MAGAZINE

Time Extend: Skies Of Arcadia

Edge Staff's picture

By Edge Staff

July 19, 2009

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PINTA-SIZED HERO
Skies Of Arcadia made some of the strongest use of the Dreamcast’s VM unit, although it had little competition during the machine’s active lifespan. Upon meeting the diminutive Pinta at Pirate Isle, he can be ‘sent’ to your VM unit to complete a number of minigames in returns for items and other spoils. Pinta’s ship will brave dangerous (and blocky) rock storms and simple aerial battles in order to retrieve booty for Vyse. There’s depth beyond the simplistic tasks, though – Pinta and his ship can be levelled up nearly 100 times, making his forays a sub-RPG within a subquest.

It sounds like a tourist resort more than anything else: ‘Come to Arcadia’ says the brochure, ‘a relaxing videogame destination that’s a holiday of soothing escapism for the retired and burnt out’. But whereas most brochures offer sun, sea and sand, Arcadia’s resort proffers six moons, an ‘ocean’ of fresh air and expansive rock drifts. Instead of redcoats, Arcadia has Blue Rogues. You won’t be so much sipping margaritas by the pool as swigging spicy grog on the deck of a battleship. Despite the floaty, laid-back promise of its title, Skies Of Arcadia is a swashbuckling adventure worthy of its own Disneyland ride: “Where there’s treasure… there are pirates” the game introduces itself.

Piracy in Arcadia comes in two flavours: black and blue. Black Pirates are those who plunder and pillage for their own greedy gain. Blue Rogues, however, are the kind of pirates who are fighting for a right to back up their wares – a band of merry men who steal from the rich in order to keep themselves jolly with homebrew alcohol while helping those in need. The game introduces the Blue Rogues in the midst of a raid on a booty-rich Valuan airship, as energetic teenagers Vyse and Aika throw themselves into the midst of combat before their captain – Vyse’s father Dyne – even makes it aboard.



From the off, Vyse is a refreshingly far cry from the typically moody, self-involved adolescents that often make up the boy-men of fantasy RPGs. Mature, ambitious and earnestly hungry for adventure, he helps give the story some genuine heroic credibility, of voluntary involvement through choice instead of being driven by fate and a disastrous past: empowerment, not obligation. He has both a mother and a father who are present to support him – that RPG rarity of a fully functioning family unit – and there’s no great calamity that haunts him and forces him into seeking adventure.

The moment when Vyse officially leaves home, for example, with his skyfaring dad acknowledging him as an equal, is as touching as it isn’t melodramatic, with both parents on hand to offer their blessings instead of blubbery histrionics. Vyse’s down-to-earth nature is buffered by the aforementioned Aika, an ever-present confidante and childhood friend, and a playful female companion. More games need a marriage like this: splitting the emotional and verbal duties of the lead character into a double act, a sexless husband and wife who can reassure and question one another without the game having to resort to the internal monologue of a glum teen. Aika and Vyse’s relationship is flirty and loving, but never blooms into the dreaded romantic subplot, filled with ellipses and uncomfortable mutterings. Virtual girls and boys can do more than just stumble their ways clumsily and bashfully through formative relationships, it seems.



The familial feel is reinforced heavily during the latter half of the game, with Vyse nurturing his own crew, establishing a base on a charming deserted island, cultivating the very culture that raised him and continuing his generation. Much in the vein of Dark Chronicle – where players recruit known villagers and allies, and relocate them to certain settlements in order to fulfil future bloodlines – Vyse has the chance to coax plenty of prospective deckhands into his crew. Some, even, from the ranks of his father’s followers.

GeeLW's picture

The only things the game needed were costume changes and better ship to ship battles. Other than that, it's a fantastic gem. Loved how the GameCube got the best versions of the DC's RPGs, Evolution (even though it's extremely annoying), PSO I & II and Skies.

Rogue Galaxy on the PS2 reminded me a little of SoA - too bad that game pretty much rolled over and died soon after it came out!

StealthBadger's picture

Played this on the gamecube. I loved it, but was a bit disappointed with the airship combat. I thought it could've involved manouvering the ship a bit, to try to get head on, side to side, etc. As it was, it was more or less the same as the standard combat (which was still very good). Great game though, one of my favourite jrpgs (nowhere near FFVII though, are you mad?!?!?).

kingheff1's picture

I had the gamecube version and it's probably my favourite jrpg along with Disgaea. To be honest I found both games a lot more fun than FF7.

fangry123's picture

I'm with you. I liked it much more than FF7.

AaronMC's picture

Sigh. So many years ago. My Dreamcast burned through a lot of hours with this disc in it. I loved this game. It and the original Grandia stand as the only games to ever make me go on a gaming bender of more than a few hours.

Blue Dragon was alright, but there was just something missing. Both this and Grandia had it.

michael_sylvain's picture

I dusted off my gamecube rerelease of this and played it through again earlier this year. And although it may have dated, and I still want to strangle the girl every time she says something soppy at the end of a fight, it's still a great game. Not just a JRPG genre classic, but a really good example of a game with an identity and a character within that larger genre.

fangry123's picture

This would be my favorite Dreamcast game if it wasn't for Shenmue 2.

I'll always remember battling my way through most of this amazing game just to end up stranded on a little deserted island with no clue what to do. I spent hours trying to figure that one out.

Jaumpasama's picture

I enjoyed the first Shenmue much more than it's sequel. Arcadia is up there too, though.

fangry123's picture

Loved the original Shenmue too but prefered the greater scope and more interesting story of the sequel. I also prefered the subtitles as opposed to the horrible overdub of the original.