MAGAZINE

Time Extend: Zelda - Majora's Mask

Edge Staff's picture

By Edge Staff

June 30, 2009

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Every 72 minutes – unless you rewind time – the game ends with the fat-toothed moon grinding into the earth in a red-tinged riot of furious destruction. Arriving on its surface is by far the single most startling moment in the game. You’re geared up for something macabre, a horror-ridden hellhole that will keep you awake at nights. Instead you arrive on a world which is in a serene and beautiful stasis. For long moments it’s a relief, and then a sense of sinister dread overtakes you. The people you meet and the conversations you have only amplify your uneasiness and in the end you come to fear its beautiful heart as much as its ugly exterior…

Long before MEGATON!!! there was TRIFORCE!!! Nintendo rumours have always been fuelled by hope as much as by hype, and 1999 was no different. As Zelda devotees faced the horrible prospect of actually finishing Ocarina of Time – seven long years of waiting capped by a brief fortnight of ecstatic gaming – whispers of a hidden quest began to spread. By learning the Song of Sages (or unlocking Dark Link, or finding the invisible chest in the Great Deku Tree, or catching two big fish in a row, or just buying it for 500 rupees, depending on who you asked) you could actually find the Triforce. Suddenly that trio of triangles on the item screen made sense, suddenly there was something to take the sting out of Ganon’s final curses. The dubious screenshots that accompanied the rumours were duly debunked, of course, and nintendo.com apologised for exacerbating the situation with an ill-judged April Fool. The Triforce was officially unobtainable.

There was a reason for the insatiable thirst for that rumour to be true, however, and it’s one that isn’t often talked about. For something that’s popularly recognised as The Greatest Game Ever Made, Ocarina ends on a bleak and hollow note. It’s not something you notice in the jubilation of besting Ganon and watching the celebrations spread across the land. But as you sit, staring at ‘Please reset your Nintendo 64’, the excitement begins to drain out of you and in its place rises something darker. Imagine it. Link, again a boy, returns to a world ignorant of the fate from which he’s saved it. He’s a hero no one’s heard of, a saviour of a non-existent armageddon. And he’s not a boy any more, although he looks like one. He’s fought and lived as a man, felt his boy-like adoration for Zelda mature as he meets her again in adult form. Where can he go? He has learned on his travels that he doesn’t belong with the Kokiri. He isn’t a forest fairy, he’s discovered, and never was; he’s an orphan abandoned first by his dying mother and now by Navi, who leaves him as he returns the Master Sword to its proper place. The future that unfolds in your mind once the credits roll is one of the subtlest, densest and saddest stories videogames have ever told.



An odd place to end a game, then, but as a starting point it’s as rich in possibility and atmosphere as Episode IV: A New Hope’s bleak beginning. Link and Epona (for he’s not totally alone) pace through a gloomy forest. The strange path of his adventure has exiled him from his home, and now he’s lost in the strange world of Termina. Everything looks so familiar (although Link could hardly be expected to understand that it’s because Termina’s world is running on Ocarina’s engine) and yet everything looks so wrong. Then there’s an attack, a theft, a bruising chase and a prank so viciously cruel as to steal the identity from a boy who had nothing else left to hold on to. Of all the moments that have been sanctified as representing ‘that Nintendo magic’, none has been so tearingly sad as when Deku Link first catches sight of his mutated, dejected reflection.

It’s one of the finest motivations a videogame has ever given a player, and your desperation to recover Link’s true form drives you through the first hours of the game. It’s a necessary blessing – few games have begun with such a daringly off-putting few hours. Getting to grips with Majora’s three-day cycle is one of gaming’s rites of passage. Once you’ve got it clear in your head, it’s hard to imagine how anyone ever struggled with it. But think back and remember how stressed you were as the hours ticked by like minutes (exactly like minutes, come to think of it) and that fifth Bomber kid still eluded you. Thousands of players never went back after those first bewildering 72 minutes, and little wonder. When they’d left off with Ocarina they’d been a superhero – armed to the teeth, dressed up to the nines, health barstretching to the middle of the screen. Now they pick up the same brand name, the same controller, and instead they’re a helpless plant playing a game that they’re guaranteed to lose. But they missed out, the people who let themselves be discouraged. They missed out on something wonderful.

ztrapwn's picture

My favorite game of all time. There's a special feeling in it, the whole oblivious apocalyptic mood, that just pierces into my heart. Plus, it's fun as hell. I must've played through it at least five times.

All in all, I think OOT laid the foundation, but MM perfected it. The story was more engaging, graphics and music were more original, and gameplay was way more fun and diverse. Both class A games though, no doubt.

zakrocz's picture

There's nothing quite like the Zelda universe

OmegaVader's picture

I was sure to buy this immediately when it came out on Wii's Virtual Console. What a classic. While I consider OoT to be the overall best Zelda game, MM is certainly the most unique, and the time mechanci I feel hasn't been matched by any other title since, zelda or otherwise.

mr.polyester's picture

What I think was so important about Majora's Mask was that it divorced games once and for all from cinema and literature. They're basically linear while games are cyclical ... we often play bits again and again (learning a boss's moves, for example), and MM made a whole game out of that premise, repeatedly putting the player through the same hour of gameplay while pushing them forward spatially. It may not have been as involving as OOT, but it was cleverer. Shame it hasn't been more influential. My favourite was Wind Waker, though. Loved the whole anime look ... why was it so unpopular!

Dan_Chippendale's picture

I struggled to play Majora's. Not sure why, it just didn't do much for me, OoT blew me away though... Also it freaked me out when Link would make that guttural scream every time he put a mask on....

Jack_'s picture

There just haven't been any games that have come close to the N64 Zeldas, really. The bit about the rest of the game development world learning from these games is especially relevant to me since that's what I've been thinking this whole time. I just went through both OOT and MM within the past two weeks, and there are things that I just don't see in other games. You mentioned many of them.

I'm sure that these two games carry an extra weight on my heart simply because they were among my first ever, and I played them when I was eleven. But it's not just nostalgia that makes me love these damned games so much. I'm going back to Hyrule and Termina next week, and I'll post more of what I see.

lukas_himmelgeher's picture

ah - the good old times. Zelda Oot was actually my first console game, too. And the amazing MM, probably the most revolutionary Zelda ever, as it completely deviates from the usual path of storytelling and advancement, a more emotional Zelda with a fascinating time system...