MAGAZINE

The Making Of: Final Fantasy VII

Edge Staff's picture

By Edge Staff

June 9, 2009

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Undoubtedly at the heart of any RPG’s success is the plot. No matter how good your battle system or locations, without quality scripting there will be no incentive for the player to play. It is testament to FFVII’s story that the game is widely regarded as the acme of the series and still frequently referenced today. While Final Fantasy games have traditionally always drawn upon a huge selection of myths and legends, the seventh game used them as a framework for loftier ethical aspirations and ecologically conscious evangelism. “Sakaguchi had a great vision of the force behind the universe. He wanted to explore the idea that planets and people share the same basic energy and so are, in some way, intrinsically linked. He developed this philosophy from drawing upon other cultures that stated when a planet disappears an invisible energy is released into space. This energy goes to some place and concentrates to give life again when certain conditions are met. The same energy drives people. So no matter who or what this energy comes from, it will concentrate all together to give life to something or someone again.”
   
These were ideas that the Squaresoft founder had long been toying with and it’s unclear as to how much of the philosophy was pure fantastical fabrication and how much was his own dogma. What's certain is that they posed difficulties for Kitase, who says, “Sakaguchi’s ideas were incredibly difficult to represent in the game since they concerned an invisible abstract concept. It was something I’d never seen done in a game before. So, I came up with the Life Stream. This was an idea that planets have the same kinds of life systems as people’s blood or nerve network. It allowed us to more clearly examine the issues we wanted to. Sakaguchi’s main ideas for FFVII and the world he imagined for the game, the creatures and so on, were very closely integrated into the Final Fantasy movie. FFVII and Final Fantasy started at the same time in their development process and they share nearly identical roots. I may have to play/watch both again and compare all their common elements.”
   
Although the lengthy FMV, random battles and an arcane combat system alienated some gamers – especially in the west where anecdotal evidence suggests it became the most returned game in history – the combination proved a winning formula for thousands who had never sampled such fare before. Boosting weapons and skills with Materia, summoning devastating guardians, scouring the planets’ highest peaks and deepest oceans for secret items and raising and training Chocobo gave both fresh and old RPGers an inconceivably large universe to explore and revel in. It also provided us with a legendary videogame moment.

Easily the most infamous and memorable character in FFVII was neither the main lead nor the central antagonist, although both Cloud and Sephiroth are premier examples of excellent design and characterisation, but rather a flower seller who appears for little more than a third of the game.
   

Sephiroth and Aeris character concepts by Tetsuya Nomura

Tetsuya Nomura, character designer, conceived both the characters of Sephiroth and Aerith. “The main issues of contention for fans worldwide are still Aerith’s death and the ending sequence with Sephiroth. With the plot I wanted people to feel something intense, to understand something. Back at the time we were designing the game I was frustrated with the perennial dramatic cliché where the protagonist loves someone very much and so has to sacrifice himself and die in a dramatic fashion in order to express that love. We found this was the case in both games and movies, both eastern and western. But I wanted to say something different, something realistic. I mean is it right to set such an example to people?”
   

The team had only worked with CGI arts package SoftImage for six months, but the quality was consistently excellent

Final Fantasy VII is arguably one of the most significant games of all time. Not simply because it was so well conceived and executed, but mainly because of its wider significance to Sony. In Japan, history dictates that hardware cannot succeed without a best-selling RPG franchise. With Final Fantasy VII, Squaresoft secured its position as king of the adventure tale and won Sony an army of fans both in Japan and the west.
   
The continued pressure Square receives to do a remake of the title is evidence of the game’s continued popularity, and today's indeed, Square Enix has made various spinoffs from VII. But when we spoke to Kitase back in early 2003, he was coy about the rumours: “If I were to redo the game on today’s hardware I would like to make the characters more realistic, I mean like FFX for instance. I think I would try to include full voice support but I would definitely keep the very same plot and scenario. I know that other members of the team are eager to do the update but, currently, I have no plans. Cloud and Aerith have appeared in other titles, like Final Fantasy Tactics and Kingdom Hearts, so it is possible FFVII characters will appear in a future title but there are many discussions to be had first.”
   
But whether a new generation of videogamers get to experience this RPG in next-gen clothing is almost irrelevant. While few would go back to experience this epic again, it is one of those rare games that cast an emotional spell over legions of players. For that reason it will always remain the stuff of legend.

This is an edited version of an article that originally appeared in E123.
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Digital-Hero's picture

I remember one of the driving forces to get me find a job as a 17 year old in 1997 was this game. I recently made a tribute for this game on Youtube. Check it out if you loved this game as much as I did.

http://www.youtube.com/watch?v=AzeSCDW924c

Matthew Dart's picture


I never played this game, and every time it gets mentioned a feel a little bit more dead inside. I did play the Baldur's Gate series though, which is my favorite RPG of all time. I get goosebumps still when I think of Baldur's Gates' music.

AndyLC's picture

I remember the demo, it was really mind blowing

summoning Leviathan made me tear up. It was like an entire game created out of my favorite part of FF6 (the technology of the empire)

jazzbrownie's picture

Yeeahh... I definitely prefer FFVI. I was much more involved in the characters and storyline than I ever was in VII.

Oh, and why would the world be stunned with a steam punk setting? FFVI was steam punk, as well. I guess because the world was finally aware?

AndyLC's picture

You remember being in the airship and first coming across the Empire capital of Vector? It towered over the horizon and shined in the night sky

I figure if that scene was in the intro to the game or within the first few hours, that techno-magic setting would've been emphasized more.

... and I think they got it from Fist of the North Star, there's a page that looks just like it.

SaintJude's picture

The PS1 had FF7 MGS, N64 had it's Zelda and Mario, Goldeneye perhaps. This may be a bit of nostalgia misting up my vision but it has been a long time since we've had games that take those kinds of leaps forward.

AndyLC's picture

I figure they just felt more personal. Advertisement wasn't as heavy as it is now, and the internet not as widespread.

Discovering FF7, MGS, and whatnot on your own has more dramatic impact than seeing trailers and ads for it, then going through the game with an FAQ

StealthBadger's picture

For me, Final Fantasy VII is the best game which has ever been made. It is quite possibly the reason I am still playing computer games to this day, and I still probably complete it around once a year. The playstation was the first console I ever owned, and I wasn't really that into it. I certainly didn't come home from school looking forward to an evening playing it. Final Fantasy VII changed that with the most engrossing world, story and characters that have ever graced a game, an addictive and customisable combat system and a stunning musical score.

In my mind, the ONLY fault in this game is the inability to skip the summon animations, as mentioned below.

I haven't played anything since which felt as compelling as VII. I'm not sure about all of the spinoffs, and I'm not sure what state they leave the idea of a remake in either. The original game had a lot of half-comedy scenes and characters, which I think would be difficult to capture using the style and animation of the characters in advent children, and I wouldn't want to see them alter the combat system at all.

kingheff1's picture

The only thing I want to know is if they've made the summon animations skippable! :P

ArronC07's picture

They were the best bits! Knights of the Round being the all time best ever, it just went on and on and on. It was awesome!

michael_sylvain's picture

It was undoubtedly a classic. Given a drought of RPGs on the new consoles, I went back and played VI, VII and VIII not too long ago. Yes, visually of course they have dated, and yes, some of the old school mechanics seem far stranger and more awkward than they did first time round. However each of these games stands up as an incredible and genre-constituting achievement in itself: every one burst forth with a confidence, beauty and revolution in look, play and scope that was stunning at the time and should continue to be admired now..

Personally VIII was my favourite, but that's simply because it was the first one I played. That, and my copy had no manual so I basically had to try and learn everything as I played it, which kind of engendered a feeling that I had discovered lot of it for myself.

FF retains the spectacle with each release now and I can't wait for XIII, but I wish I was as able to be swept up by plot and play now, like I could when first playing this game. Now the games try and generate the 'classic' FF feelings and tinker with their play mechanics; then they were bold and beautiful advancements. I hope XII, which I am still not sure if I actually like, ends up being a bridge to a wonderful new iteration this time round.

AkIRA_22's picture

Still to this day, the shear scope of this title astounds me. I'll never forget the moment you escape Midgar and realise there is a massive world map that has scores of places to visit.
The characters, the writing art design, everything, is a package as close to perfection as I've seen.

ArronC07's picture

I loved FFVII and it remains to this day one of my all time top 5 games. I have many a fond memory spent playing this immense and absorbing game and I wish Square would remake it for the HD era. Preferably on the PS3 as it wouldn't feel quite right on the 360.

Brendan_Keogh's picture

A truly amazing game that introduced me to the genre of RPGS. I have since moved away from jRPGS and turn based systems, but memories of FF7 are still the pinnacle of my gaming life. Filling my stable with class-s gold chocobos, mastering all materia to sell it for 1.4 million gil, wasteing hours on rumours f how to resurrect Aeris. So, so, so good.

I still remember being frustrated in the first battle on the train platform of Sector 1, desperately trying to find the 'jump' button, lol.

Zybermen's picture

...

It's a decade old. It simply brought Final Fantasy into the realm of 3D. It's no Ocarina of Time or Super Marios or Wolfenstein in terms of being revolutionary; it's just a fairly well crafted game that happened to come out at the right time and had some pretty cutscenes. It had some problems, too, however, such as materia making character separation insignificant, long battles, EXTREMELY LONG ATTACKS AND SUMMONING SEQUENCES (I'm looking at you, Supernova), and some rather grotesque character models for the time. Oh, and let's not even talk about the english translation, which was still poor, and Sephiroth giving people pears...

I liked FFVII. I don't think I'll consider it even close to the best RPG I've ever played, but it was pretty damn good. However, after Squeenix's constant merchandizing, spinoffs, and squealing about an RPG that is ten years old and shows it, I hardly feel any sort of liking for the game. There are so many other Final Fantasies, never mind other RPGs and game series, and yet this one is the only one anybody cares about. I played Kingdom Hearts, which had some FF characters; the characters from VII were Yuffie, Cid, Cloud, Aerith, and Sephy. Other than Yuffie and Cid, all of those are the characters fanboys/girls squee over. For other games? We got Squall, and kiddified versions of Wakka, Tidus, and Selphie. So, ignoring the obvious promotion for FF10, we got two characters from the 8th game and five from FFVII (Moogles don't really change enough between games for me to include them in a specific one). None from games older than VII (Including the quite popular 4/6), none from Final Fantasy 9.

Final Fantasy VII? Got a movie that, to be quite honest, was awful. Got a horrible spinoff around a minor character who know one in their right minds thought would be interesting. Got another spinoff, then another (Luckily, neither was as bad as the first spinoff). That's not even including how many games are built around the FFVII characters that are not canon, like Chocobo racing.

I'm just sick of it. Make it stop. I'm sick of the fangirls who think Sephiroth is somehow the best villain in all of fiction, I'm sick of the press, and I'm sick of the Goddamn spinoffs for a game I like that, honestly, had no need for any of that.

So I appreciate that so much effort went into Final Fantasy VII, but I honestly think that we can all SHUT UP about it for once in our lives.

SolidStrife's picture

"I played Kingdom Hearts, which had some FF characters; the characters from VII were Yuffie, Cid, Cloud, Aerith, and Sephy. Other than Yuffie and Cid, all of those are the characters fanboys/girls squee over. For other games? We got Squall, and kiddified versions of Wakka, Tidus, and Selphie. So, ignoring the obvious promotion for FF10, we got two characters from the 8th game and five from FFVII (Moogles don't really change enough between games for me to include them in a specific one). None from games older than VII (Including the quite popular 4/6), none from Final Fantasy 9."

Believe it or not, there's actually a reason for that other than the popularity of FFVII. Tetsuya Nomura, director of the Kingdom Hearts series, designed the characters in all of the Final Fantasy games from VII to X, with the exception of IX. It makes sense for him not to want to use the characters that he didn't create in the first place. And why wouldn't he take more characters from his first masterpiece?

However, due to fan demand, he included Setzer (FFVI) and Vivi (FFIX) in Kingdom Hearts II. Vivi looked exactly the way he appeared in FFIX, but Setzer looked terrible because Nomura ended up putting his own style onto a character he didn't design in the first place -- which is exactly what he wanted to avoid.

It's also worth noting that Seifer, Raijin, and Fujin (FFVIII) as well as Auron, Yuna, Rikku, and Paine (FFX) were included in KHII. So guess what? Kingdom Hearts now has five characters from FFVII, five characters from FFVIII, six characters from FFX, and two characters that Nomura didn't even create. I'd say that's pretty generous.

I realize that my name and my icon will probably label me as an FFVII fanboy by default, but rest assured that the ONLY thing to come out of this "Compilation" that I've enjoyed was Crisis Core for PSP. Advent Children was mediocre, Dirge of Ceberus was fucking awful, and I've never played the mobile phone game but it's probably nothing special either. I also don't have faith in Square to deliver a proper remake without me involved, because I'd make that game fucking amazing (i.e. no more translation errors, no more insufferably long summons, no major changes to the plot of the game, and the W-Item glitch stays put).

quietIdentity's picture

Hell yeah no W-Item no dice. FF7 had some great cheats, there was another where I'd get a character immune to all status's and have at least one which healed then let those little mole dudes nail me with their money attack while I left my PS1 on all day while I was at school. Good times, great gil.

scorpion_mai's picture

Erm, I seem to remember Bob Hoskins larking around in a red boiler suit portraying everybodys favourite plumber. Sonic had cartoons, comics, and a werewolf game?? Street Fighter The Movie was also out there back in the day, the franchise is still going strong. I see your point and I truly believe that if Sqaure just did the decent thing and remade this they wouldn't have to bother with the spin offs for a while. FF7 is it's own franchise, so I suppose we'll have to get used to it.

Zybermen's picture

Final Fantasy VII is just one game of a large series that includes other games as good as it (Or in some people's opinions, better than it). Mario actually is its own franchise, so he's not exactly stealing anyone's limelight. Sonic is univerally considered to be run into the ground, but that's mainly due to the crappy 3D entries. Both of those franchises, however, don't even try to be serious, while Final Fantasy VII keeps taking itself seriously with each iteration nowadays. Street Fighter is its own series, one that I'm not particularly familiar with.

I don't want a remake, I don't want a spinoff, I don't want any sort of ridiculous new game portraying Sephiroth's third cousin twice removed, I just want the cash train to stop. A remake IS preferable to spinoffs, but I'd prefer neither over a game that just has nothing to do with FFVII. What about other Final Fantasies? What about Chrono? What about a completely new series? Hell, what about Kingdom Hearts, as much as I dislike the later games in that series?

Unfortunately, we're just going to keep getting more and more and more FFVII, because some people like looking at the same old world for four games and a movie straight.:(

Eh, I'm probably a hypocrite for gushing over Metroid: Other M. ;)

scorpion_mai's picture

Your not a hypocrite mate - Team Ninja and Nintendo are most probably working on a masterpiece in Metroid. Anyway, in this capatalist world, Sqaure WILL sell where there is a Market for their franchise, Japan are the masters of making figures, spin offs and other suchlike, so fair play in my eyes . I would do the same. FF7 remains my most memorable game and one that I shall always think of going back to but never actually want to spoil by doing so. It pushed so many boundaries and didn't ruin the ending to 40 hours worth of play, which is a massive achievement.

Zybermen's picture

Yeah... I really liked the different parts of the storyline and how they meshed. However, I will say one thing: The cutscene fight parts NEED to be skippable in a remake. Just look at Sephiroth's two minute long attack. :P

scorpion_mai's picture

Agree with you on that one - but how good did it feel to see a little red materia shining away, just waiting to be picked up, slotted in and used to ream the weakest enemy you can find for a laff! The big intros are all the funnier when you are unleashing Ifrit on one, quivering, solitary Shin-Ra militant. Ah, memories!