MAGAZINE

There Will Be Blood: MadWorld

Edge Staff's picture

By Edge Staff

February 24, 2009

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MadWorld
Sega
Platinum Games
Wii
US Release: March 10 TBC
UK Release: March 20
Origin: Japan

Screenshot Gallery

After grabbing a cornet, ramming it up a nearby enemy’s backside, then punching their face to make it play, it strikes you that MadWorld isn’t an inhibited game.

Jack grabs another foe and headbutts him so hard that his face explodes, then rams another on to a wall spike four or five times, then slices off the legs of yet another in a fluid combination. The legless one’s still alive. No worries. A big ‘FINISHER’ icon appears, and a single button press executes a headstomp that makes Marcus Fenix look like a sissy.

Fresh from being passed with no cuts for its UK release, MadWorld’s living up to its name with relish. The structure of the bloodletting is now a little clearer: a mix of The Running Man and Smash TV in open environments that sees Jack accumulating points by dispatching cannon fodder.

A certain total is required to tempt the arena’s boss into the ring, and on the way weapons and other bonuses are unlocked at intervals – including, in our playthrough, a pair of vicious blades that change Jack’s fighting style, lopping off limbs with glee, and a suitcase full of cash that, when smashed, attracts enemies together with a flurry of dollars.

The basic enemies are cannon fodder of the extreme variety, wandering around the environments like lost lobotomy patients and rarely throwing a punch. Their function isn’t to challenge the player so much as tempt outstanding feats of violence and maximise scoring: simply run around slicing heads off and you might be playing for a while; stick a tyre around an enemy then ram him into a flaming bin head-first, before knocking two more enemies into a spiked wall with said bin, and the boss will be turning up sharpish.



As your score increases, the more dangerous opponents enter the arena along with a commensurate increase in points potential, the earliest example of which is a Piggsy-inspired psychopath, replete with chainsaw.

It’s not wrist-mounted, though. Holding B revs up Jack’s own speciality weapon, while flicks of the Remote are used for hooks and uppercuts, the motions reliably registering in order to slice through enemy torsos like butter. The more brutal finishers require you to follow Remote and Nunchuk directions, but there’s a generous execution window and they never feel obtrusive or unnecessary.

Our key concern with MadWorld has to be whether the sheep-like standard enemies and repeated moves grow boring, or whether the combat system’s score-attack nature is imbued with the over-the-top magic exhibited by Viewtiful Joe and God Hand.

After playing an all-but-complete build, we’re plumping for the latter. After all, we don’t want to get Jack angry. We wouldn’t like him when he’s angry.

Mr Spocko's picture

This is a game that looks better playing, than static screenshots can convey. Kinda fun for a while, but it's repetitive and not much variety..bit like house of the dead..a blast, but not much to come back to in the long run. It is fun though, which HOTD never really was to me..

scramble's picture

glennsurname29

If Nintendo were a western company, there probably would never have been 'childish' graphics.
Think about that for a second. The Japanese people developing these games are self confessed big kids, living in a different culture to us in a pacifist country. I for one wouldn't want Nintendo to change.
Perhaps for westerners who don't get the Japanese, they could offer a patch that comes with their cute games, to change games like Mario Galaxy to have lifelike colours? and lifelike clothes on the character? Lifelike planets?

glennsurname29's picture

Now, when I think about how i want "adult games" on the Wii, I dont automatically mean gratuitous violence ( tho it is all welcome ;) )but rather something that gets the gray matter in on the action, you know like a old-school inhouse SNES game or like any of the silent hill games(I would LOVE to play the complete series on Wii!) Nintendo inhouse games have almost always had child like influenced graphics,but coupled with genuine chalenging gamplay which one just has to admit is not at all childish,that so much is true pre gamecube and i for one would like ninty themselfs to return to that mould instead of childish graphics(i for on like the charm nintendo can apply here) coupled with childish gameplay that combo sucks for anyone over the age of twelve or of good gaming abillity.Hopefully the artificial intelegence will be sorted out before release cause to me,it sounds like reversal of old skool Nintendo...adult depictions coupled up with overly simple gameplay....Sucks! Sort it out Platinum Games, I realy want to like Madworld but that the enemies are at this stage of development reportedly overly simple is the only thing making me think that it wont be worth my hard earned dough! (sincearly hope i am wrong mind you)