By Edge Staff
April 24, 2009
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Ohga closely supported Kutaragi throughout PlayStation’s development, but there were two notable disagreements between them. The first was over the PlayStation controller, which was designed by Sony engineer Teiyu Goto, who also designed the console’s casing. Ohga, who was at the time in his 60s, had requested that it should be comfortable for older people’s hands, and Goto wanted to make something more ergonomic than traditional, flat pad designs. Ohga immediately liked the sculpted, ‘horned’ result, but Kutaragi didn’t: along with other team members and game developers, he felt that it was too removed from recognised pads. But Ohga was clear about his decision. “Stop arguing and adopt this design,” he said. “I’m the president, so you must do as I say. Otherwise you are all fired!” But Kutaragi got his own way in another dispute, in which Ohga insisted that PlayStation CD-ROMs should be supplied in protective plastic caddies. Kutaragi insisted that this would make them, and the machine, more expensive to make. Ohga eventually backed down, but only after demanding that PlayStation’s discs should be differentiated from other CDs. Kutaragi’s team came up with a solution in the form of black discs.
Developer: Sony
Origin: Japan
Release: 1994
This is a story that isn’t just about the design of an object made from silicon, plastic and metal. Nor is it just the story of the corporate politics that allowed the project to commence. It’s also the story of sales forces and distribution systems, of marketing strategies and product evangelists, of a confluence of social, economic and technological circumstances that allowed it to thrive. It’s about the vision behind the piece of hardware that pushed videogames into 3D and a veteran yet wide-eyed technology corporation into an industry that it would transform.
And it’s a vision that rose out from the rubble of a very public disaster. At the Consumer Electronics Show in June 1991, Sony revealed to the world a videogame console on which it had jointly worked with Nintendo. This SNES with a built-in CD-ROM drive was a project driven by Ken Kutaragi, a Sony executive who had come out of its hardware engineering division. It was to be Nintendo’s route into a brave new world of multimedia, and a way for Kutaragi to show his company how important the videogame industry could be. But the very day after Sony’s announcement, Nintendo declared that it would be breaking its deal with Sony by partnering with Philips instead. 
Sony's original prototype PlayStation, a SNES with a CD-ROM drive
This humiliating turnabout enraged Sony president Norio Ohga, but though it seemed sudden from the outside, problems had been boiling between the two companies for some time. The main issue was an agreement over how revenue would be collected – Sony had proposed to take care of money made from CD sales while Nintendo would collect from cartridge sales, and suggested that royalties would be figured out later. “Nintendo went bananas, frankly, and said that we were stepping on its toll booth and that it was totally unacceptable,” explains Chris Deering, who at the time worked at Sony-owned Columbia Pictures but would go on to head the PlayStation business in Europe. “They just couldn’t agree and it all fell apart.”
But Ohga was dead set on remaining in the game. At the end of a July meeting to plan litigation against Nintendo, he declared defiantly: “We will never withdraw from this business. Keep going.” And so Kutaragi went to work with strong support from the very top of Sony. “Ken brought together a handful of engineers that had come out of a broadcast and professional realtime 3D graphics engine called System-G,” explains Phil Harrison, who joined Sony in September 1992 to start its European game publishing business, and would eventually go on to become president of Sony Computer Entertainment Worldwide Studios. System-G was a special-effects computer that broadcasters could use to augment live broadcasts with 3D images in realtime. “Technologically, that’s not really a million miles away from videogames, but this was a super high-end workstation. And Ken’s big vision was to take that, apply it in high volume and bring it into the home,” recalls Harrison.
But the relationship with Nintendo wasn’t quite over. It had indistinctly proposed that Sony could remain involved in ‘nongame areas’ of the project, though the move was probably just to delay any attempt Sony may have been making to enter videogames off its own bat, as well as sidestep the legal challenges Sony had made over Nintendo’s breach of contract. Kutaragi was frustrated. Not only was he facing criticism and resentment from many at Sony who disagreed with the idea of Sony entering the game business, but the project’s focus was also dissipating within the company. ‘There is no consensus within Sony about why we are engaged in this business’, he wrote candidly in his January 1992 business report. ‘We are wasting time and missing opportunities while expecting too much from Nintendo and dealing with them in blind good faith’.
Loving the orginal prototype!
with a CD-ROM wooooop!
What a great article. This is why I read Edge, good work.
People might as well just read "Revolutionaries at Sony: The Making of the Sony Playstation and The Visionaries Who Conquered The World of Video Games” by Reiji Asakura.
Much of what is presented here in short form is explained far more fully and in far more interesting manner in the book above. If you even hope to understand the first PlayStation system you need to read Reiji Asakura's book. Better still the books is actually very interesting full of backstabbing and twists. Of extreme interest is how people at Sony actively tried to sink the whole project and even employees intimately involved with Sony’s early efforts in making games actively tried to kill the project in favor of Philips CDi.
I don't get this part,
So we went everywhere except Scandinavia, which we didn’t get to until November or so.
I got my PlayStation on September 29'th here in Sweden, they were in every game shop from that date.
/Viktor
What a great article that has brought back memories. Too this day I still have my pre-order disc “Hear it now, Play it later” from pre-ordering the Playstation that summer.
This was an extremely engaging read. By getting to know PlayStation's history better, I now have a lot more respect for the brand.
I would love to read another article that elaborates on the details of the original Sony-Nintendo collaborations, though. That image of the Super Famicom/CD hybrid console up there is quite tantalizing, especially since I've somehow never seen it before this article.
However, the history of the SNES and its various CD add-ons, etc. seems to be pretty convoluted and confusing, indeed, based on this forum thread:
http://www.digitpress.com/forum/showthread.php?t=126091
After looking through that thread, I can understand why the actual details of the Sony-Nintendo (and Philips) deal(s) were only glossed over in this Edge article. It's really hard trying to clearly understand everything that happened with this SNES CD stuff.
But that's OK. This article was about PlayStation after Nintendo, and for that, it was the best article I've ever read on the subject.
Thank you, Edge.
P.S. some elaboration on the PlayStation logo candidates and controller prototypes would be nice, too.
Yeah that picture surprised me too, the only picture I have seen is this
http://www.ugo.com/games/video-game-urban-legends/images/entries/snes-cd...
This was one damn good article, the best way to start the weekend.
I never tire of hearing this story. Bless Ken Kutaragi for his vision and thank you, Sony, for Playstation! I'm gonna go play my PS3 right now.
Great article - I hope to see more like it on a regular basis, maybe including the history of a few key developers.
Put a fucking name on these things so your site can have an identity and peaple can get the credit they deserve.
Some people will complain about anything.
did you ever think maybe more then 1 person contributed to writing it? Maybe even the whole staff contributed? And so, the writer that is credited it............the Edge Staff?
Great feature! I love these Friday history lessons.
Speaking of which, when will we online readers see the Ocarina of Time retrospective promised a month or three ago?
"Perhaps St Augustine was right and there is only one story: of creation, fall and redemption."
Does this mean Wii = Redemption phase for Nintendo? They've already had the creation and fall.
I also heard that the original Sony Playstation allowed you to programme a little on it, thus Sony could advertise it as an educational product as well, and educational products get less VAT in the UK!
I think you are confusing the first PlayStation wth the second one. All PlayStation 2 units shipped with a version of Basic to move it to another tax category but I think in later court cases Sony had to pay full (import?) tax for the unit.
/Viktor
Did you see my post dude? Click on the wiki link ... looks more like a ps1 than a ps2 to me ...
Yes, I read your post and you are correct, that is a PS1 and I have nothing else to add to your post so I did not reply to it. What I did have something to say about was the first post where the poster asked about Sony doing something to get a lower import tax for the PlayStation. The Net Yaroze was not made to get a lower import tax as it's a different machine then the normal PlayStation, the Basic programming software included with every PlayStation 2 was.
/Viktor
It was sold as a separate system called Net Yaroze, here's the wiki article if you're interested.
http://en.wikipedia.org/wiki/Net_Yaroze
good stuff, it's interesting that there is a pull that games are too expensive and cumbersome to make today- and yet prior to the ps1, it sounds like games were even more expensive and much riskier to make.
Good read, this is from the time when sony still had respect for developers, publishers and their customers.
Absolute power corrupts absolutely
Very interesting article.
I think you forgot to point out that a lot of new franchises published on the Playstation helped to push the brand. The platform wouldn't have had such a success without the help of Resident Evil and others. And not to forget: Final Fantasy VII. I can remember like it was yesterday how shocked I was to hear that it was coming out on the PS, I was a loyal Nintendo fan at that time.
And how amazed and inspired I was when I first saw it in action. It was like...wow. Mature Storytelling, incredible visuals and sounds. It was simply dreams becoming true. It was for me (and for millions others) a reason to change the system.
I think that the "redemption" part has already begun. The arrogant tone of the last couple of years has been dropped and there have been some interesting changes in the personal structure. The panicky reaction after the launch of the PS3 (Sixaxis without rumble, then with rumble; saying first that there will be only one SKU and then changing in mid-course; cutting the price in Japan shortly before the launch;...) has calmed and there seems to be more of a coherent business "line" (concentration on a couple of franchises and help of third parties with better dev kits). But maybe it's only the fanboy in me who is wishing...
Still sad that Crazy Ken isn't on the boat anymore. He really was a big visionary.
Oh yeah: Cut the price and wonders will happen!
I have to say very good article, Its interesting to read how one of the biggesst names in gaming got started in the industry heres to many more years of excellent games and consoles for ALL gamers.