always think of going back to but never actually want to spoil by doing so. It pushed so many boundaries and didn't ruin the ending to 40 hours worth of play, which is a massive achievement.
Yeah... I really liked the different parts of the storyline and how they meshed. However, I will say one thing: The cutscene fight parts NEED to be skippable in a remake. Just look at Sephiroth's two minute long attack. :P
Agree with you on that one - but how good did it feel to see a little red materia shining away, just waiting to be picked up, slotted in and used to ream the weakest enemy you can find for a laff! The big intros are all the funnier when you are unleashing Ifrit on one, quivering, solitary Shin-Ra militant. Ah, memories!