By Edge Staff
January 4, 2009
See also:
Related Articles:
Now, more than ever, a game without an obvious gimmick is a hard sell, and while Naughty Dog’s Uncharted: Drake’s Fortune had an embarrassment of virtues, with vivid animation, a pleasantly hammy matinee story and a charming protagonist who hadn’t been over-designed to the point of shrill caricature, some found it too easy to dismiss the game as a cocktail of influences with little to truly call its own.
Despite the daredevil onscreen action, the game’s design was often carefully unadventurous, as treasure hunter Nathan Drake boldly leapt chasms, fought off zombie Nazis and scaled cliffs, the development team picked their way more cautiously through the thirdperson action game landscape, raiding only the most tried and tested of ideas along the way: the cover system from Gears Of War, and Tomb Raider’s graceful moveset.
The result was a game that sometimes struggled to find its own rhythm – it handled both platforming and shooting with confidence, but struggled to blend them, preferring instead to break its core mechanics into discrete chunks. Uncharted, therefore, leaves Naughty Dog with a particularly tricky challenge.
Some sequels have the obvious job of fixing the gaping flaws of the original. Instead, Uncharted 2: Among Thieves has to take some largely successful elements and turn them into something coherent and truly individual; it has to transcend mere excellence of execution and create a convincing identity to call its own. So far, things are looking extremely promising.
“Our last story was about Francis Drake,” says creative director Amy Hennig, sitting in the meeting room of Naughty Dog’s Santa Monica offices, while Trumpet, co-president Christophe Balestra’s dog, wanders around under the conference table, chewing at wires and brushing up against journalists’ ankles. “Our ‘what if’ was: what if Francis Drake hadn’t died when everyone thought he had? This time we’re going with Marco Polo. Our catalyst is this man who catalogued all of his journeys – all the details of everything that happened in his life – but despite that he left one gaping hole.”
Thinking about the games coming this year is getting me excited. and it all starts in two weeks with Skate 2.
U:DF is still the best PS3 action game by some margin. Overlooked by reviewers who value innovation over fun, I guess. :/
Oh yeah, I remember the reviews. They knock games for not innovating but reward other games for not innovating and providing a solid familiar experience while knocking other games for providing a solid familiar experience but not being innovative in the process.
"It's fun to play but it just isn't innovative, B-"
"It's not innovative but it's fun to play, A++"
The ever loving inconsistent reviews.
Great preview,can't wait.
BTW,Uncharted didn't take the cover system from Gears of War, the game "kill.Switch" invented it,here's a vedio if you guys didn't play the game http://www.youtube.com/watch?v=9UaM-b3pvJk.
Both Uncharted and Gears took it from Kill.Switch and perfected it in their own ways.
Excellent article, just some minor points:
"fought off zombie Nazis"
Wish there were any, maybe this time. Instead there were Spanish "zombies" (actually they weren't zombies, but hey).
"a game that sometimes struggled to find its own rhythm – it handled both platforming and shooting with confidence, but struggled to blend them, preferring instead to break its core mechanics into discrete chunks"
The very same could be stated about Gears of War, seriously. (I'm the minority here, I know, but I played both Gears and Uncharted, so bear with me.) Think about the riding and shooting part, the first half of that "rainy night" level, or the levels with the bat-like swarm. Those elements couldn't blend with the basic 3D platforming AND shooting mechanics, the same way, as Uncharted or Resident Evil 4 couldn't blend everything (at least they didn't repeat their discrete parts much).
My point is, Uncharted was a surprisingly good and flawless experience (in the same vein as GoW), and it could integrate its distinct elements into its story. Let's hope the second one will be a real sequel, like GoW2 was.
Check some screenshots here:
http://www.xgn.nl/ps3/screenshots/1636/uncharted-2-among-thieves
This is possibly the biggest PS3 title for me. It has to deliver. After playing the fun but lackluster Tomb Raider: Underworld it made me realise how friggin good Uncharted was and potentially how amazing the follow up could be. What I've seen so far has blown me away, so things are looking good. It's hard to see how this won't be as good as if not better than the first game. Exciting times ahead for PS3 owners me thinks!
I've had TR:U for the better part of a month now, and haven't booted it up once because I'm wading through a bunch of other, better titles first. I just finished up Prince of Persia, and found it to be just as enjoyable as Uncharted, for many of the same reasons. Those are only a few of the games I've found worth finishing over the past year.
Needless to say, I'm really looking foward to Uncharted 2. Any word on a release date? If it's in there, I missed it. Hopefully, they'll release it when it's done rather than throwing yet title another into the holiday flush.
Now, back to the backlog...