
And there are already signs that designers might be thinking about the iPhone in more creative ways. Realtime Associates, a developer with a history stretching back to the Intellivision, is currently working on an interactive audio mystery game called Soul Trapper which, utilizing the iPhone’s iPod capacities, would be difficult to see existing on any other platform, while Oliver’s forthcoming Rolando seems likely to bring a much-needed injection of style to the App Store’s generally more functional offerings, while its publisher, EA vet Neil Young’s new firm ngmoco, is positioning itself as the ‘spiritual firstparty’ for Apple’s platform.
More tangibly, Demeter’s company Demiforce is creating Onyx Online, a free client that will allow developers to create standardized leaderboards, friends lists and achievements, hopefully bringing to the muddy world of iPhone development a little of the same clarity Steam has brought to the PC market.
Villavicencio ultimately puts the key to success with Apple itself. “It is really going to come down to Apple’s support of legitimate developers, enforcement of quality, and the curbing of tenuous Apps that will determine the iPhone’s place,” he says, suggesting that the platform’s great promise as an unregulated, open environment where anyone can make a game is also part of the problem. Famously, Apple entering the videogame space is something that’s been keeping Microsoft, Sony and even Nintendo awake at night for the last five years. It’s telling that, despite the financial miracles the App Store has wrought, there remains little for these more traditional console manufacturers to be scared of.
Apple has provided a platform, but it’s yet to convincingly take control of it, and seems happy to let it define itself. And as far as hardware’s concerned, the thought of Cupertino’s aesthetes bolting an ugly thumbstick on to one of their glinting slivers of sexy futurism any time soon is hard to sustain.
With the iPod, Apple changed the music industry, but it only had to look at how music was packaged and sold – it didn’t need to tell artists how to write songs. With the iPhone, it finds itself in the opposite situation: the sales channel is churning out produce, and people are snapping it up – but there are real signs that without the necessary guidance a lot of designers aren’t entirely sure what to make. The result is that a sizeable amount of them are making anything and everything, clogging the marketplace in the process. A company as forward-thinking as Apple must surely be wondering how much of a future there is in that proposition.
I agree, I am also no fan of the iphone. It simply has too many flaws, but it is acting as a real motivator for the cell phone industry. For years they have been giving us just a little at a time and squeezing us for every penny they can get.
I have had only 3 phones this century which may sound a lot to some but a lot of people get a new phone as soon as their contract has ended. I have always waited until the phone or the battery dies because the new phone I wish to buy is simply never produced.
Nokia's blatant reaction to the iphone in creating next years n97 is probably one of the few that has given me hope. I think that the iphone even despite its faults is scaring the other companies. We are about to see the mobile industry coming along in leaps and bounds. It's about time.
I think a major point missed in this is that Apple has finally provided a locus to the cellphone gaming market.
Before this, cellphone gaming was a no-man's land of 3 trillion developers all ripping off each other's ideas. There was no centralized place accessible by everyone. Every cell carrier was trying to push its own offerings.
There were no major brands. No EA or Ubisoft. Yes, they were there, but it was half-hearted. There were no television advertisements for EAMOBILE.COM!!! or something similar.
Apple has forced focus on the market and Nokia, with its pathetic N-Gage, is only now scrambling to catch up. I really don't care what Apple's faults are. They whipped the market into shape, gave it a flagship product on which all the games work, and gave developers a CENTRALIZED distribution platform, as opposed to the ridiculousness of America's myopic, retarded, megalomaniacal cell carriers.
This is a great time for the entire cell phone world. Apple turned it on its head with the touch screen and smooth interface, and are now doing it again with the software distribution model. Go Apple.
And I don't even like the iPhone. So, um, go Nokia! Catch up, you fuckers.